STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228109
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/16898802?noj=FRM16898802-8DN" width="1" height="1"></div>

This is resource XVEEP0S, an Archived Thread.
Discovered:11/8 -2019 21:48:07

Ended:12/8 -2019 23:49:07

Checked:12/8 -2019 23:56:22

Original location: http://boards.4chan.org/f/thread/3399084/super-mario-br…
Recognized format: Yes, thread post count is 13.
Discovered flash files: 1





File: superflashmariobros.swf-(2.41 MB, 550x400, Game)
[_] super mario bros Anonymous 08/11/19(Sun)15:44:21 No.3399084

Marked for deletion (old).
>> [_] Anonymous 08/11/19(Sun)17:30:42 No.3399092

  >>3399084
  see nintendo? it's that easy,

>> [_] Anonymous 08/11/19(Sun)17:33:47 No.3399094

  >>3399092
  >it's that easy
  not really considering this one has so many glitches it hurts to play

>> [_] Anonymous 08/11/19(Sun)17:34:32 No.3399095

  >>3399094
  are you retarded? it's obviously a joke

>> [_] Anonymous 08/11/19(Sun)17:45:22 No.3399101

  NINTENDO, HIRE THIS MAN!

>> [_] Anonymous 08/11/19(Sun)20:08:09 No.3399119

  >>3399084
  I jumped on a goomba and killed it but died at the same time

>> [_] Anonymous 08/11/19(Sun)22:18:57 No.3399135

  flash games like these taught a lot of people to program before 2010. what does kids today have?
  it's not like we see 1000 Mario themed Unity games. even if they exported to html5 there's not
  really an audience to motivate you, everybody just watches youtube when they aren't consuming
  fortnite.
  am i wrong or is there less creativity? think about it, back then you could upload your shitty
  attempts to newgrounds and still get a bunch of views and reviews, something to keep you going.
  what is there today that's like that?

>> [_] Anonymous 08/11/19(Sun)23:12:37 No.3399144

  Mario: has parabolic gravity.
  Goombas: fall is linearly incremented.

  I can't believe you've done this.

>> [_] Anonymous 08/12/19(Mon)00:27:40 No.3399150

  >>3399084
  The games suffers from some shoddy collision detection
  and floaty controls. It's a good attempt and I hope the authored improved over time.

>> [_] Anonymous 08/12/19(Mon)09:30:31 No.3399177

  >>3399135
  IMO, modern amateur gamedev has roots in the shareware days. As long as there's been home
  computers, people have been making games, but distributing them was painful. The spread of BBS,
  demo CDs, computer magazines and newsletters (online or dead tree) meant games distributors could
  afford to accept, advertise and resell any steaming pile of shit that was presented to them. This
  brought lots of people to try their hand at the fine craft of building one's own unplayable mess.
  Understand that at the time, free engines were rare and finicky (Allegro, anyone?), so gamedev
  often meant manually supporting only whatever hardware you yourself had access to, using whatever
  knowledge you happened to have. Indie games would thus often run too fast, too slow, without
  sound, without graphics, with broken graphics or just wouldn't run at all, depending on which PC
  it ran on.

  Things changed with Windows, especially with the 9x versions. Microsoft's standard APIs meant you
  could easily implement unimpressive but somewhat reliable 2D games that magically ran everywhere.
  This simple gamedev easier, and Clickteam's products made it trivial. Products like Klik&Play or
  Games Factory allowed anyone to build a basic Windows game. This coincides with the rise of the
  WWW, so you'd see a lot of these games being non-centrally distributed for free on the author's
  own website (e.g. themaxproject.com/junkman), on authorized aggregators and on "authorized"
  aggregators. create-games.com was a big one, if I recall. If you want more examples, you could
  also look at acid-play.com or caiman.us.

  Then you had a bit of a golden era for gratis indie games. As you correctly point out,
  Shockwave/Flash helped kickstart that. There was also RPG Maker, GameMaker, MMF/Fusion, the 3rd
  party modding scenes and whatnot.

  Now, we're heading back to square one. People post garbage and associated demos en masse to
  itch.io, Steam and whatnot, and you're expected to wade and sort through it all.

>> [_] Anonymous 08/12/19(Mon)12:21:43 No.3399183

  >>3399177
  TURBONERD ALERT

>> [_] Anonymous 08/12/19(Mon)13:58:11 No.3399193

  whats the WR any % for this specific flash. i think i hold it currently at 89 seconds

>> [_] Anonymous 08/12/19(Mon)14:02:58 No.3399194

  >>3399135
  nintendo actually took down most of the mario flashes from newgrounds



http://swfchan.net/41/XVEEP0S.shtml
Created: 11/8 -2019 21:48:07 Last modified: 12/8 -2019 23:56:26 Server time: 08/05 -2024 18:37:17