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This is the wiki page for Flash #10849
Visit the flash's index page for basic data and a list of seen names.


superflashmariobros.swf
2,41 MiB, 00:01 | [W] [I]

Threads (4):

[QDX4FES]https://boards.4chan.org/f/thread/3434497/super-mario-b…
ARCHIVEDDiscovered: 21/7 -2020 19:46:13 Ended: 22/7 -2020 04:11:37Flashes: 1 Posts: 3
File: superflashmariobros.swf-(2.41 MB, 550x400, Game)
[_] Super Mario Bros Anon 3434497
>> [_] Anon 3434534 Lord, that's an old one.
>> [_] Anon 3434544 a lot of these mario flash clones feel like something taken off of moxiecode.org. idk if thats true or not but that guy programmed mario pretty well and the bugs in this one kind of indicate not a lot was done to improve on the changes (like bigger sprites), made in this one.


[XVEEP0S]! http://boards.4chan.org/f/thread/3399084/super-mario-br…
ARCHIVEDDiscovered: 11/8 -2019 21:48:07 Ended: 12/8 -2019 23:49:07Flashes: 1 Posts: 13
File: superflashmariobros.swf-(2.41 MB, 550x400, Game)
[_] super mario bros Anon 3399084 Marked for deletion (old).
>> [_] Anon 3399092 >># see nintendo? it's that easy,
>> [_] Anon 3399094 >># >it's that easy not really considering this one has so many glitches it hurts to play
>> [_] Anon 3399095 >># are you retarded? it's obviously a joke
>> [_] Anon 3399101 NINTENDO, HIRE THIS MAN!
>> [_] Anon 3399119 >># I jumped on a goomba and killed it but died at the same time
>> [_] Anon 3399135 flash games like these taught a lot of people to program before 2010. what does kids today have? it's not like we see 1000 Mario themed Unity games. even if they exported to html5 there's not really an audience to motivate you, everybody just watches youtube when they aren't consuming fortnite. am i wrong or is there less creativity? think about it, back then you could upload your shitty attempts to newgrounds and still get a bunch of views and reviews, something to keep you going. what is there today that's like that?
>> [_] Anon 3399144 Mario: has parabolic gravity. Goombas: fall is linearly incremented. I can't believe you've done this.
>> [_] Anon 3399150 >># The games suffers from some shoddy collision detection and floaty controls. It's a good attempt and I hope the authored improved over time.
>> [_] Anon 3399177 >># IMO, modern amateur gamedev has roots in the shareware days. As long as there's been home computers, people have been making games, but distributing them was painful. The spread of BBS, demo CDs, computer magazines and newsletters (online or dead tree) meant games distributors could afford to accept, advertise and resell any steaming pile of shit that was presented to them. This brought lots of people to try their hand at the fine craft of building one's own unplayable mess. Understand that at the time, free engines were rare and finicky (Allegro, anyone?), so gamedev often meant manually supporting only whatever hardware you yourself had access to, using whatever knowledge you happened to have. Indie games would thus often run too fast, too slow, without sound, without graphics, with broken graphics or just wouldn't run at all, depending on which PC it ran on. Things changed with Windows, especially with the 9x versions. Microsoft's standard APIs meant you could easily implement unimpressive but somewhat reliable 2D games that magically ran everywhere. This simple gamedev easier, and Clickteam's products made it trivial. Products like Klik&Play or Games Factory allowed anyone to build a basic Windows game. This coincides with the rise of the WWW, so you'd see a lot of these games being non-centrally distributed for free on the author's own website (e.g. themaxproject.com/junkman), on authorized aggregators and on "authorized" aggregators. create-games.com was a big one, if I recall. If you want more examples, you could also look at acid-play.com or caiman.us. Then you had a bit of a golden era for gratis indie games. As you correctly point out, Shockwave/Flash helped kickstart that. There was also RPG Maker, GameMaker, MMF/Fusion, the 3rd party modding scenes and whatnot. Now, we're heading back to square one. People post garbage and associated demos en masse to itch.io, Steam and whatnot, and you're expected to wade and sort through it all.
>> [_] Anon 3399183 >># TURBONERD ALERT
>> [_] Anon 3399193 whats the WR any % for this specific flash. i think i hold it currently at 89 seconds
>> [_] Anon 3399194 >># nintendo actually took down most of the mario flashes from newgrounds


[DIF6K0F]http://boards.4chan.org/f/thread/3091040/mario-flash
ARCHIVEDDiscovered: 1/6 -2016 02:27:41 Ended: 1/6 -2016 05:32:02Flashes: 1 Posts: 2
File: superflashmariobros.swf-(2.41 MB, 550x400, Game)
[_] Mario Flash Anon 3091040
>> [_] Anon 3091113 what a piece of miyamotocheese


[DSC6V6A]http://boards.4chan.org/f/res/1319543
ARCHIVEDDiscovered: 16/7 -2010 21:02:15 Ended: 16/7 -2010 21:02:15Flashes: 1 Posts: 2
File[superflashmariobros.swf] - (2.41 MB)
[_] [G] Anon 1319543 Mario!
>> [_] Anon 1319545 is this troll?



http://swfchan.net/3/10849.shtml
Created: 8/5 -2008 04:16:33 Last modified: 23/7 -2020 07:10:44 Server time: 14/11 -2024 17:20:05