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This is resource SA8W5IE, an Archived Thread.
Discovered:11/1 -2020 13:33:03

Ended:12/1 -2020 18:38:03

Checked:12/1 -2020 18:57:05

Original location: http://boards.4chan.org/f/thread/3414569/its-10-years-o…
Recognized format: Yes, thread post count is 28.
Discovered flash files: 1





File: vvvvvv.swf-(3.79 MB, 640x480, Game)
[_] Anonymous 01/11/20(Sat)07:31:06 No.3414569

  it's 10 years old now

Marked for deletion (old).
>> [_] Anonymous 01/11/20(Sat)12:20:08 No.3414585

  It gets bigger when I pull it.

>> [_] Anonymous 01/11/20(Sat)14:28:49 No.3414589

  I cannot not hear it.

  MMmmmm

>> [_] Anonymous 01/11/20(Sat)15:53:22 No.3414599

  >that feeling when you think about how this and tons of other flash games are now priced games on
  steam
  just

>> [_] Anonymous 01/11/20(Sat)19:01:25 No.3414617

  I rip the skin!

>> [_] Anonymous 01/11/20(Sat)20:14:21 No.3414620

  >>3414599
  I had no idea this was originally a flash game until this thread. Still happy I got to support
  the dev.

>> [_] Anonymous 01/11/20(Sat)21:46:26 No.3414628

  The source code has been released on GitHub for a few days now.
  https://github.com/TerryCavanagh/VVVVVV

>> [_] Anonymous 01/11/20(Sat)22:02:16 No.3414631

  I always replay this game every time I get the chance. Also is the flash version harder than the
  C++ port? I feel like I died a lot more than usual.
  time:1:33:54
  deaths:706
  hardest room: that's why i have to kill you (112 deaths)
  trinkets:18
  59 deaths to get the doing things the hard way trinket

>> [_] Anonymous 01/11/20(Sat)23:15:56 No.3414638

  >>3414631
  >https://github.com/TerryCavanagh/VVVVVV
  >112 deaths on That's Why I Have to Kill You
  Really? But there were so many rooms way harder than that one afterwards! What do you think it
  was about that room in particular that was so rough?

>> [_] Anonymous 01/12/20(Sun)00:04:39 No.3414646

  specially since they're good size and all

>> [_] Anonymous 01/12/20(Sun)01:00:06 No.3414649

  >>3414638
  When I got on the top wall it wouldn't register my jump and the heart would get me, it's one of
  these levels that's easier to sprint though as fast as possible than trying to do it carefully.
  From the ones that came afterwards the only one that gave me trouble was 'Dial M for Murder''.
  Anyway, just checked the C++ version and a lot rooms have been changed.
  flash: https://tcrf.net/images/a/ab/VVVVVV_nov2009proto_green.png
  C++: https://i.ytimg.com/vi/I1qYbDQ1LE0/maxresdefault.jpg

>> [_] Anonymous 01/12/20(Sun)03:27:28 No.3414655

  I gave up at the Final Challenge, fuck that shit. I know what to do but the timing to pull it off
  is incredibly hard

>> [_] Anonymous 01/12/20(Sun)03:29:38 No.3414657

  10 years?! shit

  >>3414628
  very cool

>> [_] Anonymous 01/12/20(Sun)03:34:22 No.3414659

  >>3414620
  there are many games (or games series even) that started out as flash.
  three more i can think of is fancy pants world, binding of isaac and n-game.
  can anyone remember more examples?

>> [_] Anonymous 01/12/20(Sun)03:41:09 No.3414661

  >>3414659
  i remembered two more:
  Clicker Heroes
  Bloon TD

>> [_] Anonymous 01/12/20(Sun)03:41:23 No.3414662

  >>3414659
  Aether, Super Meat Boy, Castle crashers, Plants vs Zombies, binding of isaac, I think Papers
  please also started as a flash game

>> [_] Anonymous 01/12/20(Sun)04:01:44 No.3414663

  >>3414662
  Aether was released on Wii, Super Meat Bot ws just called Meat Boy, PvsZ seems to be a
  multi-swf-flash (unfortunately).
  can't find anything indicating papers please started as a flash

>> [_] Anonymous 01/12/20(Sun)04:12:45 No.3414665

  >>3414659
  No time to explain and Alien hominid

>> [_] Anonymous 01/12/20(Sun)04:29:12 No.3414667

  >>3414659
  super deep throat

>> [_] Anonymous 01/12/20(Sun)04:44:11 No.3414670

  >>3414659
  most of amanita design games (samorost series, machinarium)

>> [_] Anonymous 01/12/20(Sun)04:45:25 No.3414671

  >>3414659
  Flow by thatgamecompany

>> [_] Anonymous 01/12/20(Sun)06:07:33 No.3414675

  >>3414667
  that's a lie anon, why would you lie like that?

>> [_] Anonymous 01/12/20(Sun)06:35:40 No.3414678

  >>3414675
  there was an attempt to redo it in unreal engine but it's been abandoned for years

>> [_] Anonymous 01/12/20(Sun)06:41:47 No.3414679

  >>3414659
  luftrauser is posted here quite a bit, pretty sure it differs quite a bit from the steam version
  though

>> [_] Anonymous 01/12/20(Sun)08:16:46 No.3414683

  >>3414678
  just like the original... wonder what happened with the guy

  >>3414671
  oh yeah, that's one of the first ones

>> [_] Anonymous 01/12/20(Sun)09:54:32 No.3414687

  >>3414665
  Wasn't Alien Hominid made as a stand-alone game from the start? Maybe I'm just thinking of Castle
  Crashers.

>> [_] Anonymous 01/12/20(Sun)11:40:54 No.3414702

  >>3414687
  https://tomfulp.newgrounds.com/games
  >Hi there! In case you didn't know, I created newgrounds. No, it wasn't made by some giant
  company - just some dumb kid. I also co-founded the Behemoth; we made Alien Hominid and Castle
  Crashers. Icon by JohnnyUtah, banner by Pegosho.
  https://www.newgrounds.com/collection/castlecrashers
  >Hey Castle Crashers fans! Did you know the CC soundtrack came from the NG Audio community? You
  can listen to most of the songs on this Castle Crashers Playlist!

  i can't find a original castle crashers game in flash so maybe it wasn't actually started in
  flash like >>3414662 said
  unless it was just animations in the beginning and THEN was turned into a game?

>> [_] Anonymous 01/12/20(Sun)12:31:20 No.3414708

  >>3414659
  even heckin' Thomas Was Alone
  a game about a fucking tetris block



http://swfchan.net/42/SA8W5IE.shtml
Created: 11/1 -2020 13:33:03 Last modified: 12/1 -2020 18:57:07 Server time: 03/05 -2024 14:17:13