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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13751074?noj=FRM13751074-22DN" width="1" height="1"></div>

This is resource SXXVCFD, an Archived Thread.
Discovered:18/10 -2019 13:02:53

Ended:24/12 -2019 13:47:51

Checked:24/12 -2019 14:17:26

Original location: http://swfchan.org/15788/
Recognized format: Yes, thread post count is 4.
Discovered flash files: 1





/ > /fap/ > Thread 15788

Age: 60.03d   Health: 0%   Posters: 3   Posts: 4   Replies: 3   Files: 1+3

>> Anonymous 18oct2019(fr)13:02 No.71775 OP P1

New animation from minus8

It's just a loop

[IMG] dfykghdhkjf.swf (5.25 MiB)
700x900, Compressed (Deflate). 1 frame, 30.2 fps (00:00).
Ver15, AS3. Network access: No. Text: No.
Bitmaps: Yes. Audio: No. Video: No. <METADATA>
[find in archive]

>> Anonymous 18oct2019(fr)13:44 No.71776 A P2R1

Shame about the blur. The sprites without blur are in there but they're in two parts (butt and
torso). I tried deleting the blurry sprite to see if it would just use the non-blurry ones but no
dice. Hopefully some enterprising soul with more flash experience can make a non-blurry version.

>> Anonymous 18oct2019(fr)17:36 No.71777 B P3R2

nice, so happy he is still releasing flashes!
this one is guaranteed to get a non-blur edit sooner than later. no disrespect to -8 but why is it
that people also have to "fix" his flashes by doing stuff like removing camera movement? he must
have noticed them by now and could put in a static camera option himself, even if it was a "secret"
like you press spacebar in his flashes to toggle camera it would be appreciated by many and the
"secret" would spread like wildfire

>>71776
disappointing to read that sprites were used and not vectors

>> Anonymous 18oct2019(fr)18:23 No.71782 A P4R3

It has shapes (vectors) too, not just sprites. BUT I just tried something weird that worked
somewhat.

I exported the blurry sprite as a SWF and opened that in the decompiler and it let me access each
frame of the sprite.
Within the frames I could edit the data of the frame and turn off the placeFlagHasFilterList to
False because that was what was making it use the blur filter. I only had to do that to one frame
and delete the other 59 and the animation works in the preview without blur (but also without music
and the background). Not sure if somebody trying to make this into a real thing would have to do
that to every one of the 60 frames to keep it intact.

For some reason the blur filter on the frames isn't accessible in the full flash, only a glow
filter. I can't figure out how import the non-blurry sprite into the full flash.



http://swfchan.net/42/SXXVCFD.shtml
Created: 18/10 -2019 13:02:53 Last modified: 24/12 -2019 14:20:48 Server time: 22/12 -2024 14:37:32