File: Little Luluco.swf-(1.78 MB, 820x755, Loop)
[_] Revised Edition Anonymous 04/15/20(Wed)10:53:46 No.3425077
Pretty sure I fixed the loop
Marked for deletion (old).
>> [_] Anonymous 04/15/20(Wed)11:38:28 No.3425081
nice
>> [_] Azotansodu 04/15/20(Wed)12:42:00 No.3425083
Good job
>> [_] Anonymous 04/15/20(Wed)13:01:18 No.3425084
>>3425077
nice improvements
only if you could work on that audio so it loops seamlessly
>> [_] Anonymous 04/15/20(Wed)13:07:32 No.3425085
Do you use Gimp? Here's a tip to get rid of the rough edges on transparent images
>Layer->Transparency->Alpha to Selection
>Select-?Shrink->1px
>CTRL+I
>Filters->Blur->Gaussian Blur (you can adjust the size of it however you'd like; usually anywhere
from .5-1.0 is fine)
>???
>profit!
>> [_] Anonymous 04/15/20(Wed)13:22:43 No.3425088
>>3425084
I'll be sure to fix that at some point.
>>3425085
Fuck yeah, screenshotted for the next time I do this.
Thank you both!
>> [_] Anonymous 04/15/20(Wed)14:37:19 No.3425091
>>3425088
Consider using a 'mask' to hide discrepancies such as the edges of the rotating background and
the bottom of the character. Make it the same color as the scene background to make it seamless.
>> [_] Anonymous 04/15/20(Wed)17:57:32 No.3425113
Still doesn't loop.
I think it's because the sound is set to play at the first frame and is pretty much exactly long
enough to play during 1 loop.
If the loop gets desynced by like right clicking for some time or tabbing out, then it waits for
the image to rotate back to where it started and starts playing again.
I think that shouldn't happen with a regular sound set to loop.
Consider using actionscript to make the loop.
Put this on the first frame:
import flash.media.Sound;
var sound:Sound = new Sound();
sound.play(0,int.MAX_VALUE);
Don't forget to export your mp3 to Actionscript and give that the name "Sound".
>> [_] :v 04/15/20(Wed)18:04:29 No.3425114
Audio tips:
Stay away from mp3
16bit wav is good
Find something you can add a couple ms of crossfade with.
oh and trim your stage to fit for neatness.
Happy to see more peeps :D
>> [_] Anonymous 04/15/20(Wed)18:40:03 No.3425119
>>3425114
>Stay away from mp3
>16bit wav is good
To clarify why --
If you're importing into Flash as WAV and exporting to MP3 that's fine. Don't worry about having
a really high bitrate, I think most people here prefer smaller files anyway (4chan's limit is ~10
MB).
If you import an MP3 file that's meant to loop, what's going to happen is that there'll be an
quick but audible pause between the end of the audio file and the restart. This is because an MP3
created in Audacity or whatever adds a few milliseconds of blank information at the very
beginning of playback to store some non-audio data. WAV doesn't do this, and exporting an MP3
thru Flash doesn't do this.
You added the audio to the timeline this time, but the way you did it might still cause some
problems. The audio layer doesn't have to stretch the whole length of the timeline; storing it
only in one frame is enough, and then it can run independent of the picture and not have the sync
problems your current flashes have.
I recommend checking out other people's simple loops and decompiling them. JPEXS gives you the
option to export a .swf to .fla, which you can open in Flash and see how it was originally set up
in the timeline.
>> [_] :v 04/15/20(Wed)18:43:07 No.3425121
>>3425119
Yea what they said
>> [_] Anonymous 04/15/20(Wed)22:44:21 No.3425138
>>3425077
I already saved your mistake and it will exist forever
>> [_] Anonymous 04/15/20(Wed)23:00:08 No.3425140
cute
>> [_] Anonymous 04/15/20(Wed)23:33:40 No.3425143
>>3425119
>>3425114
>>3425113
I really really appreciate the advice, thank you!
>>3425138
I was already under the assumption that swfchan archives my flashes, so no big deal.
>> [_] Anonymous 04/16/20(Thu)00:34:03 No.3425146
>>3425077
so after that awkward first moment of silence, it seems to loop just fine. odd
>> [_] Anonymous 04/16/20(Thu)00:43:24 No.3425148
>>3425077
cute!!!
>> [_] Anonymous 04/16/20(Thu)00:46:10 No.3425149
>>3425146
so launching it locally in projector 30, works seamless. and is it not what really matters
>> [_] Anonymous 04/16/20(Thu)00:51:53 No.3425152
>>3425119
Flash doesn't play wav, any input is automatically converted to MP3 internally.
That being said, babby's next steps are to learn how to craft a nice WAV loop in his favorite
editor. Anything from Soundforge to Audacity will work well.
NIce first steps OP, keep at it. The looping may suck, but it's a good flash. Looking forward to
a proper v2.
>> [_] Anonymous 04/16/20(Thu)01:17:19 No.3425156
Can you post the .fla file somewhere?
If it's just meant to loop, put it on the first frame, and set it to loop. There should be few
frames in the main timeline, if you want it to start playing often.
Currently, it loops with a big delay after playing.
>> [_] Anonymous 04/16/20(Thu)03:17:22 No.3425171
>>3425077
Song sauce?
>> [_] Azotansodu 04/16/20(Thu)03:30:03 No.3425173
resize it, it's on the bottom