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This is resource HL9A9O3, an Archived Thread.
Original location: http://boards.swfchan.net/19330/ Recognized format: Yes, thread post count is 4. Discovered flash files: 1 There are 2 links ending with .swf in this thread (1 more than the discovered amount of flash files). / > /fap/ > Thread 19330 Age: 72.25d Health: 0% Posters: 2 Posts: 4 Replies: 2 Files: 1+3 >> Anonymous 21jul2020(tu)16:56 No.78279 OP P1 Anyone know how I could get rid of the blur effect in the background? It seems to be the reason why it's so laggy on resolutions above the default one. [IMG] ps5.swf (646.8 KiB) 720x480, Compressed (Deflate). 120 frames, 35 fps (00:03). Ver10, AS1/AS2. Network access: No. Text: No. Bitmaps: Yes. Audio: No. Video: No. <METADATA> [find in archive] >> Anonymous 21jul2020(tu)20:50 No.78280 A P2R1 In a flash decompiler: In each frame there's three "PlaceObject3 Depth:X" (the cloud circles) and each one has a blur filter in the "surfaceFilterList" that you can right click and delete while editing the raw data for it. The problem is doing that for each and every of the 120 frames of the animation without dying of boredom, unless there's a better way that I'm not aware of to mass remove the blur filter. I find it's much easier to just delete the cloud shape with dependencies, which in turn nullifies all the sprites and all the entries in the frames. No more clouds but it runs much smoother. >> Anonymous 21jul2020(tu)23:10 No.78286 OP P3R2 >>78280 I already made a cloudless version (http://swfchan.com/48/236145/?ps5+no+clouds.swf). I think I might actually try removing the blur now, as tedious as it sounds. Thanks. >> Anonymous 22jul2020(we)03:37 No.78292 OP P4 Blurless edit is complete: http://boards.swfchan.net/19335/#78291 |
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