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This is resource JCUJ5MV, an Archived Thread.
Discovered:21/9 -2020 03:56:52

Ended:22/9 -2020 04:25:28

Checked:22/9 -2020 07:03:42

Original location: https://boards.4chan.org/f/thread/3440218/78650
Recognized format: Yes, thread post count is 15.
Discovered flash files: 2



rdbk2.swf
FIRST SIGHT [W] [I] | WIKI



File: bkrdas3.swf-(44 KB, 360x540, Game)
[_] Anonymous 09/20/20(Sun)21:52:38 No.3440218

  78650

>> [_] ta-kun 09/21/20(Mon)08:16:34 No.3440302

  >>3440218
  I've never seen this before, this is a really fun take, how do you lose?

>> [_] Anonymous 09/21/20(Mon)08:41:56 No.3440311

  >>3440302
  Time limit. Levels cycle infinitely from 1 to F, but good luck getting there.

>> [_] ta-kun 09/21/20(Mon)09:08:35 No.3440312

  >>3440311
  This is brilliant.
  It's so much more fun to play than the original.
  The reward for a hit is not only a faster more fun gameplay, but also means a faster clear.
  If you manage to get a return ball stuck pingponging above the map you get an almost instant
  clear of most of the board.
  This is a lot more fun than the tedium of starting and stopping, and it is incredibly simple too.
  >1-F
  33 levels?
  dubs

>> [_] ta-kun 09/21/20(Mon)09:15:28 No.3440313

  I'm gonna say a few more things about this game, I think I'm falling in love
  I just noticed that this game keeps adding the block score for on paddle combo. This means you
  have a huge incentive to not go one off one off but try to keep it as long as you can on the
  paddle.
  Besides the incredibly simple and elegant way to make a game really enjoyable, the simple
  aesthetics and sounds are really well made and charming. A lot of flash games sometimes worry
  about the style more than the actual gameplay.
  This is really amazing. If you have any more creative games like that please post them, I have
  one or two as well that I could share.
  Current score: 35800

>> [_] ta-kun 09/21/20(Mon)09:29:46 No.3440314

  I discovered another interesting thing about the game:
  The count up doesn't reset from stage to stage.
  If you racked up a really big combo in stage X, stage X+1 will maintain the combo as long as you
  can keep hitting the paddle
  however, the combo's are always the small fry. The best thing you can do for your score is to
  finish stages quickly. A stage adds 5k to your score, this is by far the largest amount of points
  your can get and what you should be aiming for.
  unless... the combo stacks up to infinity, then each block after 50 strikes could be worth as
  much as a map.

  I looked up the name of the man and stumbled upon an interesting interview. I found out he has
  quite the portfolio, and flashes are his hobby. I have yet to find his pro work, but he made a
  very interesting looking series that I would like to check out.
  https://www.bartbonte.com/interviews/yoshioishii.html
  The guy is a veteran, been working since 1995, and has so many games its ridiculous.
  http://nekogames.jp/index2.html
  https://twitter.com/ishii/media

  Current score: 41550

>> [_] ta-kun 09/21/20(Mon)09:38:42 No.3440315

  Combo doesn't build more than 100
  This makes sense, since a forever combo is game breaking
  A combo is still worthwhile, 100 points instead of 10 with a couple dozens of blocks on screen
  could mean just as much as the bonus or more by playing the stage right.
  My biggest struggle at the moment is getting the last few off the level. I'm losing serious time
  combatting them. I need to get better at aiming.
  Current score: 42460

>> [_] ta-kun 09/21/20(Mon)09:46:37 No.3440316

  Current score: 51000
  Another look at his site revealed something that made me drop my jaw to the floor.
  His header, is a flash depicting a fractal that you can zoom into.
  I have before tried finding online anybody making fractals using ActionScript to no avail.
  I think this guy is my new hero http://nekogames.jp/index2.html

>> [_] Anonymous 09/21/20(Mon)10:00:11 No.3440318

  75510

  >>3440312
  I know right? It's strangely addicting for how simple it is. This is from the same guy who made
  cursor10.swf ; I actually found this flash by chance while browsing his old website on archive.org
  https://web.archive.org/web/20110429180659/http://www.nekogames.jp/
  >1-F
  >33 levels?
  15.
  1 2 3 4 5 6 7 8 9 A B C D E F

>> [_] ta-kun 09/21/20(Mon)15:51:16 No.3440368

  >>3440318
  Yeah. I'll have to check out his other games too.
  Looks like he still makes stuff. He had his DMs open. I told him he was cool and asked him about
  the fractal flash.

>> [_] ta-kun 09/21/20(Mon)15:52:19 No.3440369

  >>3440318
  I'll look through this archive as well, thank you!

>> [_] John Moses Browning 09/21/20(Mon)17:27:05 No.3440401

  >>3440218
  I wish more games would have a simple idea that changes the entire well known game basically

>> [_] Anonymous 09/21/20(Mon)19:23:27 No.3440418

  >>3440312
  Yo, do you like breakout/arkanoid games in general bro? I think you'd like Breakquest, shit has
  great C64 music by Maniacs of Noise, same guys who made the meme "Happy H. Christmas" you'd see
  in spinning seal. Game is free, don't get the sequel, it sucks.

>> [_] Anonymous 09/21/20(Mon)20:00:14 No.3440424

  >>3440218
  Damn, such a simple idea change makes for such a compelling and fresh Breakout experience. I
  swear, if this game was released today on mobile devices, it would be a hit. Then again, it would
  also probably be ruined by King and Zynga related microtransactions and timed paywalls.

>> [_] Anonymous 09/21/20(Mon)22:21:18 No.3440440

  A sequel exists, but it doesn't live to the original imo
  http://nekogames.jp/g2.html?gid=RDBK2
  direct link: http://nekogames.jp/swf/rdbk2.swf



http://swfchan.net/43/JCUJ5MV.shtml
Created: 21/9 -2020 03:56:52 Last modified: 22/9 -2020 07:03:49 Server time: 20/04 -2024 13:07:41