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Threads (4):
File: go_to_sleep.swf-(683 KB, 442x362, Loop) [_] Reposting my only flash Anon 3448183 Reposting my first and only flash I made (unoptimised af) Been lurking the board for a good five years or so I wish I could have found more time to work on other small flash projects and to post here. I'll still stay with you /f/riends. Until the end.
File: go_to_sleep.swf-(683 KB, 442x362, Loop) [_] mokura 3396801 >> [_] gravelord 3396802 >># NO
File: go_to_sleep.swf-(683 KB, 442x362, Loop) [_] Anon 3380384
File: go_to_sleep.swf-(683 KB, 442x362, Loop) [_] My first Flash Anon 3379742 Hey, /f/riends I finally tried to make my own flash loop, with inspired audio and uninspired video. Let me know how I can improve. Cheers to that one Anon who cracked C6 for me. Marked for deletion (old). >> [_] Anon 3379743 This is nice. I like this. Thanks for making OC anon, have a good day. >> [_] Anon 3379748 >># Thanks anon, gonna probably do more in the future. >> [_] Anon 3379749 not bad. visuals would have looked better if you had set the images to be lossless and to turn off smoothing (if it is on). there would have been no jpg artifacts and the pixels would look sharp in any resolution. stored correctly (where 1 pixel is actually 1 pixel in the gif and the visuals are just scaled to the stage) it wouldn't increase file size much either >> [_] Anon 3379750 >># sounds right, but how does one achieve this in flash/animate? The video is currently an embed flv, made with good old vlc. I am still clueless about many things in flash. >> [_] Anon 3379753 >># ive only got one small thing to add- i can hear a very brief silence in the audio, so i'm guessing it's a .mp3, it's best to use WAV files for seamless loops my dude. >> [_] Anon 3379765 >># >># this remember: set smoothing off for pixel stuff, like old games, on for everything else (anime) also, just convert the flv to a series of images (f.e. a gif) and cut it in flash again if necessary, for example, if the visual animation is just the frames going from 1 to 4 and then back from 4 to 1 you can achieve that with precise frame positioning as well and can save 50% of discspace for visuals that way wav is good if you have a really short loop and can affort to put lossless in it, works good enough though from what I can hear >> [_] Anon 3379791 >># VERY hesitant to keep watching, in case it jumps to the fucking go to sleep screamer >> [_] Anon 3379793 >># 100000000x better than my first one. keep up the good work, anon! >> [_] Anon 3379805 very nice anon. Saved to the archive :) >> [_] godk 3379806 >># This is a cozy flash!! THANKS!!! (Mario is always a good bet!) >Cheers to that one Anon who cracked C6 for me. If you're from Discord, that would be me, and it's my Mission, you're most welcome. This runs perfectly from my rig, keep it up! OC is always welcome, and a rare commodity these days. >> [_] godk 3379807 >># >visuals would have looked better if you had set the images to be lossless and to turn off smoothing (if it is on). there would have been no jpg artifacts and the pixels would look sharp in any resolution. stored correctly (where 1 pixel is actually 1 pixel in the gif and the visuals are just scaled to the stage) it wouldn't increase file size much either > >> > Anon 3379750▶>># also, I didn t crack it, I just redistributed a good distro with additional fixes. >> [_] Anon 3379840 Total Distortion! Great choice of music |
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