File: witchteamrescueg.swf-(585 KB, 580x320, Game)
[_] Anonymous 09/27/21(Mon)19:37:27 No.3472971
Who knows how to hack Flash games? Can you make this game run without problems?
>> [_] Anonymous 09/27/21(Mon)21:20:35 No.3472975
it doesnt work because the first thing it does is try to load a file called sound.swf
do you have that file?
>> [_] Anonymous 09/27/21(Mon)21:27:50 No.3472976
>>3472971
Read this
https://www.exceed2020.com/NPAPI.html
it uses a bunch of ini files so make sure it has permission to edit its own files.
here is an example of an archived flash with multiple files
https://archive.org/details/MonkEmail
need to use an unkillswitched installation NPAPI flash.
windows update adds a killswitcgh
>> [_] Anonymous 09/28/21(Tue)02:02:43 No.3472978
>>3472975
If this is true and it loads external resources, you should have a zip full of stuff dumped from
the directory relative to where the game was originally hosted.
I assume the original url was this:
http://disney.go.com/jetix/witch/games/witchteamrescue/witchTeamRescue.swf
This was in 2005, and the file is identical to one OP posted. You could try archive.org to try to
locate the rest of stuff. But the gameplay code seems to be there anyway, so with minimal effort
you could bypass the resource loading step and make the game playable.
>> [_] Anonymous 09/28/21(Tue)05:13:24 No.3472980
There are two versions of the game on the web.
Here are the urls which can be accessed on web archive:
http://disney.go.com/jetix/witch/games/witchteamrescue/witchTeamRescue.swf (earliest hit = March
2005)
http://atv.disney.go.com/jetix/media/games/witch/witchteamrescue/witchTeamRescue.swf (earliest
hit = December 2005)
Apparently the game was updated at some point during 2005 to make it easier. The original had 4
fixed levels + boss, whereas the new one has 2 randomized levels + boss.
The modern version (along with necessary sound.swf and boss.swf resources) is hosted at
http://www.gamekidgame.com/witch/witch_team_rescue.html
Or if you want to run it locally: https://files.catbox.moe/xh3css.zip
OP's post is the old, unfinished version. I couldn't find the boss and sound files for it under
any of the 11 (sub)domains that were associated with disney's swf content hosting, but they're
"cross-compatible" so you can put the old version in the same folder with the other .swf stuff
and it will work, only it will say "level 3" for the boss where it should be 5. I don't know if
the boss level was different gameplay-wise, but I think it's unlikely.
>> [_] Anonymous 09/28/21(Tue)05:22:12 No.3472981
>>3472971
>>3472980
Btw I was succesful in integrating sound and boss into the base .swf, but buggy decompilation
scewed up the gameplay.
Might try again next year.
>> [_] Anonymous 09/28/21(Tue)09:10:38 No.3472986
>>3472981
instead of exporting the .fla try importing the wav inside the jpexs, which I assume you're using
it just might work
or maybe not
>> [_] Anonymous 09/28/21(Tue)09:50:02 No.3472989
>>3472978
look at this more complex flash application
https://ia800905.us.archive.org/view_archive.php?archive=/26/items/MonkEmail/MonkEmail.zip
you need to tell exceed 2020 where the files are in the rules.txt if its hardwired but it does
tell you what files it is looking for
looks like this one just looks in the same folder so you should be fine following this
>>3472980
>>3472981
better yo do it sooner rather than later just in case they delete it
>>3472986
might be good to decompile and see how it works if you want to rebuild
>> [_] Anonymous 09/28/21(Tue)10:25:44 No.3472992
>>3472989
I got it working locally using the offline projector, but it'd be nice to have all the content in
a single .swf for it to be more portable. That's what I'm trying to achieve.
>>3472986
I got the sounds playing natively earlier, but it was quite a hassle. I wish jpexs handled raw
lump editing/managing more akin to how doom editors do it. Had to do some manual labor and hacky
stuff, but got it working.
I'll watch a film and try integrating the boss level later on. Might be more complex since it
includes it's own hierarchy of objects/IDs which will overlap with the base swf, but I'll see
what I can do.
>> [_] Anonymous 09/28/21(Tue)10:30:01 No.3472994
>>3472992
i think the best solution is to standardize a .zip type format.
zip contains contents and a text file with instructions such as what url flash should be told it
came from(some sites are site locked exceed 2020 has a trick to trick flash into thinking it is
running from original site)
Talk to Archive.org they'd be the ones who have delved into this the most
>> [_] Anonymous 09/28/21(Tue)15:24:46 No.3473004
>>3472980
>Or if you want to run it locally: https://files.catbox.moe/xh3css.zip
Thanks you! It works!
>> [_] Anonymous 09/28/21(Tue)19:50:49 No.3473017
Big thanks to all, who help me run this game!
Please help me to run another W.I.T.C.H. game >>3473016