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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/53034938?noj=FRM53034938-13DN" width="1" height="1"></div>

This is resource JOW6S0R, an Archived Thread.
Discovered:7/11 -2021 21:29:08
3.3 years ago.

Ended:9/11 -2021 09:29:43
3.3 years ago.

Checked:9/11 -2021 16:36:03
3.3 years ago.

Original location: https://boards.4chan.org/f/thread/3475609/hey-hey-its-me…
Recognized format: Yes, thread post count is 15.
Discovered flash files: 1


Contending.swf
FIRST SIGHT [W] [I] | WIKI



File: Contending.swf-(1.03 MB, 480x340, Anime)
[_] Hey hey, it's me again! Anonymous 11/07/21(Sun)15:26:50 No.3475609

  I know I said I'd only make 1 flash a day but I'm really getting into these tips you guys keep
  giving me.
  Now with even more imporoved things, here's my 3rd ever flash!

  >>3475569

Marked for deletion (old).
>> [_] Anonymous 11/07/21(Sun)15:28:01 No.3475610

  Check that audio loop btw, pretty good huh?

>> [_] Anonymous 11/07/21(Sun)15:39:33 No.3475611

  >>3475609
  congratulations! you're a full fledged content creator, well as much as a content counts these
  days on /f/
  now you can get more and more creative with these loops and if you have any questions don't be
  shy to ask them

>> [_] Anonymous 11/07/21(Sun)17:04:32 No.3475612

  the feels...

>> [_] Anonymous 11/08/21(Mon)07:02:41 No.3475634

  >>3475609
  You're working at godspeed, OP!
  I can really only give you very advanced suggestions for next time.
  Maybe adding some dynamic filter effects to the visuals. Making an audio loop of 2 parts, one
  intro playing once and one looping part.
  Making a preloader with a loading bar animation and changing the audio loop, so that the audio
  stops on the first frame (the preloader) if you reset and then starts playing again when you
  press play.

>> [_] Anonymous 11/08/21(Mon)09:45:22 No.3475637

  >>3475634
  >Making an audio loop of 2 parts, one intro playing once and one looping part.
  not him but I'm interested in this one

>> [_] Anonymous 11/08/21(Mon)11:40:46 No.3475640

  >>3475637
  it's not that hard, there's a template file somewhere
  to put it shortly, you don't use the timeline feature to loop the sound, but AS3 instead:

  >var introchan:SoundChannel = new SoundChannel();
  >var loopchan:SoundChannel = new SoundChannel();
  >var doneSetup:Boolean;
  >function introComplete() : *
  >{
  >var loop:Sound = new Loop();
  >loopchan = loop.play(0,int.MAX_VALUE);
  >} if(!doneSetup) {
  >doneSetup = true;
  >var intro:Sound = new Intro();
  >introchan = intro.play();
  >var timeout = setTimeout(introComplete,intro.length);
  >}

  if you pack a
  >loopchan.stop();
  >introchan.stop();
  >clearTimeout(timeout);
  somewhere you can stop the sound and repeat the whole thing or something else

>> [_] Anonymous 11/08/21(Mon)11:52:08 No.3475643

  >>3475640
  >>3475637
  See
  >>3475641
  for an example.

>> [_] Anonymous 11/08/21(Mon)12:07:35 No.3475645

  >>3475640
  what does setTimeout do? turn the function off?

>> [_] Anonymous 11/08/21(Mon)12:23:18 No.3475646

  >>3475640
  Hey OP here.

  I would really like to stay away from coding as much as I can because I use the ruffle emulator
  which doesn't support most AS3 and a good portion of AS2.

>> [_] Anonymous 11/08/21(Mon)13:40:15 No.3475649

  >>3475645
  setTimeout() in javascript calls some code after some milliseconds, apparently that method is in
  actionscript 3 as well

  what it does in >>3475640 is after intro.length (seconds or milliseconds, i don't know) the
  function introComplete is called

  https://riptutorial.com/actionscript-3/example/13118/intervals-and-timeouts

>> [_] Anonymous 11/08/21(Mon)13:55:33 No.3475650

  >>3475646
  you can achieve "intro audio playing once and then looping audio forever" almost without
  actionscript, you just need a single "stop();" which is supported in ruffle's actionscript2

  this practice is pretty oldskool, what you do is
  1 set your swf fps to 120, important for precision
  2 place a movieclip on your main timeline (present on all frames so its never unloaded
  3 place a "streaming" intro sound on the first frame of that movieclip, the audio should be set
  to not repeat
  4 insert a lot of frames into your movieclip until you see that the stream ends (visible in the
  timeline of the movieclip)
  5 insert a keyframe on a new layer inside the movieclip at the very last frame where the
  streaming audio ends. the keyframe should not be after the stream but rather on the same frame
  where the stream ends, because it's better to overlap slightly before the looping audio starts
  than there being a small gap of silence.
  6 insert stop(); on that keyframe
  7 add "start" audio event of the looping audio on that keyframe, repeating max amount of times

  on the main timeline you have your visuals, if you want 24 fps visuals you just need to have 4
  regular frames between each keyframe (so each keyframe on the main timeline is 5 frames long).
  then when the flash plays at 120 fps it will look like it plays at 24 fps.

  bonus tip: you can insert silent streaming audio on the main timeline to make playback sync to
  the audio, if you want to try to time visuals to events in the intro audio

>> [_] Anonymous 11/08/21(Mon)14:02:47 No.3475651

  also for the record, you can play sound with actionscript 2 as well and use the onSoundComplete
  event to start a new looping sound

>> [_] Anonymous 11/08/21(Mon)16:03:31 No.3475655

  >>3475646
  do you want a guide to getting actual flash working on your machine?
  It should be possible on any OS at the moment. I'm using Manjaro right now for example.

>> [_] Anonymous 11/09/21(Tue)03:28:59 No.3475691

  >>3475655
  I'm a pretty big supporter of ruffle, I know it sounds lame but I really like helping them debug
  things as I find bugs and watching as more and more flashes in my collection begin to work, so I
  prefer using ruffle.


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http://swfchan.net/44/JOW6S0R.shtml
Created: 7/11 -2021 21:29:08 Last modified: 9/11 -2021 16:37:08 Server time: 13/03 -2025 17:40:11