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This is resource NY4CG2U, an Archived Thread.
Discovered:18/5 -2021 04:37:47

Ended:19/5 -2021 18:57:37

Checked:20/5 -2021 06:10:26

Original location: https://boards.4chan.org/f/thread/3465822/i-suck-at-acti…
Recognized format: Yes, thread post count is 9.
Discovered flash files: 1


egg my nog.swf
FIRST SIGHT [W] [I] | WIKI



File: egg my nog.swf-(3.81 MB, 1280x720, Loop)
[_] Anonymous 05/17/21(Mon)22:34:26 No.3465822

  I suck at actionscript

>> [_] Anonymous 05/18/21(Tue)09:32:14 No.3465855

  >>3465822
  how the fuck did you managed to do that?

>> [_] Anonymous 05/18/21(Tue)13:03:09 No.3465877

  >>3465855
  it appears to be a very simple loop
  you just type gotoAndPlay(framenumber) onto an extra frame after the last video frame to loop
  around

>> [_] Anonymous 05/18/21(Tue)15:54:50 No.3465899

  >>3465877
  but the audio is fucked because of that

>> [_] Anonymous 05/18/21(Tue)16:01:54 No.3465900

  >>3465899
  that's why it's tricky to find a good loop for a video with the audio AND the video looping
  acceptably
  it's way easier to just take a looping visual and put a perfectly cut audio loop on top of it

>> [_] Anonymous 05/18/21(Tue)20:37:38 No.3465917

  >>3465877
  I tried something more advanced but i'm dumb

>> [_] Anonymous 05/18/21(Tue)20:38:51 No.3465918

  >>3465900
  thanks for this advice, any good video editing software you recommend?

>> [_] Anonymous 05/18/21(Tue)23:47:30 No.3465930

  + cut out a seamless looping audio and cut out an intro
  + have the intro be streaming audio
  + one frame before the streaming audio ends you start the seamless audio loop
  + increase flash framerate for more precision (if swf framerate is doubled the movie framerate is
  should be halved)
  + have the visuals repeat to the frame just after the streaming audio has ended, meaning no
  frames in the visual loop touch the intro audio
  + you can put a silent streaming audio within the loop to enable frameskip in the visuals (helps
  with syncing visuals with the audio), just have it start 1 frame after the start of the visual
  loop and end 1 frame before the end of the visual loop
  + the loop will be seamless but will desync more and more but it'll probably take several
  iterations before it becomes noticable

  for audio you could use audacity, video editors i don't know but you could convert the video into
  jpg images and loop those in the swf for max control. benefits of not using a video:
  + you can decide jpg quality for each frame
  + easy to delete or move around frames
  + can reuse frames without increasing the filesize of the flash
  + probably less desync when jumping to a jpg instead of having to rewind a video. i forget
  exactly how well flash handles mute video on repeat thou, maybe it's seamless.

  hope you make a fixed version

>> [_] Anonymous 05/19/21(Wed)12:48:44 No.3465960

  >>3465930
  it's possible to just use an actionscript without needing to dabble too deep into filler frames n
  shit
  just have:
  >a looping visual with intro (could be gif, could be flv VP6, could be drawn vector animation)
  >preload everything on frame 1, set the video to begin on frame 2 and after the video set a
  gotoandplay to the correct looping frame (like 30 frames intro and then 31 to 40 loop -> on frame
  41 put gotoAndPlay(31);
  >I do video cutting and encoding in swfchantools, but there are probably way better alternatives
  out there, though I like the swfchan converter because it can shoot for a given filesize,
  something most converters won't bother to do automatically
  >then you use audacity to cut a intro.wav and a loop.wav, then set use an actionscript to play on
  frame 2
  >don't forget to set the audio to compress to mp3 on export, also the visuals if you use a gif
  >the actionscript for audio goes something like:
  import flash.media.Sound;
  import flash.utils.setTimeout;
  var doneSetup:Boolean;
  var intro:Sound;
  var loop:Sound;
  function introComplete() : *
  {
  trace("starting loop");
  this.loop.play(0,int.MAX_VALUE);
  }
  if(!this.doneSetup)
  {
  this.intro = new Intro();
  this.loop = new Loop();
  this.intro.play();
  setTimeout(this.introComplete,this.intro.length);
  this.doneSetup = true;
  }

  >remember to have everything exported for actionscript and on frame 1 and also give intro.wav the
  class name Intro and loop.wav the name Loop



http://swfchan.net/44/NY4CG2U.shtml
Created: 18/5 -2021 04:37:47 Last modified: 20/5 -2021 06:10:52 Server time: 06/05 -2024 08:48:19