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This is resource NY4CG2U, an Archived Thread.
Original location: https://boards.4chan.org/f/thread/3465822/i-suck-at-acti… Recognized format: Yes, thread post count is 9. Discovered flash files: 1 File: egg my nog.swf-(3.81 MB, 1280x720, Loop) [_] Anonymous 05/17/21(Mon)22:34:26 No.3465822 I suck at actionscript >> [_] Anonymous 05/18/21(Tue)09:32:14 No.3465855 >>3465822 how the fuck did you managed to do that? >> [_] Anonymous 05/18/21(Tue)13:03:09 No.3465877 >>3465855 it appears to be a very simple loop you just type gotoAndPlay(framenumber) onto an extra frame after the last video frame to loop around >> [_] Anonymous 05/18/21(Tue)15:54:50 No.3465899 >>3465877 but the audio is fucked because of that >> [_] Anonymous 05/18/21(Tue)16:01:54 No.3465900 >>3465899 that's why it's tricky to find a good loop for a video with the audio AND the video looping acceptably it's way easier to just take a looping visual and put a perfectly cut audio loop on top of it >> [_] Anonymous 05/18/21(Tue)20:37:38 No.3465917 >>3465877 I tried something more advanced but i'm dumb >> [_] Anonymous 05/18/21(Tue)20:38:51 No.3465918 >>3465900 thanks for this advice, any good video editing software you recommend? >> [_] Anonymous 05/18/21(Tue)23:47:30 No.3465930 + cut out a seamless looping audio and cut out an intro + have the intro be streaming audio + one frame before the streaming audio ends you start the seamless audio loop + increase flash framerate for more precision (if swf framerate is doubled the movie framerate is should be halved) + have the visuals repeat to the frame just after the streaming audio has ended, meaning no frames in the visual loop touch the intro audio + you can put a silent streaming audio within the loop to enable frameskip in the visuals (helps with syncing visuals with the audio), just have it start 1 frame after the start of the visual loop and end 1 frame before the end of the visual loop + the loop will be seamless but will desync more and more but it'll probably take several iterations before it becomes noticable for audio you could use audacity, video editors i don't know but you could convert the video into jpg images and loop those in the swf for max control. benefits of not using a video: + you can decide jpg quality for each frame + easy to delete or move around frames + can reuse frames without increasing the filesize of the flash + probably less desync when jumping to a jpg instead of having to rewind a video. i forget exactly how well flash handles mute video on repeat thou, maybe it's seamless. hope you make a fixed version >> [_] Anonymous 05/19/21(Wed)12:48:44 No.3465960 >>3465930 it's possible to just use an actionscript without needing to dabble too deep into filler frames n shit just have: >a looping visual with intro (could be gif, could be flv VP6, could be drawn vector animation) >preload everything on frame 1, set the video to begin on frame 2 and after the video set a |
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