File: Fry.Dance.40x.swf-(8.99 MB, 720x572, Loop)
[_] halp Anonymous 12/08/21(Wed)22:50:13 No.3477036
I'm trying to put together a flash similar to this with a short looping animation and a bunch of
song clips to scroll through but I can't figure out how to keep the file size under 10 MB. This
one has 40 and after decompiling it I can't find any of the audio. It's space magic and it's
blowing my mind, any tips or thoughts from someone whose dealt with this would help.
Marked for deletion (old).
>> [_] Anonymous 12/08/21(Wed)23:26:46 No.3477038
>>3477036
>check the library tab
>find the audio file
>right click on it and hit properties
>compress as mp3
>set quality to best
>set bitrate to 160kbps
>> [_] Anonymous 12/09/21(Thu)06:10:18 No.3477047
that's because AMM is a homosexual who deliberately makes his flashes hard to decompile. he
includes this message in the file:
>Hehehe, nice try. If you manage to decompile this flash, send me a message at The.Actual.AMM at
gmail.com. Honestly, I'd be very impressed! I know it's possible, but it's nothing a layman can
do - not that even I could easily do it.
>> [_] Anonymous 12/09/21(Thu)07:26:25 No.3477050
This physically hurts, where has the time gone?
>> [_] Anonymous 12/09/21(Thu)07:40:25 No.3477052
>>3477036
This wont even play in ruffle for me on a brand new computer, altho Ive seen it b4.
I'd honestly give up.. No book on flash hacks is going to be able to tell u how to compress flash
to an incredibly small size.
Right click audio in library and set to smaller sizes, but other than that, idk
>> [_] Anonymous 12/09/21(Thu)08:37:55 No.3477053
>open flash with decompiler
>definebinarydata mainclass
>open that as a new flash
>again definebinarydata
>export it as raw
>open that raw file with 7zip
>a folder with all the mp3's
that binary data wasn't even encrypted...
turns out they are all 44kHz, stereo, 100 kbit/s
>> [_] Anonymous 12/09/21(Thu)12:37:46 No.3477060
>>3477053
I managed to do the first part and found the new flash(es) in the binary data but didn't know how
to go further. I'll have to take a closer look, I assume there's no way to import a decompiled
flash into Flash Professional to see how it was set up?
>> [_] Anonymous 12/09/21(Thu)17:02:19 No.3477067
>>3477060
I haven't used Flash CS/MX much myself. The structure of this flash looks like this:
Outer container, has the preloader and actual flash stored in binary data tags.
Preloader- the part until you press Play.
Actual flash- the audio is here in a zip file, stored as binary data.
In short, it's 2 flash files put into another flash file.
How do you import binary data (which means ANY kind of data) in flash, is beyond my knowledge.
>> [_] Anonymous 12/09/21(Thu)17:13:19 No.3477069
>>3477067
cont'd:
Open flash with FFDec
Select second DefineBinaryData tag (says main class data class something)
Click on the orange stripe
Click on the + that appeared on this DefineBinaryData tag
You see the flash inside it
Now you see there is only one binary data tag in this inner flash, tag number 87
Right click on it, Export selection
Remember where you exported it, go open the resulting file with, uh, I guess any decent archiver,
like 7zip
This was the detailed explanation on my first post on how to get to the audio.
Also imo, decompiler gives you a better insight on what's in the flash, than Flash Pro would.
>> [_] Anonymous 12/09/21(Thu)21:35:52 No.3477082
can i has flash?
>> [_] Anonymous 12/10/21(Fri)09:05:52 No.3477102
>>3477067
Man, it would be awesome to have a program to unite multiple depended swf files into a single
flash container.
You'd be making tons of stuff available instantly with such a tool. Just think of all the JSK
games you could post on /f/ finally.
>> [_] Anonymous 12/10/21(Fri)12:30:05 No.3477113
If there is no spell available to build with only destruction spells may be used, the audio is
only present with the audiences.
>> [_] Anonymous 12/10/21(Fri)14:12:49 No.3477119
>>3477036
just lower mp3 bitrates as needed, don't know what the issue is here. if your loops are too long
then of course you can't get below 10mb no matter how much you lower the bitrate
you COULD store the audio as AAC, embed as binary data and stream it with actionscript3, to get
better quality at lower bitrates compared to mp3.