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Threads (2):
File: Bomb Room upd.swf-(398 KB, 640x480, Game) [_] Anon 3447204
File: Bomb Room upd.swf-(398 KB, 640x480, Game) [_] eat 'em apples again Anon 3402044 >> [_] Anon 3402045 Neat >> [_] Anon 3402084 >># Very organic puzzle game Good stuff! >> [_] Anon 3402097 >can't leapfrog fire anymore homosexual agenda at work >> [_] Anon 3402100 >># But now you can wait by pressing space. >> [_] Anon 3402103 I feel space makes this game too easy. Forcing user to move forces the user to think ahead and makes it feel like a puzzle. Like Superhot. >> [_] Anon 3402105 >># Maybe a penalty for using it would make it balanced, like losing half of your stamina? >> [_] Anon 3402106 >># I don't think it is an actual balance issue though. Its more about the feel of getting accidentally into unfavorable situations and the joy when sometimes you even get out of them. I can predict far too if I can stay still and I feel safe and comfortable. When I need to move, I often make a lot more mistakes. Maybe the alternative is to create the urgency by forcing you to move within, say, 4 second and have very visible timer ticking down. That is a lot of time, but you can feel the pressure. This ofcourse changes the nature of the game a lot. Disclaimer: Everything above is very subjective. >> [_] Anon 3402107 >># I think I'll just have the standard mode without a wait ability, and cram my other ideas as alternate game modes into a menu as extras. |
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