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This is resource KN67CF5, an Archived Thread.
Original location: http://boards.4chan.org/f/thread/3402044/eat-em-apples-… Recognized format: Yes, thread post count is 9. Discovered flash files: 1 File: Bomb Room upd.swf-(398 KB, 640x480, Game) [_] eat 'em apples again Anonymous 09/09/19(Mon)19:37:43 No.3402044 >> [_] Anonymous 09/09/19(Mon)20:23:03 No.3402045 Neat >> [_] Anonymous 09/10/19(Tue)11:28:06 No.3402084 >>3402044 Very organic puzzle game Good stuff! >> [_] Anonymous 09/10/19(Tue)17:19:10 No.3402097 >can't leapfrog fire anymore homosexual agenda at work >> [_] Anonymous 09/10/19(Tue)17:42:07 No.3402100 >>3402097 But now you can wait by pressing space. >> [_] Anonymous 09/10/19(Tue)19:13:35 No.3402103 I feel space makes this game too easy. Forcing user to move forces the user to think ahead and makes it feel like a puzzle. Like Superhot. >> [_] Anonymous 09/10/19(Tue)19:25:01 No.3402105 >>3402103 Maybe a penalty for using it would make it balanced, like losing half of your stamina? >> [_] Anonymous 09/10/19(Tue)19:41:15 No.3402106 >>3402105 I don't think it is an actual balance issue though. Its more about the feel of getting accidentally into unfavorable situations and the joy when sometimes you even get out of them. I can predict far too if I can stay still and I feel safe and comfortable. When I need to move, I often make a lot more mistakes. Maybe the alternative is to create the urgency by forcing you to move within, say, 4 second and have very visible timer ticking down. That is a lot of time, but you can feel the pressure. This ofcourse changes the nature of the game a lot. Disclaimer: Everything above is very subjective. >> [_] Anonymous 09/10/19(Tue)19:47:08 No.3402107 >>3402106 I think I'll just have the standard mode without a wait ability, and cram my other ideas as alternate game modes into a menu as extras. |
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