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This is the wiki page for Flash #224865
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success.swf
13,6 KiB, 00:00 | [W] [I]

Threads (1):

[YOTY72Q]F !! http://boards.4chan.org/f/thread/3403426/fear-not-for-f…
ARCHIVEDDiscovered: 26/9 -2019 00:16:17 Ended: 27/9 -2019 05:46:40Flashes: ~1 Posts: 33
File: success.swf-(13 KB, 720x1018, Other)
[_] Fear not, for /f/ is no longer endangered Anon 3403426 I just converted this pic to a swf to show you as fast as possible. Post-deprication of the original flash player in 2020, the 4chan devs will put into place a permanent replacement which will no longer require the flash player to be installed. tl:dr your ass is safe /f/. Flash will live forever. Marked for deletion (old).
>> [_] Anon 3403427 Cool.
>> [_] Anon 3403430 Fuck you. Support Flasm idiot.
>> [_] Anon 3403432 Oh
>> [_] Anon 3403437 The ride never ends.
>> [_] Anon 3403438 break out the bubbly baby.
>> [_] Anon 3403439 Yay!
>> [_] f4r !HanakoDlmg 3403440 neato
>> [_] Anon 3403443 I see newgrounds already has their own replacement rolled out. The future looks bright lads.
>> [_] Anon 3403455 we really are here forever now
>> [_] Anon 3403460 >># And I, for one, would have it no other way
>> [_] Anon 3403463 >># >a permanent replacement which will no longer require the flash player to be installed. Is it a JS that loads 100MB of tracking scripts before playing the swf?
>> [_] Anon 3403467 >># >command line
>> [_] Anon 3403469 Not only do 4chan mods remember what /f/ is, they're talking about saving it! Today is a damn good day already.
>> [_] Anon 3403474 Hooray~
>> [_] Anon 3403479 >># >
>> [_] Anon 3403481 Although it's nice to hear that /f/ won't just be killed off I doubt Ruffle will serve as a good substitute to the real flash plugin. As long as only unpaid volunteers work on it there's just too much work involved so it'll never get to a point that manages 100% of the swf files in existance. On the GitHub page it says "Ruffle [...] can currently run early Flash animations" but I tried a flash from around 2005 and it couldn't display it (the flash uses v5 of the SWF format). Their GitHub: https://github.com/ruffle-rs/ruffle Their demo page: http://ruffle-rs.s3-website-us-west-1.am azonaws.com/builds/web-demo/index.html?fi le=synj1.swf The flash I tried: http://eye.swfchan.com/flash.asp?id=2069 99&n=Alan+Watts+-+Zen.swf The demo page has a browse button at the top. I don't think the flash I tried has any fancy ActionScript in it. It's true that Ruffle says that "ActionScript support is still forthcoming" but I think they should still be able to manage simple preloaders/start/stop or at the very least just skip past them and still play the animation on the main timeline. Don't get me wrong, I hope they continue on Ruffle but this isn't the first project I've seen since Flash's end-of-life announcement back in 2017 and usually there's a bunch of activity until the project can play extremely old and basic flashes and then it dies off. Once you get to SWF v7 things start to get really advanced and in SWF v9 ActionScript 3 was added. The latest version is 43.
>> [_] Anon 3403482 Btw to get an idea of how much work is involved in parsing a SWF file, check out the v19 specs: https://www.adobe.com/content/dam/acom/e n/devnet/pdf/swf-file-format-spec.pdf This is without ActionScript 3 support. The PDF mentions the DoABC tag but doesn't cover any byte code. But maybe ActionScript stuff could be lifted over from JPEXS?
>> [_] Anon 3403483 I have absolutely no idea of the quality of the respective codebases and don't care to look into them, but wouldn't it make a lot more sense to breath life back into Gnash (which already implements a good subset of Flash) instead of starting from scratch just for the sake of having a wank with Rust?
>> [_] Anon 3403486 >># Thank you, Anon! This is very good news!
>> [_] Anon 3403487 >Flash death in 2020 Was never worried about my ability to play swf files but ok.
>> [_] Anon 3403494 >># based
>> [_] Anon 3403495 >># well donate then nigger
>> [_] lcg 3403503 Finally some good news
>> [_] Anon 3403526 >># OP here, I already tried doing this, but gnash breaks many modern flashes, especially interactive ones. The reason ruffle was chosen was because it is still in active development and these issues can be resolved
>> [_] Anon 3403530 >># ye this is what I don't get just cuz you can't play it in your browser (which in itself isn't that much of a guarantee, you could always a get a different browser or some extension) doesn't mean all your swf files are suddenly useless don't you people have flash player installed?
>> [_] Anon 3403536 >># Tried it and it sucked compared to the ones that come with web browsers. I forgot why exactly but I think flashplayer was more laggy.
>> [_] Anon 3403537 Thank God
>> [_] Anon 3403549 one thing that really irritates me with all these re-implementations of the flash player is the focus on writing something to run in browser either in js or wasm, (wasm is shite). They should write in native code, and should definitely incorporate the already existing open sourced AS3 vm. Could be worse at least they are not using javascript like that failed shumway horseshit.
>> [_] Anon 3403550 >># At least there's some sort of update, thanks.
>> [_] Anon 3403563 >># the thing is, this does not run the programs in a virtual environment, ruffle serves as a converter into wasm, rather than just another external file processor like flash player.
>> [_] Anon 3403568 Bravo OP
>> [_] Anon 3403579 >># Ok so you are basically saying that it dynamically recompiles the action script into wasm? Well even if that is the case, flash is allot more than just some action script. Many flash files have little or no scripting at all, they are just pure vector data. The hardest part of re-implementing flash is not the scripting its the rendering. That insanely fast real-time vector rendering that has to be done right or it will be really slow and look shitty.



http://swfchan.net/45/224865.shtml
Created: 26/9 -2019 00:21:53 Last modified: 27/9 -2019 06:30:34 Server time: 11/05 -2024 22:36:41