File: Sealoop.swf-(2.41 MB, 1280x544, Loop)
[_] I wish I could make the ship controllable Anonymous 03/31/22(Thu)13:36:56 No.3481590
>> [_] Anonymous 03/31/22(Thu)14:01:28 No.3481593
>>3481590
It's not that hard.
Somebody made it work:
http://swfchan.com/47/231202/?KRoolGalleonInteractable.swf
>> [_] Anonymous 03/31/22(Thu)15:39:17 No.3481597
>>3481593
I have a basic understanding of how to move an object in a flash with keyboard buttons but to do
it in a way it moves now, slowly and elegantly, swaying up and down in an arch, that's gonna be
the real problem for me
>> [_] Anonymous 03/31/22(Thu)18:27:08 No.3481604
>>3481597
I don't know anything about ActionScript, but from a logical stand point I would do these things:
1. Get the position of the cursor.
2. Assign a y position for the ship to be at on the screen.
3. Assign a y velocity which gets added to the y position every frame.
4. For every frame the cursor is above the y position, subtract a given acceleration value from
the y velocity, the value should scale with the distance between the y position and cursors y
position.
5. For every frame the cursor is below the y position, add a given accelerate value to the y
velocity, the value should scale with the distance between the y position and cursors y position.
6. Map the up and down rotation of the ship to the y velocity value.
7. Bind the y position to the ships y position on screen.
If all of that works out then the end result should be that the ship smoothly follows your cursor
up and down, rotating downward to meet your cursor if it's below the ship, and rotating upward to
meet your cursor if it's above the ship.