File: miy.swf-(663 KB, 800x800, Japanese)
[_] ffdec-using shithead 11/16/22(Wed)20:48:19 No.3489692
>>3489656
>>3489671
It felt kind of insulting to see a crumpled, downscaled image at the end of the game, so I've
fixed a few things about this flash that I didn't like.
>Match stage size with the image's size to avoid scaling artifacts
>Make the R button reset properly and skip to the first puzzle
>Get rid of all single flashing empty frames
>Set quality to low during the slide puzzle for better performance
>Set quality back to high outside the slide puzzle, which some people may not like
>Change Miyako's facial expression after enough resets because that's soulful
>Fail after too many resets (they're kind of pointless anyway, that was just for fun)
>Add a new cheat for testing
>Rearrange tags to suppress ffdec ta g order warnings
>Bump framerate to 60 and adjust timing on almost everything to compensate
>Fix Rewind
Unsolved issues:
>Facial expression does not change after resetting in the final stage
>Dialogue cannot be skipped without the reset button
>Reported frame count is much larger than actual count
Works in versions 32 and 9 of Flash Projector, hopefully in Ruffle as well.
Tinkering on this was a pleasant mixture of fun and frustration.
I did not create the art or the original flash.
I also did not solve the slide puzzles.
That's a Touhou character.
>> [_] Anonymous 11/16/22(Wed)20:52:50 No.3489693
fantastic, of course it doesn't work correctly in Ruffle
>> [_] Anonymous 11/17/22(Thu)10:24:22 No.3489711
I'm too much of a brainlet for this...
>> [_] Anonymous 11/17/22(Thu)19:15:59 No.3489718
>>3489692
Thank you for your service.
>>Change Miyako's facial expression after enough resets because that's soulful
Simply brilliant.
>I also did not solve the slide puzzles.
BACK TO SHIFTING THE PIECES YOU BRAINLET
>> [_] Anonymous 11/17/22(Thu)22:50:23 No.3489721
Ugh god I'm at the part where the pieces are smaller and UGH those bedsheets, it's all just
pattern recognition but UUGH
okay, i beat it
it took me probably two hours, not gonna lie—but it was a lot of fun, anon. thanks!