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Threads (1):
File: miy.swf-(663 KB, 800x800, Japanese) [_] ffdec-using shithead 3489692 >># >># It felt kind of insulting to see a crumpled, downscaled image at the end of the game, so I've fixed a few things about this flash that I didn't like. >Match stage size with the image's size to avoid scaling artifacts >Make the R button reset properly and skip to the first puzzle >Get rid of all single flashing empty frames >Set quality to low during the slide puzzle for better performance >Set quality back to high outside the slide puzzle, which some people may not like >Change Miyako's facial expression after enough resets because that's soulful >Fail after too many resets (they're kind of pointless anyway, that was just for fun) >Add a new cheat for testing >Rearrange tags to suppress ffdec ta g order warnings >Bump framerate to 60 and adjust timing on almost everything to compensate >Fix Rewind Unsolved issues: >Facial expression does not change after resetting in the final stage >Dialogue cannot be skipped without the reset button >Reported frame count is much larger than actual count Works in versions 32 and 9 of Flash Projector, hopefully in Ruffle as well. Tinkering on this was a pleasant mixture of fun and frustration. I did not create the art or the original flash. I also did not solve the slide puzzles. That's a Touhou character. >> [_] Anon 3489693 fantastic, of course it doesn't work correctly in Ruffle >> [_] Anon 3489711 I'm too much of a brainlet for this... >> [_] Anon 3489718 >># Thank you for your service. >>Change Miyako's facial expression after enough resets because that's soulful Simply brilliant. >I also did not solve the slide puzzles. BACK TO SHIFTING THE PIECES YOU BRAINLET >> [_] Anon 3489721 Ugh god I'm at the part where the pieces are smaller and UGH those bedsheets, it's all just pattern recognition but UUGH okay, i beat it it took me probably two hours, not gonna lie—but it was a lot of fun, anon. thanks! |
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