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This is resource F8SOF77, an Archived Thread.
Original location: https://boards.4chan.org/f/thread/3494924/muh-journey-mu… Recognized format: Yes, thread post count is 18. Discovered flash files: 1 File: MJMSovl v1.swf-(5.74 MB, 275x350, Other) [_] Muh Journey - Muh Soul v.1.0 Anonymous 05/07/23(Sun)05:41:24 No.3494924 A little test project of VN related to pixelart and /ic/. I'll be developing this idea further in that board Marked for deletion (old). >> [_] Anonymous 05/07/23(Sun)07:15:56 No.3494925 This is great! >> [_] Anonymous 05/07/23(Sun)07:37:35 No.3494926 >>3494925 THANX!! >> [_] Anonymous 05/07/23(Sun)12:30:38 No.3494931 Post it more here as you develop it, it's really cool so far >> [_] Anonymous 05/07/23(Sun)12:55:02 No.3494933 >>3494931 Thanks anon. I'm developing this project here >>>/ic/6643069 I uploaded the swf here because I thought that option wasn't available on the /ic/ board. Anyway, you won't miss anything. I'll be updating this project with new swf versions whenever I get enough new pics to throw in. That's why I'm doing this on /ic/ I'll be posting mostly pics everytime I get them done. >> [_] Anonymous 05/07/23(Sun)12:56:03 No.3494934 >>3494924 the right arrow at "don't become food for tha crabbos" doesn't work, but right click and play gets you to the next frames anyways this is a really nice art you got there >> [_] Anonymous 05/07/23(Sun)17:21:54 No.3494943 >>3494934 Thanks anon! Yes that's ok, the arrow doesn't go anywhere yet, I don't know what I'm going to add in a lot of places for the moment. In that map you have three places to go, (point and click) the tower in the center, and the squares at the sides, wich, again, are not fully functional yet. FAR from it. I started this little project from zero 7 days ago exactly, so it's still in at a very early stage. I'll be adding new stuff here >>>/c/6643069 >> [_] Anonymous 05/07/23(Sun)17:23:45 No.3494944 >>3494934 Sorry, my bad, here >>>/ic/6643069 >> [_] Anonymous 05/07/23(Sun)17:47:59 No.3494945 >>3494943 ahhhh I see it now, a little bit unintuitive since you're conditioning the player to only ever use the arrows in the black box and never interact with the image for example, I clicked on the image on the first frame, read the text below, and I tried to click the sphynx but it didn't work so I'm looking around the screen and find the little arrows in the corner and that just gives me the signal that those are the only controls to navigate through the game you can maybe put the choices where to go inside the black box or highlight the places you can click on >> [_] Anonymous 05/07/23(Sun)18:14:34 No.3494946 >>3494945 Yes. You're correct on everything. At first my idea was to make it like that, point and click, but it was too unconvenient, doing a lot of extra elements on top of each other, more layers, more buttons, etc... When, two simple arrows were enough to navigate a simple story. But at the final map, it is absolutely necessary to add those highlight pop ups on the image to show what's available. That was my last thought before posting, everything else was ok, but I was too impatient lol, I wanted to post something already. I'll keep adding and fixing stuff, don't worry. >> [_] Anonymous 05/07/23(Sun)19:06:33 No.3494948 /ic/ has to be one of the most based boards in existence Thanks for the OC, anon! >> [_] Anonymous 05/08/23(Mon)05:47:30 No.3494964 >>3494946 I checked your code and, if I see right, you made every single arrow as a new button with different frame number? You have the yellow block on top right corner that's always there and leads to the screen selection, why not use the same treatment for the arrows as well? Just put nextFrame(); and prevFrame(); to them and you're done >> [_] Anonymous 05/08/23(Mon)06:15:11 No.3494967 >>3494964 Thanks for the help anon! I began the project with the nextFrame() option, but, then I needed to add a little white fade animation between images, so I had to go with GotoanPlay(). I'm a total retard in regards to coding, even at a retard level as ActionScript2, so I can't add too much stuff without cornering myself into an impossible issue. In example that menu in the top corner, I know it breaks the game, you can't go back to the exact frame you got out, but it's ok. I'll use that as a screen selection of the episode you want to go directly. I wont be adding any "save game" option. It's far beyond my means. The more complex the coding template gets, the more work it will be to stick a whole new themed art batch for a different story. I know ActionScript3 solves a bunch of stuff like sound issues and nesting swf's, but that will require to use an updated Flash editor wich I don't really like. I love the old crappy flash8 editor. I just want to make a "game machanic" template as simple as possible to throw in art and make any kind of story, mistery, adeventure, whatever. But without changing anything else. There're so much caps that I can wear at the same time lol! I wish I could be as good at coding as doing art or writing or graphic design. Thanks man, I really appreciate your help and interest in this little thing. >> [_] Anonymous 05/08/23(Mon)06:16:16 No.3494968 >>3494948 Thanks a lot anon! >> [_] Anonymous 05/08/23(Mon)15:35:29 No.3494976 >>3494924 kino >> [_] Anonymous 05/09/23(Tue)17:10:49 No.3495009 >>3494924 Cool. The art is good, the quality of the writing is a bit iffy. >> [_] Anonymous 05/09/23(Tue)17:58:25 No.3495011 >>3494976 Thanks! >>3495009 Thank you! Yeah the writing is shit, not my forte, also the ammount of text that I can fit is very limited, so I choose to play it safe and keep it simple. It's a test more than anything. I'm about to finish a new one with a script from another thread I liked. Maybe I'll post it in a few hours. >> [_] Anonymous 05/09/23(Tue)21:22:17 No.3495019 Breddy cool mang, appreciate all the work you put in to this so far. Its always nice to catch OC here |
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