File: imperishable friday night.swf-(3.43 MB, 2000x1500, Loop)
[_] Friday night OC Anonymous 04/14/23(Fri)13:01:18 No.3494130
I tried to add two seperate links to the context menu, but didn't figure it out, so the context
menu will link to the image sauce, and I've put links to the song and artist's page at the bottom
as usual.
Would've been nice to animate Kaguya's leg, but I can't draw at all, so I've left the image
alone. Have a nice Friday, anons!
Marked for deletion (old).
>> [_] Anonymous 04/14/23(Fri)17:35:19 No.3494143
Nice work.
I spent part of my imperishable night slapping Kaguya's ass on hard.
>> [_] Anonymous 04/14/23(Fri)18:01:59 No.3494144
if you want to move her leg without drawing you could use Photoshop's puppet warp tool. then in
flash just fade between two or three frames to give some movement.
>> [_] Anonymous 04/14/23(Fri)21:47:12 No.3494156
>>3494130
This instantly crashes in my projector. I'm using flash_player_sa_linux.x86_64
At least it works in Ruffle.
>> [_] Anonymous 04/14/23(Fri)21:54:09 No.3494159
>>3494156
Same thing for me
Ruffle works but complains:
ERROR ruffle_core::display_object::movie_clip: Got "ReferenceError: Error #1069: Property
http://adobe.com/AS3/2006/builtin::hasOwnProperty not found on Class and there is no default
value.
at fl.motion::AnimatorFactoryBase/addTargetInfo()
at imperishablefridaynight_fla::MainTimeline()" when constructing AVM2 side of movie clip of type
imperishablefridaynight_fla::MainTimeline
>> [_] Anonymous 04/15/23(Sat)04:52:06 No.3494170
>>3494156
>>3494159
That's weird. The only scripts I've added to the flash are for editing the context menu. I'll try
to look into it
>> [_] Anonymous 04/15/23(Sat)05:43:22 No.3494173
>>3494130
did you use animate CC to make this?
>> [_] Anonymous 04/15/23(Sat)05:48:35 No.3494174
Oh cool, the technical issue havers are here.
You seem to have only one function for opening a link, that's openLink(). Then you're adding an
event listener to execute that when my_sauce is clicked.
All you need to do is duplicate that openLink function, rename it to something like openTunesLink
and change the URL, then:
this.my_tunes.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT,this.openTunesLink);
So that clicking my_sauce and clicking my_tunes will do two different things.
As for the breakage, there's actually a shitload of automatically included scripts/libraries that
do pretty much nothing and the thing is wrapped in a preloader and other complicated stuff. I
suspect that your authoring tool did this.
If you're going to move Kaguya's leg, then you should either move her entire body a little bit
(because that's a lot of weight shifting around) or just leave the image static.
There was some sorta software for doing cage transformation animations in Flash that would've
been neat for that, I think Rondo Duo Yoake no Fortissimo used it if it's what I'm thinking of,
but I can't remember the name. It's probably discontinued or you can't afford it or find it on a
torrent site.
>> [_] Anonymous 04/15/23(Sat)06:04:56 No.3494175
yeah you gotta do a new function for each new item you want to redirect from the context menu, or
a button or a movieclip or whatever
function openLink2(e:ContextMenuEvent) : void
{
navigateToURL(new URLRequest("https://www.youtube.com/watch?t=4055&v=IAGo2Z-HdYo&f
eature=youtu.be"));
}
my_tunes.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, openLink2);
that ought to work
>> [_] Anonymous 04/15/23(Sat)08:42:25 No.3494179
>>3494173
No, just cs5
>>3494174
>>3494175
Thank you anons!
I didn't use any other tools, just copied from an old tutorial, that I found on the archive, for
the context menu, since I don't have neither actionscript nor programming knowledge, whatsoever.
>> [_] !Wulf.Eb.mY 04/15/23(Sat)12:33:08 No.3494182
Nice! Thank you OP! Works for me in both Ruffle and my projector, another for the archives.
>> [_] Anonymous 04/16/23(Sun)09:17:24 No.3494217
Works fine in browser flash too.