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This is the wiki page for Flash #234666
Visit the flash's index page for basic data and a list of seen names.


Hold Me Close.swf
1,07 MiB, 00:01 | [W] [I]

Threads (2):

[J1Q8EP8]https://boards.4chan.org/f/thread/3451963/before-its-al…
ARCHIVEDDiscovered: 30/12 -2020 18:03:57 Ended: 30/12 -2020 20:15:07Flashes: 1 Posts: 5
File: Hold Me Close.swf-(1.07 MB, 806x324, Loop)
[_] Before its all over Anon 3451963 Marked for deletion (old).
>> [_] Anon 3452043 what's the name of the song?
>> [_] Anon 3452045 >># Thundercat - Dragonball Durag (Future Funk remix by Question Music on Youtube)
>> [_] Anon 3452046 >># First time? Compress the screen. /f/ is gunna be kill so I'll be nice and spoonfeed you, open wide: https://www.youtube.com/watch?v=-sg8hN61 Kpg
>> [_] Anon 3452049 >># AAAAAAAAAAAAAAAAAAAAAAAA


[G349NOZ]F https://boards.4chan.org/f/thread/3425676/how-do-i-sync…
ARCHIVEDDiscovered: 21/4 -2020 03:01:46 Ended: 21/4 -2020 17:38:57Flashes: 1 Posts: 8
File: Hold Me Close.swf-(1.07 MB, 806x324, Loop)
[_] How do I sync stuff better? Anon 3425676 Does anyone have any sort of trick to make things sync to music easier? I specifically wanted the waves to be tighter to the beat.
>> [_] Anon 3425678 A higher framerate gives your more precision. CPUs these days should be capable of keeping the right fps. Put the song in the main timeline as streaming audio to be able to check of it syncs in flash. Add/remove frames to sync stuff. Just remember to remove the streaming audio and make it "audio start" again after you're happy with how it looks. To make it sync perfectly you may need to use ActionScript and make sure X frame happens on X millisecond in the repeating audio.
>> [_] Anon 3425679 I'll add a trick that Weebl used to do in his flashes: He had the music as "audio start" and added a silent audio stream on the main timeline. That way the music repeated seamlessly but flash synced the visuals to the audio, framskipping if need be. So it stayed in sync with the "audio start" music for several loops.
>> [_] Anon 3425680 >># OH FUCK I didn't even think of changing the framerate. Also do you have an example of what the actionscript for that would look like? Thanks regardless!
>> [_] Anon 3425681 >># I can't remember any ActionScript 3 code, don't have any at hand, sorry. I think the gist of it is starting the audio clip using code and can then check the milliseconds of the playing audio, adapting either the framerate to how off it is to where it should be, or you just set the frame directly to where it should be.
>> [_] Anon 3425683 >># I'll have to decompile one of his flashes so I can understand that better, my brain is besmoothed
>> [_] Anon 3425691 >># It's baiscally just a normal flash loop but you also add streaming audio with silence. At least that's how I figure he did it when I decompiled some of his flash loops 8 years ago.
>> [_] Anon 3425727 Cool flash I like it



http://swfchan.net/47/234666.shtml
Created: 21/4 -2020 03:04:43 Last modified: 30/12 -2020 21:49:26 Server time: 22/12 -2024 03:52:57