File: Ukiyo-f WIP1.swf-(2.99 MB, 500x500, Hentai)
[_] Flash Game Project WIP (xxx) Anonymous 11/13/24(Wed)13:03:16 No.3515208
New WIP update. Now it comes the hard part, starting to connect shit together. I don't even know
if can't do it lol. This could be a total fail, but at least I'm having fun xD
I have the name though: " Ukiyo-f "
Maybe next Sunday I'll have some update on this.
Marked for deletion (old).
>> [_] Anonymous 11/13/24(Wed)20:42:24 No.3515218
Looking forward to your first variable, nice art though
>> [_] Anonymous 11/13/24(Wed)21:34:16 No.3515219
this is actually kind of gross. why would you spend time making this?
>> [_] Anonymous 11/13/24(Wed)21:42:19 No.3515221
>>3515218
Thanks anon! I'll try to make it work.
>>3515219
>why would you spend time making this?
Just pure and personal Fun? =)
>>3515219
>kind of gross
What would you change?
>> [_] Anonymous 11/14/24(Thu)04:40:57 No.3515229
>>3515208
Did you draw all that?
The themes are not really my thing but power to you for creating something.
>> [_] Anonymous 11/14/24(Thu)04:58:31 No.3515231
>>3515219
Okay, I have to know now, why do you spend your time following this guy on absolute everything he
does? Did he killed you mother or something? I mean, I see you on EVERY thread saying the same
thing. If you wanna ask him out and you don't know how, hint, he likes big nipples.
>> [_] Anonymous 11/14/24(Thu)14:21:56 No.3515260
>>3515229
>Did you draw all that?
Yeah, When I do these flash thingies, I do all the images on a size below 500px. As tiny as I
can. It forces me to keep the designs simple and "easy" to finish. With better or worse results.
(I didn't like the girl on the tree so much, but it is good enough for this silly shit lol)
>The themes are not really my thing but power to you for creating something
That's all I want, to create something fun for me to do. This is way more fun than going fishing,
or hunting, or sailing, or growing a garden, or any other million hobbies I could have in my free
time. Today I spent a few couple of hours writing down how to connect all the events to get a
coherent sequence of triggers. That's fun, even when I don't even know how the fuck that's
supposed to work in flash, lol
Tomorrow, I'll spend another hour doing some graphics according with this "gameplay plan", and so
on. I could not do this shit without flash, if I had to code all of this and go through other
game making software, I would drop this, forget about it and get a bike. xD
>> [_] Anonymous 11/14/24(Thu)14:59:31 No.3515265
Can you do anything other than click around and read at this point?
>> [_] Anonymous 11/14/24(Thu)15:18:04 No.3515266
>>3515265
No, that's it, for the moment. I don't know how to do games, and I can't code neither. I'm gonna
try to do something similar to an "escape room" type of game, but I can't promise any success xD
>> [_] Anonymous 11/14/24(Thu)15:22:53 No.3515267
So far, so good!
Keep up the good work.
It's been a while since I've seen a good flash game.
>> [_] Anonymous 11/15/24(Fri)04:34:06 No.3515281
I like the fishbowl lens on the gate
also; 7339 , (1-5?)829 ,can't tell if the girls position implies order or the hints themselves
do, the latter has conflicts so I'd think the former but idk
>> [_] Anonymous 11/15/24(Fri)05:38:02 No.3515282
>>3515266
your gonna have to learn how to do actionscript, which is if you ever done coding is pretty easy.
if your just doing a point-and-click like you're pretty much already doing then it'd be pretty
easy. there are tons of old tutorials for it. BTW what version of flash are you using?
>> [_] Anonymous 11/15/24(Fri)10:38:40 No.3515291
>>3515281
Thanks anon! About the code is supposed to be really easy, they are hinting that it's always the
middle number in-between the other two, like if they say (0-1-2) it is 1. If the other say 7 and
9, the number is 8, and so on. I'm not good at this, maybe I wrote a nonsensical "riddle" lol.
Anyways the "code" isn't implemented yet.
>>3515282
Thanks for the help anon! I'm using the Flash (professional) 8, the old one from 2005. It's the
easiest one to find, it has a lot of limitations but I like it, it works perfectly fine and fast.
It only allows AS2. I can't bother to learn AS at this point, this is supposed to be a relaxing
hobby lol. I only know the bare basics of AS2. Years ago I've found this video, and I think it
shows what I need to make this little project (hopefully)
https://www.youtube.com/watch?v=POGoKCQKwiQ
>>3515267
Thanks anon!
>> [_] Anonymous 11/15/24(Fri)12:12:09 No.3515300
>>3515291
Use CS6 for AS3. There's a full download with installation guide on gdrive. I used that myself.
Search the archives for /f/lagship.
>> [_] Anonymous 11/15/24(Fri)12:34:09 No.3515307
>>3515300
I have another nice Flash 8 version that allows AS3. But I can't use AS3, it's quite different
from AS2. I know it is better, but I'm retarded, and I need a retarded ActionScript like AS2 for
me to do anything at all lol.
Thanks for the tip anon. I do have the CS6 somewhere, never installed it though. By the way I
think that all the links from that /f/lagship page are dead, Adobe took them all down, last time
I checked. Maybe you are referring to a different source.
>> [_] Anonymous 11/15/24(Fri)14:05:48 No.3515308
>>3515307
AS2 should be perfectly fine for what you're doing. Most of the features that AS3 offers aren't
relevant to the average hobbyist flash dev anyway. It does give you a vast performance benefit
but in turn you have to write stricter code, while AS2 kinda just lets you throw shit at the wall
and it all sticks.
Granted, a point-and-click adventure won't ever be running into the performance barrier where
you'd be forced to make the switch. For reference, my space game that computes collision, angles
and momentum for 100+ objects runs at 60fps on AS2, hardly making a dent in the runtime
performance.
>> [_] Anonymous 11/15/24(Fri)14:52:03 No.3515309
>>3515308
Thanks for the info, anon, all of that is incredibly interesting to me all of a sudden now that I
understand just a tiny bit of flash, lol.
I'm too square headed to get to your level of understanding, but I'm amazed at what I can do with
this obsolete little program and just a little bit of knowledge. Taking down this tool must have
been like an extinction level event on ground level creativity out there.
>> [_] Anonymous 11/15/24(Fri)15:57:19 No.3515311
>>3515309
Glad you appreciate the insight.
>Taking down this tool must have been like an extinction level event on ground level creativity
out there
Well... most core creators had probably pirated Flash to begin with so Adobe's decision to
discontinue it mostly directly affected advertisers and big companies who had money in the tech
and infra, not the artists making stuff for the fun of it.
Killing monetary incentives of course served to shape the landscape to make it a more niche
legacy interest and drive away many creators... On a positive note, the official end of support
gave real incentive and demand to develop open-source support for flash which is why Ruffle is as
good as it is.
>> [_] Anonymous 11/15/24(Fri)17:09:35 No.3515312
Thanks again for the OC /ic/-anon! It's very heart-warming to see another project in the works on
/f/. From CoC to 0x40 hues, we love having these projects here. I might not be able to help with
much but I'll be cheering you on.
>> [_] Anonymous 11/16/24(Sat)00:47:27 No.3515324
>>3515312
Thanks anon! I'm just having some silly fun, heh
Glad you dig it
>> [_] Anonymous 11/16/24(Sat)06:17:13 No.3515338
>>3515312
CoC was made here? Or posted here first?
>> [_] Anonymous 11/16/24(Sat)09:12:43 No.3515341
>>3515338
yeah, the first name for it was unnamed text game.... or maybe that was another game very similar
to CoC
With swfchan search function down I can't tell now