STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is resource TXGV1YZ, an Archived Thread.
Original location: https://boards.4chan.org/f/thread/3514839/filesize-frida… Recognized format: Yes, thread post count is 13. Discovered flash files: 1 File: colors.swf-(9 KB, 465x465, Game) [_] Filesize friday Anonymous 11/08/24(Fri)19:43:51 No.3514839 >> [_] Anonymous 11/08/24(Fri)20:03:09 No.3514840 >>3514839 Nice GPU crasher! >> [_] Anonymous 11/08/24(Fri)20:40:40 No.3514841 >>3514840 I know we're the old shit board but I'm running a GTX 770 with a motherboard that's probably older than most of the people that post on this site and I had no problem clearing it. Are you on Windows 98? >> [_] Anonymous 11/08/24(Fri)20:55:40 No.3514843 >>3514841 LOL That's okay anon, I'm "partially" joking. I have a shitty GPU that is giving problems with Win7. Last time it crashed with a Flash animation. I need to give it a good clean but I'm lazy. >> [_] Anonymous 11/08/24(Fri)21:11:34 No.3514844 >>3514839 For a small file size, this was a really cool game. Thanks for sharing anon <3 >> [_] Anonymous 11/08/24(Fri)21:24:03 No.3514846 >>3514839 Clear. Works much better on the flash player. >> [_] Anonymous 11/08/24(Fri)21:30:33 No.3514847 >>3514843 We're Win7 brothers then. All is right in the world >> [_] Anonymous 11/08/24(Fri)22:44:26 No.3514851 I was half-expecting the radio to play the Trip Nnemonic song when I changed it. I was certainly thinking it. >> [_] Anonymous 11/09/24(Sat)12:32:44 No.3514872 >>3514840 works fine for me, even in ruffler >> [_] Anonymous 11/09/24(Sat)12:47:22 No.3514873 I 'member there is a hacked version where the pad is the width of the whole stage and it makes for a great visual >> [_] Anonymous 11/09/24(Sat)14:45:24 No.3514882 >>3514841 Good thing flash doesn't use the GPU and goes all in on the CPU! >> [_] Anonymous 11/09/24(Sat)15:28:46 No.3514884 I've always loved this flash >> [_] Anonymous 11/09/24(Sat)17:26:00 No.3514904 >>3514882 Well, it does utilize DirectX for drawing bitmaps/vectors from cache (maybe even BitmapData draws in some cases) but visually this is a very light program for flash's graphics engine so the forEach loop that handles physics and setPixel calls for each individual dot is likely the bottleneck here. Fun fact: on ruffle you can almost always tell whether it's code or graphics that's causing the lag, since ruffle is known to be extremely slow with ActionScript while its graphics optimizations are miles ahead of flash player. |
|