File: Vnexus-vers-iii.swf-(8.04 MB, 480x480, Game)
[_] Anonymous 03/09/25(Sun)21:43:14 No.3520288
leave feedback or tips;
- you can get stuck in the river (oops, fixing)
-monsters stuck on screen (fixing)
-frozen while mob stuck infront of player (???)
-important tips at the early game are easy to accidentally skip by clicking (idk)
Theres a bug where the dialogue just freezes, skipping dialogue altogether stops it
Theres a bug with char select screen too
Please let me know if u hate this (((((:
>> [_] Anonymous 03/10/25(Mon)07:09:18 No.3520311
It's laggy and confusing to play. The rain obscures everything including the UI.
It's impossible to tell what's going on in battle due to all the particle effects and popups and
everything being stacked.
Can't go to full window (game instantly resets the zoom).
It's hard to tell where you can go and where the walls are.
Camera got stuck again.
I'm constantly unsure what things can be interacted with and how, including the menus.
I think I managed to cast a spell once by mashing random buttons.
Some item dropped inside a wall so I can't grab it, but I don't know what they do anyway.
I made it through a dungeon by clicking around randomly and mashing attack on every encounter.
Total time: 10''35''160 but it was closer to 25 minutes because of the slow-down.
These were my impressions. I set out to clear it no matter how bad it gets. I don't know what to
say. Maybe I'll just list the things I consider the worst parts about the experience:
- unstable framerate (maybe it's just my old PC or flash struggling with the massive clutter of
bitmaps)
- confusing menus, although I got over this one pretty quickly
- unbalanced gameplay (there is no strategy, spamming basic attack is all you need to level up
and beat the game)
>> [_] Anonymous 03/10/25(Mon)08:50:01 No.3520314
thx anon
>- confusing menus,
Some of the buttons don't work e.g. Center & Map.
They used to bring up a blocky map and took the game off 'mapcentering'
And earlier games used to be a lot faster with fewer things on screen.
If it wasnt so slow and I had added more things to difficult you probably would've enjoyed it a
lot more.
Oh well.
Thanks again.
>> [_] Anonymous 03/10/25(Mon)09:11:49 No.3520315
>>3520288
I can't fucking put in on fullscreen or enable Show All. Dropped.
>> [_] Anonymous 03/10/25(Mon)09:37:28 No.3520318
>>3520315
Anon I forbid u from using fscommand
>> [_] Anonymous 03/10/25(Mon)10:38:20 No.3520320
>>3520318
Y? ):
>> [_] Anonymous 03/10/25(Mon)11:21:57 No.3520321
>>3520320
u get to see the innards of my poorly designed game, like why lol. w/e
It will not run faster on fullscreen; I'll add an option in later where I take these out:
" fscommand("fullscreen", false);
fscommand("allowscale", false);
"
>> [_] Anonymous 03/10/25(Mon)11:57:59 No.3520322
>>3520321
https://imgur.com/a/pwiZB3B
ok so it doesn't look that bad but its gonna run a lot slower.
I'll add it in for next update
>> [_] Anonymous 03/10/25(Mon)12:00:53 No.3520323
>>3520321
>why
I feel immersed with Fullscreen
>> [_] Anonymous 03/10/25(Mon)12:18:43 No.3520325
>>3520314
>If it wasnt so slow and I had added more things to difficult you probably would've enjoyed it a
lot more.
It's not that there isn't "enough things to make it difficult". It's more so that what's already
there is too much design-wise. It's chaos. Adding more hard enemies to the hallways would solve
the wrong problem and not add depth to the gameplay. I'm not saying less is always more, use
minimalism everywhere, blah blah..., but things tend to conflict if you keep adding them together
haphazardly.
(This is assuming you're aiming for rich dynamic gameplay, which isn't totally necessary for an
RPG. (Personal taste aside, dungeon-crawling action-based combat RPG with a TIME-REWIND gimmick
is a risky concept to begin with.))
I find it concerning that you've worked on this for a decade, revising and polishing, and you're
still stuck on the same fundamental issues. The ideas aren't bad but you're biting off more than
you can chew. If you plan on ever getting anywhere you have to cut the scope and make something
restrained that works, instead of big and cluttered and all over the place where the complexity
clashes with itself. Or work on smaller projects until you've built up the programming and design
experience to understand and deal with the burden of more ambitious projects.
Now the problem could also be that your codebase is so messy that any single feature, bugfix or
change you've planned takes ages to implement because you have to work around the hurdles you've
created. Hell if I know. But from looking at the version history it's apparent that you're making
what would ideally be days' worth of progress in years. I don't know what rate you actually work
at but from how often you like to post your demos and ask for feedback I assume you really care
about this.
The way I see it, your issues are foundational. My advice is to first make something REALLY
simple with a REALLY good gamefeel that you're REALLY confident you can expand on bit by bit.
>> [_] postmanpat 03/10/25(Mon)13:34:32 No.3520335
>>3520325
>The way I see it, your issues are foundational. My advice is to first make something REALLY
simple with a REALLY good gamefeel that you're REALLY confident you can expand on bit by bit.
ok
>> [_] Anonymous 03/10/25(Mon)14:06:34 No.3520336
>>3520288
Hey devanon. I have a question.
Browsing the archives I found this flash game called My Very Own Lith and unaware of what it
was(apparently a gay furry porn game but that's not the point here), I clicked it to test it out
in ruffle and it gave me a very disconcerting screen, with a lot of Lorem Ipsum text, all buttons
replaced with a "Button 1 is a button" label and a portrait of a ghastly cat with blood and all
around it, which had me intrigued. So I downloaded that flash and tested it out on the sa player,
where it immediately crashed.
After fucking around for a bit I discovered that if I disabled the firewall for the sa player, it
works and the Lorem Ipsum text and the bloody ghostly cat is gone, which means these both were
most definitely some Anti-Piracy(I mean why? It's a free game apparently) measures.
Now When I open it in FFDec, the code is obfuscated so I can't find where that happens. I don't
want to actually play it or anything, but these Anti-Piracy measures intrigue me, but I can't
find a debugger (FFDec with the debug sa just fucking crashes all the time), nor a spec of the
bytecode to actually examine all that. Since you've been working on Flash for so long, I figure
you can give me some pointers here.
>> [_] devanon 03/10/25(Mon)14:31:23 No.3520339
>>3520336
im only coding in mx from 2002, so its going to change in later versions, but a ton of newgrounds
people used to block their games this way:
There's a property actionscript called "_url" e.g. (_root.url)
If you run swf games in the standalone player, it should read "file://YourPath"
you can be clever and put in offline features or online features depending on where your game is
ran. I used to do this but it stopped more people from playing my games. ShockAnime used to have
their flash blocked from being ran offline in the first 5 frames; you could get around those
first 5 frames.
Here is the movie in its entirety, modern screen recorders skip it completely.:
https://youtu.be/8oTaNDqiU5A
>> [_] Anonymous 03/10/25(Mon)16:44:33 No.3520343
>>3520336
I like cracking protections, dl-ed the thing you mentioned, v.0.30, it ran normally on
(firewalled) standalone. Then I took it at the dissection table (FFDec), it's not obfuscated, it
is protected with some standard encryption that easily crumbled (standard memory dump works, but
FFDec has a built-in tool for this under Tools -> Search SWFs in memory). After that flash would
still not work because it uses Adobe's stupid textLayout, still can easily fix it by adding the
needed class (I have it somewhere as a separate file, quite a few flashes need it). Anyway I'm
not interested with this one more than that, and don't want to derail op's thread further.
>> [_] devanon 03/10/25(Mon)16:57:16 No.3520344
>>3520343
I'm really only familiar with ppl blocking their games with simple code like ones mentioned "_url
" "file:// etc", not FFDec; the only otther time I read about how to prevent your code from being
stolen was from this flash blogger from asian who happened to be a brain surgeon for a living,
and said "obfuscate ur code so no one can copy or edit it, decompilers are very good, but you can
still obfuscate them"
But by all means , whats FFDec should I google that.
>> [_] Anonymous 03/10/25(Mon)17:27:35 No.3520347
>>3520288
>think its a loading screen
>sit waiting on loading
>man there sure are a lot of loading screens
>the demo version txt is a fake out for a play button
thanks op i fuckin hate it
>> [_] devanon 03/10/25(Mon)17:35:42 No.3520348
>>3520347
hahahahahahahaha
sry man
>> [_] Anonymous 03/10/25(Mon)23:00:06 No.3520359
>>3520339
>>3520343
Thanks anons and very curious. It definitely does crash when I filter the sa player in simplewall
and consistently gives me the creepy screen in ruffle (I've tested v.30, v.31 and v1.01 which I
found upon googling), so idk why it doesn't happen for you, but thanks regardless.