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Unfortunately swfchan's spider got blocked (assumingly by CloudFlare used by 4chan) on April 1st,
which is why a great amount of the flood of posts didn't get picked up that day.

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/93968044?noj=FRM93968044-2DN" width="1" height="1"></div>

This is resource YWQPHEI, an Archived Thread.
Discovered:10/3 -2025 01:45:32
23.6 days ago.

Ended:11/3 -2025 03:03:25
22.5 days ago.

Checked:11/3 -2025 12:24:44
22.1 days ago.

Original location: https://boards.4chan.org/f/thread/3520288/leave-feedback…
Recognized format: Yes, thread post count is 18.
Discovered flash files: 1





File: Vnexus-vers-iii.swf-(8.04 MB, 480x480, Game)
[_] Anonymous 03/09/25(Sun)21:43:14 No.3520288

  leave feedback or tips;
  - you can get stuck in the river (oops, fixing)
  -monsters stuck on screen (fixing)
  -frozen while mob stuck infront of player (???)
  -important tips at the early game are easy to accidentally skip by clicking (idk)

  Theres a bug where the dialogue just freezes, skipping dialogue altogether stops it
  Theres a bug with char select screen too

  Please let me know if u hate this (((((:

>> [_] Anonymous 03/10/25(Mon)07:09:18 No.3520311

  It's laggy and confusing to play. The rain obscures everything including the UI.
  It's impossible to tell what's going on in battle due to all the particle effects and popups and
  everything being stacked.
  Can't go to full window (game instantly resets the zoom).
  It's hard to tell where you can go and where the walls are.
  Camera got stuck again.
  I'm constantly unsure what things can be interacted with and how, including the menus.
  I think I managed to cast a spell once by mashing random buttons.
  Some item dropped inside a wall so I can't grab it, but I don't know what they do anyway.
  I made it through a dungeon by clicking around randomly and mashing attack on every encounter.
  Total time: 10''35''160 but it was closer to 25 minutes because of the slow-down.

  These were my impressions. I set out to clear it no matter how bad it gets. I don't know what to
  say. Maybe I'll just list the things I consider the worst parts about the experience:
  - unstable framerate (maybe it's just my old PC or flash struggling with the massive clutter of
  bitmaps)
  - confusing menus, although I got over this one pretty quickly
  - unbalanced gameplay (there is no strategy, spamming basic attack is all you need to level up
  and beat the game)

>> [_] Anonymous 03/10/25(Mon)08:50:01 No.3520314

  thx anon
  >- confusing menus,
  Some of the buttons don't work e.g. Center & Map.
  They used to bring up a blocky map and took the game off 'mapcentering'
  And earlier games used to be a lot faster with fewer things on screen.
  If it wasnt so slow and I had added more things to difficult you probably would've enjoyed it a
  lot more.
  Oh well.
  Thanks again.

>> [_] Anonymous 03/10/25(Mon)09:11:49 No.3520315

  >>3520288
  I can't fucking put in on fullscreen or enable Show All. Dropped.

>> [_] Anonymous 03/10/25(Mon)09:37:28 No.3520318

  >>3520315
  Anon I forbid u from using fscommand

>> [_] Anonymous 03/10/25(Mon)10:38:20 No.3520320

  >>3520318
  Y? ):

>> [_] Anonymous 03/10/25(Mon)11:21:57 No.3520321

  >>3520320
  u get to see the innards of my poorly designed game, like why lol. w/e
  It will not run faster on fullscreen; I'll add an option in later where I take these out:
  " fscommand("fullscreen", false);
  fscommand("allowscale", false);
  "

>> [_] Anonymous 03/10/25(Mon)11:57:59 No.3520322

  >>3520321
  https://imgur.com/a/pwiZB3B
  ok so it doesn't look that bad but its gonna run a lot slower.
  I'll add it in for next update

>> [_] Anonymous 03/10/25(Mon)12:00:53 No.3520323

  >>3520321
  >why
  I feel immersed with Fullscreen

>> [_] Anonymous 03/10/25(Mon)12:18:43 No.3520325

  >>3520314
  >If it wasnt so slow and I had added more things to difficult you probably would've enjoyed it a
  lot more.
  It's not that there isn't "enough things to make it difficult". It's more so that what's already
  there is too much design-wise. It's chaos. Adding more hard enemies to the hallways would solve
  the wrong problem and not add depth to the gameplay. I'm not saying less is always more, use
  minimalism everywhere, blah blah..., but things tend to conflict if you keep adding them together
  haphazardly.

  (This is assuming you're aiming for rich dynamic gameplay, which isn't totally necessary for an
  RPG. (Personal taste aside, dungeon-crawling action-based combat RPG with a TIME-REWIND gimmick
  is a risky concept to begin with.))

  I find it concerning that you've worked on this for a decade, revising and polishing, and you're
  still stuck on the same fundamental issues. The ideas aren't bad but you're biting off more than
  you can chew. If you plan on ever getting anywhere you have to cut the scope and make something
  restrained that works, instead of big and cluttered and all over the place where the complexity
  clashes with itself. Or work on smaller projects until you've built up the programming and design
  experience to understand and deal with the burden of more ambitious projects.

  Now the problem could also be that your codebase is so messy that any single feature, bugfix or
  change you've planned takes ages to implement because you have to work around the hurdles you've
  created. Hell if I know. But from looking at the version history it's apparent that you're making
  what would ideally be days' worth of progress in years. I don't know what rate you actually work
  at but from how often you like to post your demos and ask for feedback I assume you really care
  about this.

  The way I see it, your issues are foundational. My advice is to first make something REALLY
  simple with a REALLY good gamefeel that you're REALLY confident you can expand on bit by bit.

>> [_] postmanpat 03/10/25(Mon)13:34:32 No.3520335

  >>3520325
  >The way I see it, your issues are foundational. My advice is to first make something REALLY
  simple with a REALLY good gamefeel that you're REALLY confident you can expand on bit by bit.

  ok

>> [_] Anonymous 03/10/25(Mon)14:06:34 No.3520336

  >>3520288
  Hey devanon. I have a question.
  Browsing the archives I found this flash game called My Very Own Lith and unaware of what it
  was(apparently a gay furry porn game but that's not the point here), I clicked it to test it out
  in ruffle and it gave me a very disconcerting screen, with a lot of Lorem Ipsum text, all buttons
  replaced with a "Button 1 is a button" label and a portrait of a ghastly cat with blood and all
  around it, which had me intrigued. So I downloaded that flash and tested it out on the sa player,
  where it immediately crashed.
  After fucking around for a bit I discovered that if I disabled the firewall for the sa player, it
  works and the Lorem Ipsum text and the bloody ghostly cat is gone, which means these both were
  most definitely some Anti-Piracy(I mean why? It's a free game apparently) measures.

  Now When I open it in FFDec, the code is obfuscated so I can't find where that happens. I don't
  want to actually play it or anything, but these Anti-Piracy measures intrigue me, but I can't
  find a debugger (FFDec with the debug sa just fucking crashes all the time), nor a spec of the
  bytecode to actually examine all that. Since you've been working on Flash for so long, I figure
  you can give me some pointers here.

>> [_] devanon 03/10/25(Mon)14:31:23 No.3520339

  >>3520336
  im only coding in mx from 2002, so its going to change in later versions, but a ton of newgrounds
  people used to block their games this way:

  There's a property actionscript called "_url" e.g. (_root.url)
  If you run swf games in the standalone player, it should read "file://YourPath"
  you can be clever and put in offline features or online features depending on where your game is
  ran. I used to do this but it stopped more people from playing my games. ShockAnime used to have
  their flash blocked from being ran offline in the first 5 frames; you could get around those
  first 5 frames.

  Here is the movie in its entirety, modern screen recorders skip it completely.:
  https://youtu.be/8oTaNDqiU5A

>> [_] Anonymous 03/10/25(Mon)16:44:33 No.3520343

  >>3520336
  I like cracking protections, dl-ed the thing you mentioned, v.0.30, it ran normally on
  (firewalled) standalone. Then I took it at the dissection table (FFDec), it's not obfuscated, it
  is protected with some standard encryption that easily crumbled (standard memory dump works, but
  FFDec has a built-in tool for this under Tools -> Search SWFs in memory). After that flash would
  still not work because it uses Adobe's stupid textLayout, still can easily fix it by adding the
  needed class (I have it somewhere as a separate file, quite a few flashes need it). Anyway I'm
  not interested with this one more than that, and don't want to derail op's thread further.

>> [_] devanon 03/10/25(Mon)16:57:16 No.3520344

  >>3520343
  I'm really only familiar with ppl blocking their games with simple code like ones mentioned "_url
  " "file:// etc", not FFDec; the only otther time I read about how to prevent your code from being
  stolen was from this flash blogger from asian who happened to be a brain surgeon for a living,
  and said "obfuscate ur code so no one can copy or edit it, decompilers are very good, but you can
  still obfuscate them"

  But by all means , whats FFDec should I google that.

>> [_] Anonymous 03/10/25(Mon)17:27:35 No.3520347

  >>3520288
  >think its a loading screen
  >sit waiting on loading
  >man there sure are a lot of loading screens
  >the demo version txt is a fake out for a play button
  thanks op i fuckin hate it

>> [_] devanon 03/10/25(Mon)17:35:42 No.3520348

  >>3520347
  hahahahahahahaha
  sry man

>> [_] Anonymous 03/10/25(Mon)23:00:06 No.3520359

  >>3520339
  >>3520343
  Thanks anons and very curious. It definitely does crash when I filter the sa player in simplewall
  and consistently gives me the creepy screen in ruffle (I've tested v.30, v.31 and v1.01 which I
  found upon googling), so idk why it doesn't happen for you, but thanks regardless.


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http://swfchan.net/47/YWQPHEI.shtml
Created: 10/3 -2025 01:45:32 Last modified: 11/3 -2025 12:24:49 Server time: 02/04 -2025 16:46:05