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This is the wiki page for Flash #251648
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imperishable friday night.swf
3,43 MiB, 00:00 | [W] [I]

Threads (1):

[XZK6V3U]F ! https://boards.4chan.org/f/thread/3494130/friday-night-…
ARCHIVEDDiscovered: 14/4 -2023 19:18:31 Ended: 16/4 -2023 15:32:55Flashes: 1 Posts: 12
File: imperishable friday night.swf-(3.43 MB, 2000x1500, Loop)
[_] Friday night OC Anon 3494130 I tried to add two seperate links to the context menu, but didn't figure it out, so the context menu will link to the image sauce, and I've put links to the song and artist's page at the bottom as usual. Would've been nice to animate Kaguya's leg, but I can't draw at all, so I've left the image alone. Have a nice Friday, anons! Marked for deletion (old).
>> [_] Anon 3494143 Nice work. I spent part of my imperishable night slapping Kaguya's ass on hard.
>> [_] Anon 3494144 if you want to move her leg without drawing you could use Photoshop's puppet warp tool. then in flash just fade between two or three frames to give some movement.
>> [_] Anon 3494156 >># This instantly crashes in my projector. I'm using flash_player_sa_linux.x86_64 At least it works in Ruffle.
>> [_] Anon 3494159 >># Same thing for me Ruffle works but complains: ERROR ruffle_core::display_object::movie_clip: Got "ReferenceError: Error #1069: Property http://adobe.com/AS3/2006/builtin::hasOw nProperty not found on Class and there is no default value. at fl.motion::AnimatorFactoryBase/addTarget Info() at imperishablefridaynight_fla::MainTimelin e()" when constructing AVM2 side of movie clip of type imperishablefridaynight_fla::MainTimeline
>> [_] Anon 3494170 >># >># That's weird. The only scripts I've added to the flash are for editing the context menu. I'll try to look into it
>> [_] Anon 3494173 >># did you use animate CC to make this?
>> [_] Anon 3494174 Oh cool, the technical issue havers are here. You seem to have only one function for opening a link, that's openLink(). Then you're adding an event listener to execute that when my_sauce is clicked. All you need to do is duplicate that openLink function, rename it to something like openTunesLink and change the URL, then: this.my_tunes.addEventListener(ContextMe nuEvent.MENU_ITEM_SELECT,this.openTunesLi nk); So that clicking my_sauce and clicking my_tunes will do two different things. As for the breakage, there's actually a shitload of automatically included scripts/libraries that do pretty much nothing and the thing is wrapped in a preloader and other complicated stuff. I suspect that your authoring tool did this. If you're going to move Kaguya's leg, then you should either move her entire body a little bit (because that's a lot of weight shifting around) or just leave the image static. There was some sorta software for doing cage transformation animations in Flash that would've been neat for that, I think Rondo Duo Yoake no Fortissimo used it if it's what I'm thinking of, but I can't remember the name. It's probably discontinued or you can't afford it or find it on a torrent site.
>> [_] Anon 3494175 yeah you gotta do a new function for each new item you want to redirect from the context menu, or a button or a movieclip or whatever function openLink2(e:ContextMenuEvent) : void { navigateToURL(new URLRequest("https://www.youtube.com/watc h?t=4055&v=IAGo2Z-HdYo&feature=youtu.be") ); } my_tunes.addEventListener(ContextMenuEve nt.MENU_ITEM_SELECT, openLink2); that ought to work
>> [_] Anon 3494179 >># No, just cs5 >># >># Thank you anons! I didn't use any other tools, just copied from an old tutorial, that I found on the archive, for the context menu, since I don't have neither actionscript nor programming knowledge, whatsoever.
>> [_] !Wulf.Eb.mY 3494182 Nice! Thank you OP! Works for me in both Ruffle and my projector, another for the archives.
>> [_] Anon 3494217 Works fine in browser flash too.



http://swfchan.net/51/251648.shtml
Created: 14/4 -2023 19:28:35 Last modified: 16/4 -2023 19:31:14 Server time: 08/05 -2024 17:02:29