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This is resource SNT1VPH, a Archived Thread.
Discovered:6/6 -2010 23:45:54

Ended:7/6 -2010 01:52:05

Checked:11/6 -2010 11:03:49

Original location: http://boards.4chan.org/f/res/1282528
Recognized format: Yes, thread post count is 12.
Discovered flash files: 1





File[10millionget.swf] - (27 KB)
[_] [A] [NONYMOUS] [D] Anonymous 06/06/10(Sun)16:43 No.1282528

  is back

>> [_] Anonymous 06/06/10(Sun)17:04 No.1282543

  Well if Anon D is back, let me ask this:

  is this game built on a Markov chain model or just RNG?

  'cause it seems like bumps are more likely after a bump and sages more likely after a sage so
  that would suggest the former

  also yes, I've seen it before

>> [_] Anonymous 06/06/10(Sun)17:08 No.1282545

  >>1282543
  can't help you, I'm not actually anonymous D

>> [_] Anonymous 06/06/10(Sun)17:25 No.1282554

  >>1282545
  You can, actually. Just collect ordered data from approximately a thousand transitions
  (bump/sage) sorted by thread and tag, then run a Baum-Welch hidden Markov model analysis. I'd do
  that myself but playing the game is more fun

>> [_] Anonymous 06/06/10(Sun)17:25 No.1282556

  Time: 8484

>> [_] saging a thread sage 06/06/10(Sun)17:35 No.1282560

  Sage for it's already archived!

>> [_] Anonymous 06/06/10(Sun)17:42 No.1282570

  7378
  Funny how I had 2 mill for like 7320 seconds and then one /h/ thread shot up from 100,000 to 8
  million

>> [_] Anonymous 06/06/10(Sun)17:50 No.1282580

  5557, took me forever to get past the 1000s but once there game is easy mode. Is it worth it to
  invest in CP?

>> [_] Anonymous 06/06/10(Sun)17:54 No.1282584

  >>1282580
  always

>> [_] Anonymous D !Noy5sI6il. 06/06/10(Sun)18:01 No.1282591

  >>1282543
  It's been a long time since I wrote this... but I do remember some about the game mechanics.

  It's simple RNG, nothing extravagant. Posts tend to BUMP more at the start of its life cycle,
  then slowly tends towards SAGEs. G, L, H, and A posts have different kinds of life cycles, some
  longer than others. H posts can end up as MISTAGs, and get SAGEd to hell. Also, CP posts will
  bump rapidly, but can be B& at any time, and be worth 0.

>> [_] Anonymous 06/06/10(Sun)18:11 No.1282600

  >>1282591
  Kthx. So the correlation was all in my mind. That's good to know.

  It could have been something like
  every random seconds,
  if thread doesn't have a state, with 75% chance give it a bump, else sage, and set thread state
  to bumped or saged respectively
  if thread is bumped, bump it with 75% probability, else set thread status to saged
  if thread is saged, sage it with 75% probability, else set thread status to bumped

  That'd be your basic stock economics model type of thing. But this being as you describe it, I
  figure the best way statistically is to sell rather fast. The best way to get a very high score
  is probably to reroll until you get a D user or a CP thread as your first and until that nets you
  about one hundred thousand, then proceed from there.

>> [_] Anonymous 06/06/10(Sun)18:29 No.1282607

  6753

  CP is worth it, although I did end up losing near everything once. It's best to buy it then sell
  it in under three seconds.



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Created: 6/6 -2010 23:45:54 Last modified: 11/6 -2010 11:03:52 Server time: 04/05 -2024 18:00:58