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This is resource SNT1VPH, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1282528 Recognized format: Yes, thread post count is 12. Discovered flash files: 1 File[10millionget.swf] - (27 KB) [_] [A] [NONYMOUS] [D] Anonymous 06/06/10(Sun)16:43 No.1282528 is back >> [_] Anonymous 06/06/10(Sun)17:04 No.1282543 Well if Anon D is back, let me ask this: is this game built on a Markov chain model or just RNG? 'cause it seems like bumps are more likely after a bump and sages more likely after a sage so that would suggest the former also yes, I've seen it before >> [_] Anonymous 06/06/10(Sun)17:08 No.1282545 >>1282543 can't help you, I'm not actually anonymous D >> [_] Anonymous 06/06/10(Sun)17:25 No.1282554 >>1282545 You can, actually. Just collect ordered data from approximately a thousand transitions (bump/sage) sorted by thread and tag, then run a Baum-Welch hidden Markov model analysis. I'd do that myself but playing the game is more fun >> [_] Anonymous 06/06/10(Sun)17:25 No.1282556 Time: 8484 >> [_] saging a thread sage 06/06/10(Sun)17:35 No.1282560 Sage for it's already archived! >> [_] Anonymous 06/06/10(Sun)17:42 No.1282570 7378 Funny how I had 2 mill for like 7320 seconds and then one /h/ thread shot up from 100,000 to 8 million >> [_] Anonymous 06/06/10(Sun)17:50 No.1282580 5557, took me forever to get past the 1000s but once there game is easy mode. Is it worth it to invest in CP? >> [_] Anonymous 06/06/10(Sun)17:54 No.1282584 >>1282580 always >> [_] Anonymous D !Noy5sI6il. 06/06/10(Sun)18:01 No.1282591 >>1282543 It's been a long time since I wrote this... but I do remember some about the game mechanics. It's simple RNG, nothing extravagant. Posts tend to BUMP more at the start of its life cycle, then slowly tends towards SAGEs. G, L, H, and A posts have different kinds of life cycles, some longer than others. H posts can end up as MISTAGs, and get SAGEd to hell. Also, CP posts will bump rapidly, but can be B& at any time, and be worth 0. >> [_] Anonymous 06/06/10(Sun)18:11 No.1282600 >>1282591 Kthx. So the correlation was all in my mind. That's good to know. It could have been something like every random seconds, if thread doesn't have a state, with 75% chance give it a bump, else sage, and set thread state to bumped or saged respectively if thread is bumped, bump it with 75% probability, else set thread status to saged if thread is saged, sage it with 75% probability, else set thread status to bumped That'd be your basic stock economics model type of thing. But this being as you describe it, I figure the best way statistically is to sell rather fast. The best way to get a very high score is probably to reroll until you get a D user or a CP thread as your first and until that nets you about one hundred thousand, then proceed from there. >> [_] Anonymous 06/06/10(Sun)18:29 No.1282607 6753 CP is worth it, although I did end up losing near everything once. It's best to buy it then sell it in under three seconds. |
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