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This is resource A9PDI5Q, a Archived Thread.
Discovered:18/9 -2010 00:10:58

Ended:18/9 -2010 11:27:54

Checked:26/9 -2010 11:42:08

Original location: http://boards.4chan.org/f/res/1376016
Recognized format: Yes, thread post count is 81.
Discovered flash files: 1


IdleQuest.swf
FIRST SIGHT [W] [I] | WIKI



File[IdleQuest.swf] - (21 KB)
[_] [G] QUESTAN' TIME Version 1.7 hotfixed Anonymous 09/17/10(Fri)17:04 No.1376016

  Sorry guys, there was a bug left in that I didn't notice at first leading you to lose gold in
  town. This is a fix for it. Your suggestions have been taken into account.

  Short changelog:
  1.7 changed gold, exp mechanics; learning should affect game less, cha and sixth sense moar
  1.1-1.6
  non-magic user classes rebalanced
  mount system fixed; mounts now give +str
  new weapons for weapon users of both kinds, tiers up to 24 and 28 from 16
  rangers and archs are now close-range fighters
  cowboys are now long-range fighters
  bards are now weak magic-users with their own set of rules
  ton of bugfixes
  stuff I forget etc. etc.

Marked for deletion (old).

>> [_] Anonymous 09/17/10(Fri)17:05 No.1376017

  As for the guy who was asking whether characters carry over: yes, they do without problems.
  However, they won't benefit from any changes retroactively, only as they level up.

>> [_] Anonymous 09/17/10(Fri)17:08 No.1376019

  So for the next version I could make it so that you can't overshoot the end into undefined
  territory. That would mean cheaters insta-win though.

>> [_] Anonymous 09/17/10(Fri)17:09 No.1376021

  Got a lvl 9 hobbit paladin in Dark Caves now, started in 1.6. Melee characters are so much better
  in new versions it's not even funny

>> [_] Anonymous 09/17/10(Fri)17:12 No.1376023

  >>1376019
  At best that would only shorten the trip back to survivable zones for accidental cases like
  http://img718.imageshack.us/img718/5208/necromancer01undefined.png; I don't think it fixes that
  problem well enough to give cheaters a "win the game" button.

  But those are just my two cents.

>> [_] Anonymous 09/17/10(Fri)17:14 No.1376024

  >>1376023
  No, the other approach is to make quests avoid giving tasks to hunt rare monsters by making
  monster arrays smaller. It's more work but I'll look into it.

  Also, possibly more monster mechanics like individual monsters.

>> [_] Anonymous 09/17/10(Fri)17:15 No.1376025

  http://img256.imageshack.us/img256/4263/iqladder03.png
  That's from v1.5; I thought Undefined mounts were supposed to be fixed?

>> [_] Anonymous 09/17/10(Fri)17:15 No.1376027

  you guys are taking this game way too seriously
  it's not even a game why are you acting like you're professional players

>> [_] Anonymous 09/17/10(Fri)17:16 No.1376028

  >>1376025
  I thought so too. At least I took steps to prevent that from happening. Fuck.

>> [_] Anonymous 09/17/10(Fri)17:25 No.1376035

  >>1376025
  >4114 dex

>> [_] Anonymous 09/17/10(Fri)17:28 No.1376038

  >>1376035
  Welcome to the rebalance.

>> [_] Anonymous 09/17/10(Fri)17:28 No.1376039

  >>1376035
  The game's system of dodging is so ridiculous characters really do need that much dexterity later
  on. That's less than a rogue of the same level would have.

  Although come to think of it, maybe I should have fixed the dodging system instead of giving them
  large dex gains

>> [_] Anonymous 09/17/10(Fri)17:30 No.1376041

  >>1376039
  great, our developer's a retard
  don't worry though, you're not worse than EA

>> [_] Anonymous 09/17/10(Fri)17:33 No.1376042

  >>1376041
  I welcome you to start your own branch of Idlequest. You can branch from my updates if you want,
  at least in my testing they do balance magic users and melee classes. Just decompile & go.

>> [_] Dr. Killshot !!829ll4qfSQw 09/17/10(Fri)17:36 No.1376046

  http://i53.tinypic.com/8x0kg6.png
  Level 15 Half-Elf Necro, running on the original IdleQuest. I get so much exp from Learning
  DCLVIII it's not even funny.

>> [_] Anonymous 09/17/10(Fri)17:37 No.1376048

  /r/ing spell guides from last thread
  also /r/ a guide into what the different classes and races do

>> [_] Anonymous 09/17/10(Fri)17:40 No.1376051

  New characters in 1.7 seem to exp a lot faster and get a lot worse gear. Confirm/deny OP?

>> [_] Anonymous 09/17/10(Fri)17:41 No.1376052

  >>1376048
  Spell guide for versions 1.0 through 1.5

  Enlarge Muscles: Passive +Str equal to spell level
  Resistance: Passive +Con equal to spell level
  Quicken: Passive +Dex equal to spell level
  Hypnosis: Passive +Cha equal to spell level
  Concentration: Passive +Int equal to spell level
  Forseeing: Passive +Wis equal to spell level

  Fireball: High damage, damage depends on Int and spell level
  Heal: Straight-up heal, heal may depend on Int, definitely depends on spell level
  Poison: Med damage plus Damage-Over-Time, damage may depend on Int, definitely depends on spell
  level, Damage-Over-Time does not change with Int, changes with spell level.
  Ice Arrow: Small damage, also slows enemy attack speed, damage/slow may depend on Int, damage
  increases with spell level, current observation says slow likely also increases with spell level.

>> [_] Anonymous 09/17/10(Fri)17:41 No.1376053

  >>1376052
  Sixth Sense: Increased item(LOOT, NOT QUEST) drop rate; XXX seems to be either 100% drop or so
  near it you might as well call it that.
  Learning: Increaed exp, further increased with spell level.
  Teleportation: Increased travel speed; Teleportation II is twice as fast as no Teleportation at
  all, Teleportation L gives you barely enough time to read where you're traveling to,
  Teleportation CCL barely lets you see the travel meter.
  Regeneration: Passive HP regen in battle, HP restored with each pulse is equal to spell level.

>> [_] Dr. Killshot !!829ll4qfSQw 09/17/10(Fri)17:42 No.1376054

  >>1376051
  I believe the reason they are getting worse gear is because they aren't going back to town as
  much. Whenever your guy goes back to town he upgrades one teir if he has the gold, and if he goes
  back less that's worse upgrades.

>> [_] Anonymous 09/17/10(Fri)17:43 No.1376056

  Rouges seriously need to be nerfed in ladder

  got a level 6 rogue with 2184 dex and all the other attributes in the 10's

  with a dex-based weapon, he's killing everything and only getting single-shotted like once per a
  hundred monsters

>> [_] Anonymous 09/17/10(Fri)17:44 No.1376058

  >>1376053
  Should note, Learning increases exp from kills only; quest reward exp gets no boost.

>> [_] Anonymous 09/17/10(Fri)17:46 No.1376060

  >>1376056
  I'm pretty sure Dex has no effect on damage no matter what weapon you're using, unless Anon has
  changed that in these ladder updates.

>> [_] Anonymous 09/17/10(Fri)17:48 No.1376061

  >>1376058
  >>1376053
  >>1376052
  thanks
  /r/ summary of classes

>> [_] Anonymous 09/17/10(Fri)17:50 No.1376063

  >>1376056
  Not the first time this has been brought to my attention. I haven't had the time to test
  everything, so I've mostly been running Knights and Paladins to test. All fighter characters have
  received the same mathematical transformations designed to bring out even more what the game's
  original creator intended to be their strengths, and to compensate for the shitty to-hit
  algorithm. For the rogue, that just means insane amounts of dex. If you guys feel he's
  overpowered, I'll nerf him next version, though.

>> [_] Anonymous 09/17/10(Fri)17:56 No.1376065

  >>1376061
  tl;dr guide:
  Wizard = class you should play
  Necromancer = class you may wish to play if you like Linkin Park
  others = classes you should never play

>> [_] Anonymous 09/17/10(Fri)17:56 No.1376066

  >>1376061
  All characters get Weapon and Armour equipment slots.
  Knights, Paladins and Cowboys get a bonus slot for mounts, which in v1.0 give extra HP but is
  bugged so they lose it every time they level up, and in the 4chan rebalance they give +str and
  +con
  Rangers, Rogues and Archeologists get a bonus slot for ammo, which gives +dex
  Bards get a bonus slot for instruments, which give +cha and in the 4chan rebalance gives them +1
  spell level each time one is purchased
  Necromancers, Wizards and Priests get a bonus slot for spellbooks, which cost roughly 1k-2k gold
  and will give a number of spell levels each time one is purchased.

>> [_] Anonymous 09/17/10(Fri)17:57 No.1376068

  >>1376066
  Each class and each race have their own growth rate for stats, but getting into that would be a
  bit too spoilery; just experiment and see for yourself. A word of warning, though: Hobbit Knights
  are complete shit and will sit there dying over and over again just trying to complete their
  first quest; basically use common sense when you're choosing your race/class combo and don't try
  to be too "lol i play d&d i want a half orc wizard because they break the mould" because some
  shit just does not work.

>> [_] Anonymous 09/17/10(Fri)17:59 No.1376069

  Do I do anything besides watching the gray line to fill up with some obvious, still unchangeable
  commands?

>> [_] Dr. Killshot !!829ll4qfSQw 09/17/10(Fri)18:00 No.1376072

  >>1376069
  The only choice you can make in the game is the race/class, the rest is automated.

>> [_] Anonymous 09/17/10(Fri)18:04 No.1376075

  >>1376072
  actually anon has posted some pretty detailed guides on rerolling characters, selecting wizard
  specializations and even controlling what your character does in town
  (refresh just before you end quest; refresh right before you leave town if fail'd)

>> [_] Anonymous 09/17/10(Fri)18:05 No.1376076

  Needs more pictures of preadolescent mermaids

>> [_] Anonymous 09/17/10(Fri)18:07 No.1376078

  >>1376069
  You post on 4chan about the exploits of your lace-clad dancing-stick wielding paladin in his
  quest to collect 50 nuts from preadolescent cowboys

  at least that's what this game used to be about. Also, leave it to the side and check back to see
  what's going on

>> [_] Anonymous 09/17/10(Fri)18:16 No.1376080

  >>1376068
  Actually hobbit knights do pretty decent in the ladder version because they get some str from the
  mounts, half-orc wizards are still shit though

>> [_] Anonymous 09/17/10(Fri)18:18 No.1376081

  lvl 8 rouge
  28218 dex
  srsly

>> [_] Anonymous 09/17/10(Fri)18:18 No.1376082

  >>1376081
  also I still have 8 con, 1 cha, 4 int, 6 wis...

>> [_] Anonymous 09/17/10(Fri)18:21 No.1376085

  >>1376082
  >>1376081
  Unfortunately it's sort of fair because by level 12-13, wizards will start having all their
  attributes in the thousands due to spell knowledge.

>> [_] Anonymous 09/17/10(Fri)18:36 No.1376091

  How2save?

>> [_] Anonymous 09/17/10(Fri)18:46 No.1376097

  Why exactly do you have monster dodge rates so fucking high?

>> [_] Anonymous 09/17/10(Fri)19:05 No.1376105

  what the fuck? you just...let it play? there is nothing I can actually do? am I fucking missing
  something?

>> [_] Anonymous 09/17/10(Fri)19:17 No.1376107

  >>1376105
  >am I fucking missing something?

  Yes, the point.

>> [_] Anonymous 09/17/10(Fri)19:25 No.1376108

  >>1376097
  >here
  Strike that, just "played" the new version and I approve of the changes.

>> [_] Anonymous 09/17/10(Fri)19:40 No.1376112

  I just looted an undefined, does that mean I skipped the end or does that just happen sometimes?

>> [_] Anonymous 09/17/10(Fri)20:46 No.1376127

  >Hmm, game.
  >Lotsa choices of what to be
  >Heh, "female half-orc archaeologist"

  >JESUS CHRIST I'M THE FIST OF THE FUCKING NORTH STAR

>> [_] Anonymous 09/17/10(Fri)21:47 No.1376144

  Level 17 High Elf Wizard I've been running for appox. 7 days on an original version hosted
  elsewhere. Mobs got so big I don't have enough MP to kill them off in one go, but Regenerate and
  Poison help me outlast them anyway. Also, no fucking clue what happened with my gold but I must
  have piling up mad loot. I'm currently stuck in another endless quest to kill rare mobs, too.

  http://i51.tinypic.com/24gkn6h.png

>> [_] Anonymous 09/17/10(Fri)22:02 No.1376150

  WILL ANYBODY PLEASE TELL ME HOW TO PLAY THIS FUCKIN GAME?

>> [_] Anonymous 09/17/10(Fri)22:19 No.1376156

  holy shit Learning is god tier.

>> [_] Anonymous 09/17/10(Fri)22:27 No.1376158

  ITT: Progress Quest, flash edition.

>> [_] Anonymous 09/17/10(Fri)22:28 No.1376159

  Bitches, you're lookin' at a level 7 necromancer with Fireball 14.

>> [_] Anonymous 09/17/10(Fri)22:32 No.1376161

  Holy crap, I jsut started this, and I'm already to level 8... that took me forever on my
  wizard... but my Archaeologist seems to be filling that role nicely too...

>> [_] Anonymous 09/17/10(Fri)22:59 No.1376167

  >>1376107

  The point which you failed to explain?

>> [_] noko 09/17/10(Fri)23:09 No.1376172

  Holy fucking shit! This is what WOW should have been.

>> [_] Anonymous 09/17/10(Fri)23:18 No.1376175

  >>1376172
  If this thing had graphics, I imagine it could be pretty popular.

  L7 gnome wizard with ice arrow17 here. Learning is still god tier.

>> [_] Anonymous 09/17/10(Fri)23:45 No.1376186

  I just got a skull from an octopus...

>> [_] Anonymous 09/18/10(Sat)00:05 No.1376193

  IM IN CEMETARY HALP

>> [_] Anonymous 09/18/10(Sat)00:14 No.1376205

  >>1376112
  Yeah, there's still some "leakage" in item modifiers
  doesn't affect gameplay, just aesthetics

>> [_] Anonymous 09/18/10(Sat)00:17 No.1376206

  >>1376091
  Auto-saves

>> [_] Anonymous 09/18/10(Sat)00:24 No.1376209

  Suddenly, bards are god tier

  Got +30 gear AND spells out the wazoo at lvl 10.

  Can also confirm rogues are not op since one failed to keep pace with a paladin I left on all
  night.

>> [_] Anonymous 09/18/10(Sat)00:30 No.1376212

  >>1376068
  I think I've figured it out
  Wizard, Necro = Int focus (obviously)
  Priest = Wis, con focus
  Paladin = Con, cha focus
  Archeologist = Str, int focus
  Bard = Cha focus
  Cowboy = Str, dex focus
  Knight = Str, con focus

>> [_] Anonymous 09/18/10(Sat)00:36 No.1376217

  My level 12 Hobbit Paladin has 1900 hp and is constantly hitting for 200 damage. Nothing can kill
  her. NOTHING:

>> [_] Anonymous 09/18/10(Sat)00:47 No.1376220

  what the fuck is with this...
  I make a character and get one skill, and then it turns out they have a different skill as their
  focus...

  Can you make it so we can just choose our character's focus?
  It's really fucking annoying when you think you've rolled the character you want, and then NOPE
  THAT ISNT A CONCENTRATION FOCUS EVEN THOUGH YOU HAVE CONCENTRATION II RIGHT OFF THE BAT, HE HAS A
  FOCUS IN ENLARGE MUSCLES.

>> [_] Anonymous 09/18/10(Sat)00:51 No.1376226

  lvl 4
  Sixth Sense IV
  Learning I

>> [_] Anonymous 09/18/10(Sat)00:54 No.1376229

  >>1376220
  happened to me as well.

  Started a rouge, got to Enlarge Muscles V
  And then I come back the next day, It's level 12 and has Poison XII, tons of other skills, and
  Enlarge Muscles V.

  And never casts poison.

>> [_] Anonymous 09/18/10(Sat)01:09 No.1376234

  Some very rough landmarks for your progress are the Graveyard (8%), Oasis (15%), Battlefield
  (30%) and Demonic Fortress (45%). The Castle and the Frozen Throne are about halfway through the
  game. From there you're cast into "Nowhere", which is apparently outer space, as your next visit
  is an alien planet complete with insanely tough Aliens. From there you travel to "Somewhere".
  Then you start traversing all kinds of magical places, eventually descending into hell. When
  you've finished Maladomini and Nessus, you arrive in The Silver Gazebo. Complete the quests
  there, and you'll reach The End.

  Warning: the previous post may contain spoilers.

>> [_] Anonymous 09/18/10(Sat)01:12 No.1376235

  >>1376234
  lol we've had like maybe one guy who has made it to battlefield
  >implying anybody will ever win this game

>> [_] Anonymous 09/18/10(Sat)01:26 No.1376239

  You guys do realize that this is designed to parody the fact RPG games are huge timewasters?

>> [_] Anonymous 09/18/10(Sat)01:29 No.1376240

  >>1376239
  Yeah, we just have so much time to waste we like to play RPGs while we play RPGs

>> [_] Anonymous 09/18/10(Sat)01:31 No.1376242

  Lvl 10 half-orc rogue reporting in

  Got 365653 (+19) dex
  I'm not complaining tho since enemies still occasionally hit and dodge

>> [_] Anonymous 09/18/10(Sat)01:36 No.1376243

  >>1376234
  where does Ocean fit in there?

>> [_] Anonymous 09/18/10(Sat)01:46 No.1376247

  >>1376243
  Plains: 7 HP
  Tavern Cellar: 10 HP
  Crystal Forest: 16 HP
  Crystal Lake: 25 HP
  The Graveyard: 37 HP
  Sandy Desert: 58 HP
  The Orcish Caves: 85 HP
  Dread Hills: 130 HP
  Crystal River: 199 HP
  Oasis: 304 HP
  Dark Cave: 466 HP
  Catacombs: 715 HP
  Orcish Ship: 1099 HP
  Enchanted Forest: 1693 HP
  Cold Mountain: 2617 HP
  Dead Forest: 4057 HP
  Sandy Beach: 6304 HP
  Ice Cave: 9820 HP
  Ocean: 15334 HP
  Battlefield: 24004 HP
  Desert Cave: 37675 HP
  Undead Citadel: 59278 HP
  Forest Camp: 93505 HP
  Deep Sea Cave: 147859 HP
  Forgotten Desert: 234379 HP

  Those are the zones my Necromancer has advanced to.

>> [_] Anonymous 09/18/10(Sat)02:00 No.1376252

  why do i have xxxvi hypnosis when im a lvl 7 human necromancer??

>> [_] Anonymous 09/18/10(Sat)02:04 No.1376253

  >>1376252
  Congrats, your char's focus is hypnosis

>> [_] Anonymous 09/18/10(Sat)02:04 No.1376254

  >>1376252
  Because Hypnosis is a spell and Necromancers learn spells.

>> [_] Anonymous 09/18/10(Sat)02:06 No.1376256

  FFFFFUUUUUCCCCCKKKKKK!!!!!!!

>> [_] Anonymous 09/18/10(Sat)02:23 No.1376259

  I'm gonna let this run overnight. Gnight /f/, I'll post again in the morning.

  Oh who the hell am I kidding? In the afternoon.

>> [_] Anonymous 09/18/10(Sat)02:52 No.1376264

  Having only ice arrow as a damage spell at level 9 as a wizard sucks nigger dicks, even if I do
  have level 28 in it.

>> [_] Anonymous 09/18/10(Sat)03:11 No.1376268

  OP post your msn or set up an IRC room so we can talk about this fucking amazing game.

>> [_] Anonymous 09/18/10(Sat)03:13 No.1376269

  reminds me of ProgressQuest.

  which is great too.

>> [_] Anonymous 09/18/10(Sat)03:16 No.1376270

  >>1376268
  May I suggest http://plus4chan.org/boards/baw/

  Imageboard format, allows SWF uploads, slow posting rate, an underabundance of hurpadurp

>> [_] Anonymous 09/18/10(Sat)03:21 No.1376273

  Here, I posted it: http://plus4chan.org/boards/baw/res/275209.html

  OP, get in there!

>> [_] Anonymous 09/18/10(Sat)04:15 No.1376290

  Wtf, no cheats yet?



http://swfchan.net/7/A9PDI5Q.shtml
Created: 18/9 -2010 00:10:58 Last modified: 26/9 -2010 12:02:26 Server time: 29/04 -2024 05:35:57