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This is resource TLYXFN2, a Archived Thread.
Discovered:30/8 -2010 17:48:38

Ended:30/8 -2010 21:33:54

Checked:14/9 -2010 13:43:16

Original location: http://boards.4chan.org/f/res/1359867
Recognized format: Yes, thread post count is 11.
Discovered flash files: 1





File[dice[1].swf] - (98 KB)
[_] [G] /r/ inside !IGEMrmvKLI 08/30/10(Mon)10:43 No.1359867

  Anyone know how it figures out how many dice to give out at the end of a turn? I thought it was
  equal to how many lands owned, but apparently not.

>> [_] !IGEMrmvKLI 08/30/10(Mon)10:50 No.1359872

  Nevermind, I figured it out,

>> [_] Anonymous 08/30/10(Mon)11:40 No.1359927

  11

>> [_] Anonymous 08/30/10(Mon)12:47 No.1360017

  what is this?

>> [_] Anonymous 08/30/10(Mon)13:23 No.1360065

  >>1360017
  Risk with dice rolls.

>> [_] Anonymous 08/30/10(Mon)13:50 No.1360077

  This is basically a "take over the world" kinda game, played with dice. All players start out
  with a number of territories with a fairly random number of dice in each area. When your turn
  comes around, you can choose if you want to attack an enemy's territory. If you do, then you roll
  the number of dice in your attacking area, and the number of dice in the defending area. Whoever
  has the highest total wins. If you, the attacker wins, then you take all but one of your dice
  from the territory that attacked and put them in the newly gained territory, leaving one dice
  behind. If you lose, then you lose all but one dice in the territory that attacked, and the
  defending territory gains one dice.

  When you end your turn, you gain one dice per territory you have, and they are randomly
  distributed through your territories.

>> [_] Anonymous 08/30/10(Mon)13:52 No.1360079

  1. Consolidate territories
  2. Build up
  3. RELEASE THE HOUNDS

>> [_] Anonymous 08/30/10(Mon)13:56 No.1360085

  >>1360077
  You can only attack if you have at least two dice in the attacking territory (so you have enough
  to put dice in both territories).

  Winning a defense doesn't give the defender a die.

  At the end of your turn, you gain dice based on the largest contiguous block of territories you
  control. So if you have five territories, but they're divided up into a block of two and a block
  of three, you'll get three dice.

  A territory can hold a maximum of eight dice. If you receive more dice than can be placed in your
  territories, the excess are "stored". They'll be placed as soon as there's room in your
  territories.

>> [_] Anonymous 08/30/10(Mon)13:58 No.1360088

  >>1360079
  Doesn't work for me. One player is always aggressive as fuck and takes over 40-50% of the
  territories in an ever expanding sphere so that all of its back territories get maxed out,
  meaning his front territories get maxed out faster than all holy hell. i.e. one turn.

>> [_] Anonymous 08/30/10(Mon)14:02 No.1360090

  >>1360085
  Ah, my bad. Thanks for straightening those things out.

>> [_] Anonymous 08/30/10(Mon)14:16 No.1360095

  My strategy:

  Attack, attack, attack. Try to take all the territories in a given area, but don't hesitate to
  "blitz" and leave a weak spot if you've got a big pile of dice sitting around in back. Don't
  expect to permanently hold most of your territories - it's gonna take a lot of back-and-forth to
  reduce the enemies' dice. Attack the largest armies you can - but don't attack armies larger than
  your own, unless you're really feeling lucky.



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Created: 30/8 -2010 17:48:38 Last modified: 14/9 -2010 22:02:09 Server time: 22/12 -2024 09:31:34