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This is the wiki page for Flash #44019
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Luffy Sprite.swf
87,5 KiB, 00:00 | [W] [I]

Threads (1):

[AXK0XS1]F ! http://cgi.4chan.org/f/res/852247.html
ARCHIVEDDiscovered: 24/11 -2008 22:48:34 Ended: 25/11 -2008 21:02:47Flashes: 1 Posts: 13
File :[Luffy Sprite.swf] - (87 KB)
[_] [G] Actionscripting Help Anon 852247 How do i write the script so that he stays looking to the left when i press left Marked for deletion (old).
>> [_] Anon 852257 bump anyone?
>> [_] Anon 852260 Learn basic programming logic first
>> [_] Anon 852269 Ummm... yeah tried that thats why i'm here
>> [_] Anon 852270 well, a cheap and easy way is to flip the images in fotoshop and import then into a new movieclip, which is then used for the animation facing left.
>> [_] Anon 852272 There are dozens of ways, depending on how you plan on doing pretty much everything else with that player object later on. First of all, this is not the place to come for programming advice. Second, you need to learn a hell of a lot more if you're not advanced enough to figure this out on your own to have any chance at doing whatever you're trying to do.
>> [_] Anon 852273 Not your personal deviantart
>> [_] Anon 852324 you still havent gotten him to jump? wtf
>> [_] Anon 852329 >># sorry, you cant. there is no way of making him stay looking to the left when you press left, at this time adobe isn't planning on ever including this feature
>> [_] Anon 852418 WHY WONT HE STOP PUNCHING
>> [_] Anon 852421 OMG how did you get him to run to the right? We concluded that it was impossible.
>> [_] Anon 852536 IF user presses left so luffy is facing left THEN use left-facing sprite cycle or flip existing one IF user presses right so luffy is facing right THEN use right-facing sprite cycle I know shit about the language/syntax being used but that seems about right, doesn't it?
>> [_] Anon 852612 xscale=-100



http://swfchan.net/9/44019.shtml
Created: 24/11 -2008 22:50:00 Last modified: 8/5 -2019 11:50:39 Server time: 28/04 -2024 19:05:28