File[simbrothel_fixed.swf] - (7.14 MB)
[_] [G] ??? Anonymous 05/14/11(Sat)06:01 No.1509844
>> [_] Anonymous 05/14/11(Sat)06:43 No.1509853
nostalgia
>> [_] Anonymous 05/14/11(Sat)10:21 No.1509896
whore master is better
>> [_] Anonymous 05/14/11(Sat)10:51 No.1509916
I'll save you a couple hours of frustration (don't worry, though; it doesn't bypass any sweet
sweet grinding):
javascript:document.embeds[0].SetVariable("_root.gold", 10000);
Sets gold. Displayed gold will update when you buy something or at a new day.
javascript:document.embeds[0].SetVariable("_root.Nbrday", 1);
Sets the current day. Displayed day is refreshed after you press new day.
javascript:document.embeds[0].SetVariable("_root.joker1", 9);
Give you a weekly joker different one for each number (works with number 1 to 11 or so), (note:
#9 is full health)
javascript:document.embeds[0].SetVariable("_root.joker2", 5);
Gives you a different mission joker (also 1 to 11 or so). (note: #5 is 'never lose health')