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This is resource EPV19B5, an Archived Thread.
Original location: https://boards.4chan.org/f/thread/3523787/magic-of-stell… Recognized format: Yes, thread post count is 13. Discovered flash files: 2
There are 1 links ending with .swf in this thread (1 less than the discovered amount of flash files). File: starchaser.swf-(3.71 MB, 800x600, Game) [_] Magic of Stella's StarChaser Anonymous 04/06/25(Sun)08:01:08 No.3523787 For >>>/g/104950692 Finally. Done, mostly. I ended up having to rewrite the Music code but worth it ultimately. There's still a couple bugs here and there, notably when you exit to the menu, the music isn't stopped so sounds overlap, but it's playable with music now and the music is embedded into the file too. I will get to fix these bugs later but for now I'm tired. How did they even decide to publish a flash this broken is beyond me. Funnily enough, it did run on Ruffle despite having glaring mistakes in code which means ruffle implements some kind of stack context, but it didn't work in the flash projector or on the plugin on palemoon. Did it ever even work when it was published? >> [_] Anonymous 04/06/25(Sun)08:10:22 No.3523789 >>3523787 Here's the original swf for comparision https://files.catbox.moe/82ysn0.swf >> [_] Anonymous 04/06/25(Sun)09:15:07 No.3523797 Good job anon. All that I can really ask for is a translation but I guess you dont speak moonrunes >> [_] Anonymous 04/06/25(Sun)09:23:11 No.3523800 >>3523797 I actually can...But it's a taxing job and CJK langs are just a headache to work with in general compared to other languages. I can put it on my to-do I suppose. >> [_] Anonymous 04/06/25(Sun)10:19:24 No.3523812 >>3523787 Huh, I didn't notice just how bad those bugs were. >> [_] Anonymous 04/06/25(Sun)10:41:42 No.3523815 Alright. Bugs fixed. http://boards.swfchan.net/33816 Now your ears shouldn't ideally bleed out of the agonizing mix of two sounds. Looks like I was too hasty in making this thread. >> [_] Anonymous 04/06/25(Sun)12:30:42 No.3523822 Anon, I'll let you in on this now, seeing as you want to get technologic with flash. If you manage to build a simple UI tool than just takes a bunch of swf files as input and can merge them into a single swf file container, your name will definitely go down in the annals of /f/lash. It's something needed to this day and never done yet. >> [_] Anonymous 04/06/25(Sun)13:00:22 No.3523828 >>3523822 So an UI wrapper over swfcombine? Admittedly I only know xlib and win32 separately so I'll have to learn some crossplatform library to do that but that doesn't sound very difficult, I have experience making shitty wrappers over polished software too. But, what exactly do you mean by merging multiple SWFs exactly? >> [_] Anonymous 04/06/25(Sun)19:48:54 No.3523838 >>3523787 why does it run like ass in flash >> [_] Anonymous 04/06/25(Sun)21:33:34 No.3523846 >>3523838 Runs just fine on mine except the sound bugs. Try >>3523815 >> [_] Anonymous 04/07/25(Mon)12:51:16 No.3523877 >>3523828 Those multi part files that can't be posted on /f/ (or any other board/archive), because they need multiple swf files in a subfolder to work correctly - like most of JSK releases for example. Oftentimes more files like xml etc. are also needed. Basically you want to take the building block structure of flash and reduce it into a single container file again without breaking AS3 code and the like. Think about all the multi part file releases that were never or at least never comprehensively archived because of that. And small ones could be posted on /f/ again! >> [_] Anonymous 04/07/25(Mon)13:46:14 No.3523882 I only vaguely heard of this series before, but thank you for the flash preservation. >> [_] Anonymous 04/07/25(Mon)14:20:37 No.3523883 >>3523877 That's way more complex, and it's basically what I'm scrambling to do manually now. But, I'll have a look into that. |
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