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This is resource A393RSB, a Archived Thread.
Discovered:25/2 -2009 20:59:55

Ended:26/2 -2009 01:24:49

Checked:6/3 -2009 06:25:34

Original location: http://cgi.4chan.org/f/res/906676.html
Recognized format: Yes, thread post count is 22.
Discovered flash files: 2


temple.swf
FIRST SIGHT [W] [I] | WIKI



 File :[temple.swf] - (309 KB)
[_] [?] Amazing 3D flash engine Anonymous 02/25/09(Wed)14:40 No.906676

  if the high res textures don't load for you go here http://blog.alternativaplatform.com/ru/fil
  es/2008/04/temple.swf

  this is one of the best looking 3D flash engines i've ever seen although I don't know why this
  demo doesn't have constant filtering either way it still looks great here is there official site
  http://blog.alternativaplatform.com/en/

Marked for deletion (old).

>> [_] Anonymous 02/25/09(Wed)14:42 No.906679

  nice

>> [_] Anonymous 02/25/09(Wed)14:46 No.906682

  holy fuck that is awesome

>> [_] Anonymous 02/25/09(Wed)14:50 No.906684

  >>906682

  Agreed! Hit "t" to turn on the triangulation... those are some complicated steps. :)

>> [_] Anonymous 02/25/09(Wed)14:53 No.906687

  >>906676

  god damn...looking at the polys, this is better than quake 1 graphics, IN FUCKING FLASH. Hell,
  the size of the quake 1 engine is larger than the size of this whole file.
  shit.

>> [_] Anonymous 02/25/09(Wed)15:04 No.906693

  well, flash handles most of it.

  I'm just having trouble figureing how this is possible when I can't blit 30 particles to a
  bitmapdata plane without severe slowdown.

>> [_] Anonymous 02/25/09(Wed)15:22 No.906704

  That's pretty impressive. Only the "high res" is just scaling and massive blurring. I'm pretty
  sure proof of that is the JPG artifacts that show up in the sky.

  It's easy to do that and there's better ways to draw texture maps, but it's good considering the
  speed and memory usage. My video card usually has trouble with any sort of 3d graphics at all.

>> [_] Anonymous 02/25/09(Wed)15:45 No.906718

  Too bad Silverlight is going to tear Flash a new asshole when it comes to online 3D content.

>> [_] Anonymous 02/25/09(Wed)15:51 No.906720

  where is the porn, what the fuck is this shit

>> [_] Anonymous 02/25/09(Wed)17:21 No.906786

  I liked Bunker better.

>> [_] Mez !sU0LlTuknU 02/25/09(Wed)17:24 No.906788

  Looks great when the FOV is all the way back.

>> [_] Anonymous 02/25/09(Wed)17:31 No.906795

  >>906718
  Silverlight is shit and you should be ashamed of yourself for mentioning it.

>> [_] Anonymous 02/25/09(Wed)17:34 No.906796

  This game sucks.

>> [_] Anonymous 02/25/09(Wed)17:35 No.906800

  >>906720

  you have to push the right area in order to access the secret sexy beach area. . .

>> [_] Anonymous 02/25/09(Wed)17:42 No.906805

  Awesome.

  Any games coming out that uses this engine?

>> [_] Anonymous 02/25/09(Wed)18:02 No.906813

  So is shit like this how all of those upcoming browser shooters are gonna work?

  Quake Live, Battlefield Heroes, etc? Because I straight up never thought this would be possible
  in FLASH, much less in-browser.

>> [_] Anonymous 02/25/09(Wed)18:52 No.906859

  Fuck yes you are the best thing ever

  also jesus christ how is it only 309 kb

>> [_] Anonymous 02/25/09(Wed)19:01 No.906868

  i dig this,

>> [_] Anonymous 02/25/09(Wed)19:03 No.906869

  Very nice, indeed.

>> [_] Anonymous 02/25/09(Wed)19:07 No.906873

  I would dig this more if i was still interested in actionscript programming. . . though, since i
  quit flash, i hear actionscripts gotten alot more sophisticated

>> [_] Anonymous 02/25/09(Wed)19:09 No.906875

  >>906859
  I'm sick of people making a big deal about how small code-only flash files can be!

  It's fucking byte-code, damnit!

  What inflates flash filesizes are the resources, sound and images.

>> [_] Anonymous 02/25/09(Wed)19:10 No.906877

  Why the fuck to people want browser based FPSes?



http://swfchan.net/1/A393RSB.shtml
Created: 25/2 -2009 20:59:55 Last modified: 14/4 -2009 19:18:22 Server time: 05/01 -2025 07:11:34