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This is resource XYTRP9G, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1679953 Recognized format: Yes, thread post count is 11. Discovered flash files: 1 File[Zelda - Dragon Roost Island.swf] - (6.83 MB) [_] [J] Anonymous 05/17/12(Thu)23:31 No.1679953 chill sounds Marked for deletion (old). >> [_] Anonymous 05/18/12(Fri)00:27 No.1679995 who dat band is >> [_] Anonymous 05/18/12(Fri)00:35 No.1680002 http://www.youtube.com/watch?v=EyPyjprGvW0&feature=related eat shit nigger I found it >> [_] Anonymous 05/18/12(Fri)02:15 No.1680047 WW confirmed for best music >> [_] Anonymous 05/18/12(Fri)02:44 No.1680067 Wind Waker gets more hate than it deserves. >> [_] Anonymous 05/18/12(Fri)02:48 No.1680068 >>1680067 Windwaker gets a lot of shit because of the sailing, and honestly that was both my favorite and least favorite part. Trying to aim the bombs at the sharks always rustled my jimmies. But at the same time exploring and finding all of the islands, and the secrets of each island, was probably the best exploration aspect of any Zelda to date. And the music was awesome. Also, http://www.youtube.com/watch?v=u1JxBRUazzY Probably my favorite version of this song. >> [_] Anonymous 05/18/12(Fri)03:21 No.1680078 >>1680068 There's a fine line between exploration and emptiness. Too much buried deep means less on the surface. *strokes imaginary Confucius beard* I didn't mind the sailing too much, but when you're just trying to get from A to B it takes too long and there's not a whole lot of interesting stuff in between. Things like the cyclone and the ghost ship, those were cool, but then they go away forever. >> [_] Anonymous 05/18/12(Fri)03:28 No.1680081 >>1680078 again Also, I don't think Nintendo learned much from the criticism of Wind Waker. Twilight Princess was generally pretty good, but it felt like the world was just big for the sake of being big. And Castle Town was just full of nobodies. Then Skyward Sword has the flying, which has all the blandness of Wind Waker without any of the exploration. There's only a couple of places to visit, but a lot of chests that the game marks for you when you can open them. At least it's not too huge. The worst part is that Skyloft isn't seamlessly connected to the sky, which means loading every time you leave or return. >> [_] Anonymous 05/18/12(Fri)04:44 No.1680094 >>1680068 I just threw my boomerang at sharks...seems like an obvious choice when the thing homes in on its target. >> [_] Anonymous 05/18/12(Fri)07:03 No.1680116 I know I'm going to rustle some jimmies, but Wind Waker is the best 3D Zelda game after Ocarina of Time. I love the characters. They are adorable and have so much charm. Take Tetra for example. That little wink thing she does is endearing. The dungeons are well-crafted and feel alive because other characters can actually enter them. Ocarina of Time felt very lonely at times, which I think is due in part to the technological limits of the N64. Sure the sailing got a bit boring at times, but it made the character interaction all the sweeter. >> [_] Fobhopper 05/18/12(Fri)07:22 No.1680120 >>1680116 i will give you that the characters were more involved and interactive, but other than specific characters at a few locations, there was hardly anyone to interact with. yes there was more to explore, but damn it was the same few types of enemies EVERYWHERE, slimes, slimes everywhere, not to mention how much of a pain in the ass constantly having to change the wind in order to get from place to place and how long it took to get to there. but i will admit that looking for treasure from maps part was a little enjoyable. but overall the art style from WW and all WW styled games were very crappy (spirit tracks and minish cap anyone). it was a good concept, but implemented poorly |
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