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This is resource FHON4LX, a Archived Thread.
Discovered:7/8 -2012 07:40:47

Ended:7/8 -2012 13:59:25

Checked:16/8 -2012 10:22:20

Original location: http://boards.4chan.org/f/res/1737943
Recognized format: Yes, thread post count is 22.
Discovered flash files: 1





File: verified_no_cheating.swf-(8.06 MB, Other)
[_] Anonymous 08/07/12(Tue)00:29 No.1737943

>> [_] Anonymous 08/07/12(Tue)00:52 No.1737978

  And...I call BS on this being verified for not having cheats. You can't glitch a game that bad
  without using a cheat of some kind.

>> [_] Anonymous 08/07/12(Tue)01:00 No.1737989

  >>1737978
  You'd be surprised youngen

>> [_] Anonymous 08/07/12(Tue)01:07 No.1738000

  what game is this the intro and beginning menu goes to fast for me to register what game it is?
  is it gothic?

>> [_] Anonymous 08/07/12(Tue)01:11 No.1738004

  >>1738000
  From the wiki:
  >Severance: Blade of Darkness is a 2001 3D fighting third-person PC action-adventure game created
  by (the now defunct) Rebel Act Studios and published by Codemasters.

  looks like it was doomed from the start to be executed very poorly

>> [_] Anonymous 08/07/12(Tue)01:13 No.1738008

  >>1737989
  Been gaming since the age of 3. And they were all games I couldn't read, yet beat in mere hours.

  From the graphics, not to mention the processing speed, this is an old computer game. Possibly
  one of the old Elder Scrolls games.

  I have only seen glitches that bad while hacking the games, and that was to test the parameters
  that the programmers set to keep your character in the boundaries of the game.

>> [_] Anonymous 08/07/12(Tue)01:14 No.1738010

  I retract it possibly being Elder Scrolls.

>> [_] Anonymous 08/07/12(Tue)01:21 No.1738024

  Source is in the flash guise:
  http://speeddemosarchive.com/BladeOfDarkness.html

  The details of the run is explained there.

  And from the latest news post on the SDA front page it says that the run was done over a year ago
  but posted Tuesday, July 31, 2012. So it seems like it took a while to verify the run, I wonder
  why...

>> [_] Anonymous 08/07/12(Tue)01:24 No.1738028

  In truth, it's harder to hack a console game than it is to hack a PC game. To hack a console
  game? You need expensive equipment that you have to hook up to your computer, plus all the
  programs to run the equipment, and you just wind up frustrated when you can't crack the game's
  code. And they've gotten smarter about the console games. But with the PC? All you need are a few
  programs, a disk drive, and a little know-how.

  So take it from someone that used an unreliable Game Genie back when the NES was still cool.
  (It's still cool in my book.)

>> [_] Anonymous 08/07/12(Tue)01:25 No.1738031

  >>1738024
  wait. people actually try to verify speedruns?

  I mean, hell. I can understand racing games and times (it's all they've got) but these? who
  really cares one way or another

>> [_] Anonymous 08/07/12(Tue)01:35 No.1738045

  >>1738031
  Speedrunning is serious business over at SDA, that's where the true pro's of speedrunning gather.
  They go way back to the golden age of speedrunning, the age of Quake 1.

  It's insane their finest Q1 project:
  >Quake done 100% Quickest - 48:00 100% run through Quake on Nightmare skill
  http://speeddemosarchive.com/quake/qdq/movies/qd100qst.html

  Watch and be amazed. These are the guys that you wouldn't wanna meet online.

>> [_] Anonymous 08/07/12(Tue)01:35 No.1738046

  >>1738024
  It took so long to verify because people kept cheating, I'd wager.

  >>1738031
  Honestly? It baffles me, too, as to why people actually give a fuck about speed runs in video
  games. Racing is one thing. But a game that involves some pretty heavy play-time?

  I mean, fuck, man. I like to take my time, and find everything in the games. Not speed through
  and miss a whole bunch of shit that could be critical for gameplay later on.

>> [_] Anonymous 08/07/12(Tue)02:02 No.1738079

  >>1738046
  speedruns aren't intended to be lingering experiences with the game, those all individuals can
  enjoy by themselves. they're supposed to be public; pride in accomplishment by the runnerr, and
  lulzy in the 'oh exploitable' way.

  sure they can be kind of boring, but if you're bored don't watch them.

>> [_] Anonymous 08/07/12(Tue)02:17 No.1738095

  >>1738046
  If you can't believe speedrunning in general is a thing, could you believe this site:
  http://www.minesweeper.info/
  Serious business of listing WinMine records.

  And what do you know, the world record in minesweeper just happens to be on SDA:
  http://speeddemosarchive.com/demo.pl?Minesweeper_Expert_31133

  Imagine the number of bytes that must have gone through that guys head while playing that...

>> [_] Anonymous 08/07/12(Tue)02:52 No.1738126

  >>1738079
  >>1738095
  Unlike the speedrunners, I take pride in just how much time it actually takes me to find
  everything in a game, and to beat it in general. I feel more accomplishment from fully beating a
  game, than from setting a record.

>> [_] Anonymous 08/07/12(Tue)03:02 No.1738133

  Today OP is not a faggot!
  Today OP posted something wonderful, and is not any form of troll.

>> [_] Anonymous 08/07/12(Tue)03:05 No.1738135

  >>1738126
  speedrunners do fully beat the games, of course. the difference between a speedrunner and a
  completist isn't that drastic, the speedrunner merely sets out to get 100% as fast as possible.
  they're still playing the game to the designers full intentions, they're just maximizing
  efficiency at it.

  i'm sympathetic with your idea that a speedrunner doesn't "smell the roses" and are too
  goal-oriented to relax and enjoy the game. every speedrunner needs to play the targeted game for
  a first time though.. maybe they enjoy all the story and subtle bits the first time through, just
  like the completist?

>> [_] Anonymous 08/07/12(Tue)03:10 No.1738137

  >>1738008
  Game is Blade of Darkness

  http://en.wikipedia.org/wiki/Blade_of_Darkness

  And I wouldn't be surprised if it was THIS bugged, hitboxes and movement are kind of crappy, and
  the bugs are even impressive sometimes

>> [_] Anonymous 08/07/12(Tue)03:31 No.1738151

  >>1738133
  I know some of the speedrunners at SDA. The amount of skill, time, and effort it takes to play
  the games they run takes hours upon hours of exploring every little crevice the game has to
  offer. They find out new things about the games they play every day they play them. They cherish
  the games they run just as you do. They know them inside and out, and they love playing them,
  otherwise they wouldn't do it. In honesty, they know more about the games they play than you ever
  would.

>> [_] Anonymous 08/07/12(Tue)05:01 No.1738206

  >>1738045
  Yes, Quake~
  I've tested myself with Quake 1, it's such a classic. I've played it since I was just a kid,
  maybe six or seven, and still enjoy it enough today. A friend and I have challenged each other
  plenty of times with skill and speed, so I completely understand the whole idea of a speedrun.
  Enjoy the game first, prove your limits and make the game a whole new experience afterward. Keeps
  things fresh and interesting.

>> [_] Anonymous 08/07/12(Tue)05:49 No.1738214

  the music fucking makes it

>> [_] Anonymous 08/07/12(Tue)06:28 No.1738230

  >>1738008
  Same here, but I started with Super Nintendo and Nintendo64. I didn't even understand english,
  yet I played. If I couldn't get any further then it's just to try talking to every damn npc and
  try hitting/slashing at things that stood out.



http://swfchan.net/12/FHON4LX.shtml
Created: 7/8 -2012 07:40:47 Last modified: 16/8 -2012 10:28:41 Server time: 08/05 -2024 17:01:35