File: SymbiosisofEvil07inprog.swf-(6.65 MB, Game)
[_] CMONCHUMP COMEANDGETIT 07/12/12(Thu)03:24 No.1717889
Tried posting this before but att and starbucks suck ballsack.
>Throwing holy water
>Quests
>Secret ending
Marked for deletion (old).
>> [_] Anonymous 07/12/12(Thu)03:44 No.1717898
Wow, you've made a lot of progress. Only complaint is the "kill x of monster"type quests and I
could've sworn the holy water's hit detection fucked up for a bit but other than that
everything's pretty spot on.
>> [_] CMONCHUMP 07/12/12(Thu)03:48 No.1717902
>>1717898
Dont like mmopragr kill quests? Some people said theres nothing to do so I gave it a point I
guess.
>> [_] Anonymous 07/12/12(Thu)03:50 No.1717904
>>1717902
add naked dancing strippers.
and guns.
can't go wrong with guns and strippers.
>> [_] CMONCHUMP 07/12/12(Thu)03:52 No.1717905
>>1717904
Erm Ill make a duke nukem level just for you and stripper monsters. Anything else? lol
>> [_] Anonymous 07/12/12(Thu)03:57 No.1717909
>>1717902
Can't say I do.
Oh yeah, just found a bug: the second column of fish heads can get stuck in their turning
animation frame and become invulnerable to attacks. I don't how this happens exactly, I think you
need to throw holy water at them in midair.
>> [_] CMONCHUMP 07/12/12(Thu)03:59 No.1717910
>>1717909
Well, what would you prefer to be quests? Also it might be that you were in the middle of the
columns or something.
>> [_] Anonymous 07/12/12(Thu)04:02 No.1717911
>>1717905
that. would be AWESOME.
>> [_] Anonymous 07/12/12(Thu)04:04 No.1717912
>>1717910
I wouldn't mind that much if you left in the kill monster quests, but stuff like finding an item
or solving a puzzle would add some variety.
Just try to stay away from grindiness, that's my suggestion.
>> [_] CMONCHUMP 07/12/12(Thu)04:06 No.1717913
>>1717912 How about this. I can make an npc that gives out quests with rewards, but they all have
different categories. Like Exploration/Bounties/Hunting. Exploration gets rare different
equipments and experience, hunting (grind quests) get a certain amount of additional experience
and maybe a ring, and then bounties are high profile monsters like stripperella zombies with
better equips and items.
>> [_] Anonymous 07/12/12(Thu)04:17 No.1717915
>>1717913
Sure, why not, it works. But exploration should be left up to the player, Metroid style.
>> [_] CMONCHUMP 07/12/12(Thu)04:20 No.1717916
>>1717915 good point. Could be like hidden quests achievement unlocked stuff.
>> [_] Anonymous 07/12/12(Thu)04:51 No.1717928
Needs a pumpkin.
Don't know where, don't know how, but it needs one.
>> [_] Anonymous 07/12/12(Thu)04:52 No.1717929
>>1717928
Just in general or in the level? This confuses me.
ALSO heres my forum because Im a faggot
http://symbiosisofevil.freeforums.org/index.php
>> [_] Anonymous 07/12/12(Thu)08:35 No.1717989
My face when Stumps from Maplestory
My face when no face
>> [_] Anonymous 07/12/12(Thu)13:14 No.1718090
There seems to be a hit detection issue with the Fishead's fireballs, one or two of them from the
column would hit you about half the whips length away from you while the others would continue
flying at you like normal.
>> [_] Anonymous 07/12/12(Thu)13:38 No.1718097
I've never programmed swf before so I don't know what kind of memory tricks are available, but I
feel like the whole background is loaded and it slows down play. Maybe you could use something
like a quad search tree to only consider rendering the parts of the background are relevant.
>> [_] Anonymous 07/12/12(Thu)14:20 No.1718122
The whip-crack when you hit a monster is annoyingly loud.