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This is resource MEVR43E, a Archived Thread.
Discovered:20/9 -2012 20:52:49

Ended:25/9 -2012 07:55:39

Checked:8/10 -2012 15:16:10

Original location: http://boards.4chan.org/f/res/1768706
Recognized format: Yes, thread post count is 9.
Discovered flash files: 1


Comet Game.swf
FIRST SIGHT [W] [I] | WIKI



File: Comet Game.swf-(505 KB, Game)
[_] How about some OC? Anonymous 09/20/12(Thu)13:52 No.1768706

  It's a work in early progress. Pls feedback thanks.

  (mouse to move, difficulty increases over time. Heat bombs with your fire tail to make them
  explode. If explosions hit the ground, the earth loses health, if they hit your round rocky
  "body", you lose health. earth's HP regenerates over time, your HP regenerates when you pop bombs
  with your tail.)

>> [_] Anonymous 09/20/12(Thu)15:08 No.1768745

  Gets boring after a while though, maybe make levels, boss fights, upgrades.

  Or expand it. Bigger map, the whole earth in space, you defend it, that sorta thing.

  Get to work.

>> [_] Anonymous 09/20/12(Thu)15:32 No.1768750

  music source?

>> [_] Anonymous 09/20/12(Thu)16:59 No.1768798

  >>1768750
  Googled something like "free music for devs" or whatever, found this website and downloaded it
  from there. http://www.nosoapradio.us/

>> [_] Anonymous 09/20/12(Thu)17:09 No.1768801

  >>1768745
  Yeah, i've actually been thinking about that myself.
  Stuff like buying upgrades for the world that affects gameplay
  (animals that fart to make the atmosphere more flammable (bigger flame tail),
  humans that can build turrets or whatever, etc.
  The upgrades would be stuff on the ground that can be destroyed if a bomb explodes on it.)

  Perhaps i'll make "levels" in the sense of waves of bombs coming each day (in the style of the
  good ol' classic
  "Defend your Castle" (xgenstudios.com/play/castle)).

  >cont.

>> [_] Anonymous 09/20/12(Thu)17:09 No.1768802

  At some point you can actually just swing the moust back and forth at the top, negating any
  challenge the game has, since you gain health faster than you lose it.

>> [_] Anonymous 09/20/12(Thu)17:09 No.1768803

  >>1768745
  >>1768801
  >cont
  Expanding it to the whole earth in space is something i think i'd rather do in a 2-player
  versus-mode sequel, if ever.
  I have considered expanding the map, though. I just haven't quite figured out exactly how im
  going to do it yet.
  (that is, should i make a scrolling type of game and if so, how would that affect bombs dropping?
  if not, it'd just be a matter of "zooming out" the background, which is something i could easily
  do at a late stage of development.)

  Thanks for the feedback. I'll be going to bed now, but if you want to track development on this
  game, you can find it on kongregate under the same name.
  Or don't, whatever. Either way, thanks for playing and for giving feedback.

>> [_] Anonymous 09/20/12(Thu)17:11 No.1768807

  >>1768802
  hm. that didn't really occur to me as a problem. i guess maybe it's not as easy in a scaled-down
  area like on kongregate or in the standalone flash player, because if you move too far up/to the
  side/whatever, you end up outside the window and lose control. I'll look into it though, thanks
  for the heads up.

  Okay, going to sleep for real now. OP out.

>> [_] Anonymous 09/20/12(Thu)18:19 No.1768848

  I don't know how others feel about this, but I'll throw the idea out there since I feel like this
  game has a lot of potential.

  If you're going to implement things like upgrades, consider making it a wave based game, that way
  the player has time to upgrade between waves (and, of course, a "start next wave" button)



http://swfchan.net/12/MEVR43E.shtml
Created: 20/9 -2012 20:52:49 Last modified: 11/10 -2012 08:36:04 Server time: 05/11 -2024 14:51:53