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This is the wiki page for Flash #113642
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Comet Game.swf
517,2 KiB, 00:01 | [W] [I]

Threads (1):

[MEVR43E]F http://boards.4chan.org/f/res/1768706
ARCHIVEDDiscovered: 20/9 -2012 20:52:49 Ended: 25/9 -2012 07:55:39Flashes: 1 Posts: 9
File: Comet Game.swf-(505 KB, Game)
[_] How about some OC? Anon 1768706 It's a work in early progress. Pls feedback thanks. (mouse to move, difficulty increases over time. Heat bombs with your fire tail to make them explode. If explosions hit the ground, the earth loses health, if they hit your round rocky "body", you lose health. earth's HP regenerates over time, your HP regenerates when you pop bombs with your tail.)
>> [_] Anon 1768745 Gets boring after a while though, maybe make levels, boss fights, upgrades. Or expand it. Bigger map, the whole earth in space, you defend it, that sorta thing. Get to work.
>> [_] Anon 1768750 music source?
>> [_] Anon 1768798 >># Googled something like "free music for devs" or whatever, found this website and downloaded it from there. http://www.nosoapradio.us/
>> [_] Anon 1768801 >># Yeah, i've actually been thinking about that myself. Stuff like buying upgrades for the world that affects gameplay (animals that fart to make the atmosphere more flammable (bigger flame tail), humans that can build turrets or whatever, etc. The upgrades would be stuff on the ground that can be destroyed if a bomb explodes on it.) Perhaps i'll make "levels" in the sense of waves of bombs coming each day (in the style of the good ol' classic "Defend your Castle" (xgenstudios.com/play/castle)). >cont.
>> [_] Anon 1768802 At some point you can actually just swing the moust back and forth at the top, negating any challenge the game has, since you gain health faster than you lose it.
>> [_] Anon 1768803 >># >># >cont Expanding it to the whole earth in space is something i think i'd rather do in a 2-player versus-mode sequel, if ever. I have considered expanding the map, though. I just haven't quite figured out exactly how im going to do it yet. (that is, should i make a scrolling type of game and if so, how would that affect bombs dropping? if not, it'd just be a matter of "zooming out" the background, which is something i could easily do at a late stage of development.) Thanks for the feedback. I'll be going to bed now, but if you want to track development on this game, you can find it on kongregate under the same name. Or don't, whatever. Either way, thanks for playing and for giving feedback.
>> [_] Anon 1768807 >># hm. that didn't really occur to me as a problem. i guess maybe it's not as easy in a scaled-down area like on kongregate or in the standalone flash player, because if you move too far up/to the side/whatever, you end up outside the window and lose control. I'll look into it though, thanks for the heads up. Okay, going to sleep for real now. OP out.
>> [_] Anon 1768848 I don't know how others feel about this, but I'll throw the idea out there since I feel like this game has a lot of potential. If you're going to implement things like upgrades, consider making it a wave based game, that way the player has time to upgrade between waves (and, of course, a "start next wave" button)



http://swfchan.net/23/113642.shtml
Created: 20/9 -2012 20:55:01 Last modified: 11/3 -2019 11:50:35 Server time: 05/11 -2024 12:33:18