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This is resource Q12XK3E, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1858648 Recognized format: Yes, thread post count is 5. Discovered flash files: 1 File: gameinprogress.swf-(2.09 MB, Game) [_] CV Game Demo OP 01/16/13(Wed)14:09 No.1858648 Here's the new update, with fixed?(unfixed jump heights) new subweapon and enemy, faster whip speed and much more viable shoryuken. Controls are customizable, Up+Attack is subweapon, down+jump is slide. >> [_] Anonymous 01/16/13(Wed)15:07 No.1858695 Might point out that the shoryuken is a charge move. Once you've got your levels up a bit, you can pretty much nail the first two rows with a shoryuken and then double-jump to attack the top row. Shoryuken's not particularly useful in the air. Once I got bored spamming horse heads, I started attacking with all weapons. Kinda fun timing it so that you're almost running into the enemy before you give them a face full of slug. I assume there'll be other types of enemies at some point, based on the weapons. >> [_] Anonymous 01/16/13(Wed)15:14 No.1858699 are you going to make your own sprites at some point? >> [_] OP 01/16/13(Wed)16:21 No.1858752 >>1858695 Yeah, there will be weapons for basically every enemy in the game, minus some invulnerable ones and maybe a few bosses. Shoryuken used to be much harder, as you had do charge much longer and time it right, as well as it's invulnerability was nill. >>1858699 Making my own custom sprites? Like a playable character? Of course, I'd love to Mary Sue my ass in to this universe, but most likely I'd make some custom enemies for starters and whatnot >> [_] Anonymous 01/16/13(Wed)17:20 No.1858795 Next episode when? |
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