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This is resource Q12XK3E, a Archived Thread.
Discovered:16/1 -2013 20:37:57

Ended:16/1 -2013 23:27:37

Checked:17/1 -2013 08:30:41

Original location: http://boards.4chan.org/f/res/1858648
Recognized format: Yes, thread post count is 5.
Discovered flash files: 1





File: gameinprogress.swf-(2.09 MB, Game)
[_] CV Game Demo OP 01/16/13(Wed)14:09 No.1858648

  Here's the new update, with fixed?(unfixed jump heights) new subweapon and enemy, faster whip
  speed and much more viable shoryuken. Controls are customizable, Up+Attack is subweapon,
  down+jump is slide.

>> [_] Anonymous 01/16/13(Wed)15:07 No.1858695

  Might point out that the shoryuken is a charge move. Once you've got your levels up a bit, you
  can pretty much nail the first two rows with a shoryuken and then double-jump to attack the top
  row. Shoryuken's not particularly useful in the air.

  Once I got bored spamming horse heads, I started attacking with all weapons. Kinda fun timing it
  so that you're almost running into the enemy before you give them a face full of slug. I assume
  there'll be other types of enemies at some point, based on the weapons.

>> [_] Anonymous 01/16/13(Wed)15:14 No.1858699

  are you going to make your own sprites at some point?

>> [_] OP 01/16/13(Wed)16:21 No.1858752

  >>1858695
  Yeah, there will be weapons for basically every enemy in the game, minus some invulnerable ones
  and maybe a few bosses. Shoryuken used to be much harder, as you had do charge much longer and
  time it right, as well as it's invulnerability was nill.

  >>1858699
  Making my own custom sprites? Like a playable character? Of course, I'd love to Mary Sue my ass
  in to this universe, but most likely I'd make some custom enemies for starters and whatnot

>> [_] Anonymous 01/16/13(Wed)17:20 No.1858795

  Next episode when?



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Created: 16/1 -2013 20:37:57 Last modified: 17/1 -2013 08:31:42 Server time: 17/05 -2024 00:01:54