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File: gameinprogress.swf-(2.09 MB, Game) [_] CV Game Demo OP 1858648 Here's the new update, with fixed?(unfixed jump heights) new subweapon and enemy, faster whip speed and much more viable shoryuken. Controls are customizable, Up+Attack is subweapon, down+jump is slide. >> [_] Anon 1858695 Might point out that the shoryuken is a charge move. Once you've got your levels up a bit, you can pretty much nail the first two rows with a shoryuken and then double-jump to attack the top row. Shoryuken's not particularly useful in the air. Once I got bored spamming horse heads, I started attacking with all weapons. Kinda fun timing it so that you're almost running into the enemy before you give them a face full of slug. I assume there'll be other types of enemies at some point, based on the weapons. >> [_] Anon 1858699 are you going to make your own sprites at some point? >> [_] OP 1858752 >># Yeah, there will be weapons for basically every enemy in the game, minus some invulnerable ones and maybe a few bosses. Shoryuken used to be much harder, as you had do charge much longer and time it right, as well as it's invulnerability was nill. >># Making my own custom sprites? Like a playable character? Of course, I'd love to Mary Sue my ass in to this universe, but most likely I'd make some custom enemies for starters and whatnot >> [_] Anon 1858795 Next episode when? |
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