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This is resource RMLM4OM, a Archived Thread.
Discovered:21/1 -2013 07:14:39

Ended:21/1 -2013 09:43:50

Checked:21/1 -2013 22:38:03

Original location: http://boards.4chan.org/f/res/1863020
Recognized format: Yes, thread post count is 15.
Discovered flash files: 1





File: CVWoodenGolems.swf-(5.9 MB, Game)
[_] CV Wooden Golems Minibosses Shidunzooooo 01/21/13(Mon)00:31 No.1863020

  Updated Wooden Golem Minibosses. Controls are customizable, throwing subweapons is up+attack,
  shoryuken is down,up+attack, sliding is down+jump, dashing is double tap left or right.
  Forum page here http://symbiosisofevil.freeforums.org
  Have fun and bugtest for me!

>> [_] Anonymous 01/21/13(Mon)00:40 No.1863032

  Thanks, bro. Playing now.

>> [_] Anonymous 01/21/13(Mon)00:45 No.1863038

  Okay, found 2 bugs already:
  1. I attacked the golem to the left while it was opening up. It simply ceased to exist.
  2. I killed a golem just as I died, and the bits of goo (X Virus or something?) that came from
  its corpse floated around on the title screen and continued to exist until I'd absorbed them in
  the next game.

  Still haven't beaten the bastards, their ranged attack is nigh-impossible to dodge.

>> [_] shidunzooooo 01/21/13(Mon)00:52 No.1863043

  >>1863038
  Not impossible, just run away and jump over it. The Game Over screen with the X is intentional.
  The ceasing to exist thing is an issue with the spawning of things, I'm working on it. It
  shouldn't do that anymore I don't know why it does.
  Thanks for the bugs!

>> [_] Anonymous 01/21/13(Mon)01:02 No.1863047

  >>1863020
  are there only 2 golems to fight and how do you advance?

>> [_] shidunzooooo 01/21/13(Mon)01:03 No.1863049

  >>1863047
  Only 2 golems, and no advancing yet I just wanted to post a test to see how other people faired
  against the minibosses before I continue on making more enemies/subweapons/moves etc.

>> [_] Anonymous 01/21/13(Mon)01:08 No.1863056

  >>1863049
  Okay. Very nice game, movement and control very nice.
  I did notice once that toward the slope of the right golem random numbers started rising up after
  a while. Probably nothing, just thought i would let you know.
  All in all, Great Job!

>> [_] shidunzooooo 01/21/13(Mon)01:09 No.1863057

  >>1863056
  Haha those are the numbers that spawn when you hit stuff, I need to move them out of the way so
  people can't see them. Thanks for the feedback and I'll continue posting as the game progresses!

>> [_] Anonymous 01/21/13(Mon)01:10 No.1863058

  >>1863056
  Golems also not to hard to defeat after a couple of attempts. Took about 4 tries total to get the
  hang of it.

>> [_] shidunzooooo 01/21/13(Mon)01:13 No.1863059

  >>1863058
  Yeah I surprised myself how it was difficult at first but became easy to adjust to the patterns.
  They are minibosses after all.

>> [_] Anonymous 01/21/13(Mon)01:19 No.1863064

  >>1863059
  In my opinion, however, the subweapon bar should not charge nearly that fast, or use more of it
  at once. I feel them being slightly overpowered.
  Unless you plan on having subweapons being picked up as gameplay goes on and not being unlimited.
  Just one anon's opinion.

>> [_] shidunzooooo 01/21/13(Mon)01:22 No.1863067

  >>1863064
  The MP bar is pretty much infinite right now because I'm just testing and I want to be able to
  throw fucktons of stumps and slugs to test the durability of the engine and the subweapons. I'm
  aware of the ridiculous recharge rate, and once a later build is reached it will be balanced, and
  subweapons will be unlocked as per collection of X "souls" of enemies.

>> [_] Anonymous 01/21/13(Mon)03:24 No.1863160

  wow good job. I was with you in the beginning when you were trying to make this.

>> [_] Anonymous 01/21/13(Mon)03:28 No.1863165

  too many functions

>> [_] Anonymous 01/21/13(Mon)03:36 No.1863172

  >>1863067
  can't wait till you release the full game



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Created: 21/1 -2013 07:14:39 Last modified: 21/1 -2013 22:38:21 Server time: 28/09 -2024 17:31:37