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This is resource RMLM4OM, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1863020 Recognized format: Yes, thread post count is 15. Discovered flash files: 1 File: CVWoodenGolems.swf-(5.9 MB, Game) [_] CV Wooden Golems Minibosses Shidunzooooo 01/21/13(Mon)00:31 No.1863020 Updated Wooden Golem Minibosses. Controls are customizable, throwing subweapons is up+attack, shoryuken is down,up+attack, sliding is down+jump, dashing is double tap left or right. Forum page here http://symbiosisofevil.freeforums.org Have fun and bugtest for me! >> [_] Anonymous 01/21/13(Mon)00:40 No.1863032 Thanks, bro. Playing now. >> [_] Anonymous 01/21/13(Mon)00:45 No.1863038 Okay, found 2 bugs already: 1. I attacked the golem to the left while it was opening up. It simply ceased to exist. 2. I killed a golem just as I died, and the bits of goo (X Virus or something?) that came from its corpse floated around on the title screen and continued to exist until I'd absorbed them in the next game. Still haven't beaten the bastards, their ranged attack is nigh-impossible to dodge. >> [_] shidunzooooo 01/21/13(Mon)00:52 No.1863043 >>1863038 Not impossible, just run away and jump over it. The Game Over screen with the X is intentional. The ceasing to exist thing is an issue with the spawning of things, I'm working on it. It shouldn't do that anymore I don't know why it does. Thanks for the bugs! >> [_] Anonymous 01/21/13(Mon)01:02 No.1863047 >>1863020 are there only 2 golems to fight and how do you advance? >> [_] shidunzooooo 01/21/13(Mon)01:03 No.1863049 >>1863047 Only 2 golems, and no advancing yet I just wanted to post a test to see how other people faired against the minibosses before I continue on making more enemies/subweapons/moves etc. >> [_] Anonymous 01/21/13(Mon)01:08 No.1863056 >>1863049 Okay. Very nice game, movement and control very nice. I did notice once that toward the slope of the right golem random numbers started rising up after a while. Probably nothing, just thought i would let you know. All in all, Great Job! >> [_] shidunzooooo 01/21/13(Mon)01:09 No.1863057 >>1863056 Haha those are the numbers that spawn when you hit stuff, I need to move them out of the way so people can't see them. Thanks for the feedback and I'll continue posting as the game progresses! >> [_] Anonymous 01/21/13(Mon)01:10 No.1863058 >>1863056 Golems also not to hard to defeat after a couple of attempts. Took about 4 tries total to get the hang of it. >> [_] shidunzooooo 01/21/13(Mon)01:13 No.1863059 >>1863058 Yeah I surprised myself how it was difficult at first but became easy to adjust to the patterns. They are minibosses after all. >> [_] Anonymous 01/21/13(Mon)01:19 No.1863064 >>1863059 In my opinion, however, the subweapon bar should not charge nearly that fast, or use more of it at once. I feel them being slightly overpowered. Unless you plan on having subweapons being picked up as gameplay goes on and not being unlimited. Just one anon's opinion. >> [_] shidunzooooo 01/21/13(Mon)01:22 No.1863067 >>1863064 The MP bar is pretty much infinite right now because I'm just testing and I want to be able to throw fucktons of stumps and slugs to test the durability of the engine and the subweapons. I'm aware of the ridiculous recharge rate, and once a later build is reached it will be balanced, and subweapons will be unlocked as per collection of X "souls" of enemies. >> [_] Anonymous 01/21/13(Mon)03:24 No.1863160 wow good job. I was with you in the beginning when you were trying to make this. >> [_] Anonymous 01/21/13(Mon)03:28 No.1863165 too many functions >> [_] Anonymous 01/21/13(Mon)03:36 No.1863172 >>1863067 can't wait till you release the full game |
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