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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/51395599?noj=FRM51395599-29DN" width="1" height="1"></div>

This is resource B627G2Q, an Archived Thread.
Discovered:20/4 -2013 10:44:52

Ended:18/7 -2013 17:14:31

Checked:18/7 -2013 17:41:41

Original location: http://swfchan.org/2138/
Recognized format: Yes, thread post count is 22.
Discovered flash files: 1





/ > /fap/ > Thread 2138

Age: 82.28d   Health: 0%   Posters: 10   Posts: 22   Replies: 20   Files: 1+3

>> Anonymous 20apr2013(sa)10:19 No.6299 OP P1

Sex in MLPonyville version 0.1

The first test release for my game. It's a work in progress.

[IMG] Sex in MLPonyville 0-1.swf (8.06 MiB)
640x480, Compressed. 2 frames, 24 fps (00:00).
Ver10, AS3. Network access: Yes. Text: Yes.
Bitmaps: Yes. Audio: Yes. Video: No. <METADATA>

>> Anonymous 20apr2013(sa)11:56 No.6300 A P2R1

I like the idea but GOOD GOD it looks awful, you really need to up the graphical quality, other
than that though everything's pretty solid

>> Anonymous 20apr2013(sa)12:33 No.6301 OP P3R2

Thank you for your feedback. Are you referring to the environment and buildings or the models
themselves?

>> Anonymous 20apr2013(sa)17:46 No.6303 B P4R3

The graphics are not that bad, just need to get rid of the grain effect, probably something from
when you rendered it right? other then that its a great start, +simple solid story.

>> Anonymous 20apr2013(sa)22:12 No.6305 OP P5R4

Yeah I later found out I had to set the amount of ray samples used in ray tracing to a higher
value. The next version will have the animations re-rendered with better quality.

>> Anonymous 22apr2013(mo)13:52 No.6323 C P6R5

i predict this project will be dropped

if it isn't i predict the final flash file will be over 9000 megs in size

>> Anonymous 26apr2013(fr)20:08 No.6363 OP P7R6

Yes I plan to add at least a hundred animations so the final flash will be over 9000 megs.
Unfortunately this site only allows up to 60 megs. I will upload it elsewhere when I reach that
point.

>> Anonymous 27apr2013(sa)01:12 No.6364 C P8R7

>>6363
30 megs if your flash has video so maybe avoid that

But dude, a flash over 30-60 megs isn't very common on the web. You best get some skills in
streaming your game, if people will have to wait until 100% is loaded online its gonna be a long
wait.

Fun fact: 95% of all flashes that has a loading screen could have skipped it completely if only the
author knew how to awesome the streaming capabilites of flash are. If the beginning of the
animation/game/whatever is loaded why the hell force people to wait needlessly until everything is
loaded?

>> Anonymous 29apr2013(mo)05:09 No.6384 D P9R8

I think you need to work on camera angles. We shouldn't be so far away from the action even with
those closeups. Change the color of the player, if you can. Brown is ugly and he blended in with
the background there. The focus of a scene is supposed to stand out from the background so give him
a little more color (or at least not brown).
All the moving around will get confusing and annoying, so cut a little of that out or simplify it
if you can.
On the actual content, good stuff. Animations are good and you certainly have me interested.

>> Anonymous 5may2013(su)22:12 No.6443 E P10R9

This is OP

thank you for your feedback. I will look into the streaming capabilities. Maybe you have a link to
get me started? I still have to rely on stencyl to create the flash file so I'm not sure how much
configuration I can do there.

also 6384 thank you for your feedback. I will try to get a different angle and player color. I will
also try to fix the moving around. However as the space gets bigger the player will be able to move
greater distances so it may be complicated in the end. I'll try my best though.

>> Anonymous 6may2013(mo)01:40 No.6447 C P11R10

>>6443
Don't have a link, I just know from experience.

You can probably get away with just not using a load screen. Then flash takes care of stuff
automatically. If you want to you can have small ActionScript checks on buttons, for example if a
button takes you to frame 30 it checks "is frame 30 downloaded". If true, show frame 3, otherwise
show a small message that says "the game is still downloading to your computer, please wait a while
and then press the button again".

>> Anonymous 24may2013(fr)01:56 No.6810 F P12R11

You could probably post it on E621.net when it gets too big. I think they would gladly take it.

And another question, when will next version be out?

>> Anonymous 6jun2013(th)22:15 No.6965 E P13R12

This is OP

Still working on the next version. It involves Pinky Pie and sugarcube corner, but constructing
sugarcube corner is a bitch. So many details and nothing fits like it should Pinkie pies room is
out of proportion.

Hopefully it will be done in a couple of weeks

>> Anonymous 7jun2013(fr)00:32 No.6968 C P14R13

>>6965
Take your time and don't rush it

>> . 11jun2013(tu)10:34 No.7027 G P15R14

ponyfag lol

>> Nanonymous 12jun2013(we)06:57 No.7048 H P16R15

needs better renders, the models need toon edge and some better textures, also the movies should
have better resolution, also maybe the cum shot should be done separately, the fluid just doesn't
look right in the way it moves.

>> Anonymous 14jun2013(fr)05:09 No.7078 I P17R16

Sophie needs a ponier name. Like 'Hobknob' or, uh... That's not very pretty, better name her after
booze! Worked out for Applejack.

>> Anonymous 15jun2013(sa)14:58 No.7103 OP P18R17

>>7048
Thanks for your help. I will render the animations at a higher resolution and I'll try to get that
toon edge. Also I've only started getting into fluid simulation, maybe I'll adjust it when I have
the skills to do so.

>>7078
I'm open to suggestions. I haven't seen the show and I'm not familiar with the pony names other
then the one's I need. Sophie just came into my mind when I needed a new name.

>> Anonymous 15jun2013(sa)20:06 No.7122 C P19R18

>>7103
Watch out with higher resolution in the movies (are there any movie clips?) because that increases
the flash file size A LOT.

Also, you're making a big pony porn game even though you haven't seen the show? 0_o

>> Anonymous 16jun2013(su)08:01 No.7131 I P20R19

>>7103
Well, I'd suggest Blueberry, Berryblue, or Bluebell. The booze name that could of fit, Blue Blazer,
is more of a stallion's name.

>> Anonymous 18jun2013(tu)20:22 No.7173 E P21R20

This is OP

>>7122
Yes increasing the resolution will also increase the file size. I will experiment with different
settings and see what works best.

I don't watch the show because I would feel too closely connected to the characters to make this
game.

>>7131
Thanks for the suggestions. The name of Sophie will be changed to Bluebell

>> Anonymous 3jul2013(we)20:19 No.7352 E P22

This is OP

New version here:
http://swfchan.org/2367/#7351



http://swfchan.net/15/B627G2Q.shtml
Created: 20/4 -2013 10:44:52 Last modified: 18/7 -2013 17:41:45 Server time: 29/04 -2024 11:26:00