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This is resource B627G2Q, an Archived Thread.
Original location: http://swfchan.org/2138/ Recognized format: Yes, thread post count is 22. Discovered flash files: 1 / > /fap/ > Thread 2138 Age: 82.28d Health: 0% Posters: 10 Posts: 22 Replies: 20 Files: 1+3 >> Anonymous 20apr2013(sa)10:19 No.6299 OP P1 Sex in MLPonyville version 0.1 The first test release for my game. It's a work in progress. [IMG] Sex in MLPonyville 0-1.swf (8.06 MiB) 640x480, Compressed. 2 frames, 24 fps (00:00). Ver10, AS3. Network access: Yes. Text: Yes. Bitmaps: Yes. Audio: Yes. Video: No. <METADATA> >> Anonymous 20apr2013(sa)11:56 No.6300 A P2R1 I like the idea but GOOD GOD it looks awful, you really need to up the graphical quality, other than that though everything's pretty solid >> Anonymous 20apr2013(sa)12:33 No.6301 OP P3R2 Thank you for your feedback. Are you referring to the environment and buildings or the models themselves? >> Anonymous 20apr2013(sa)17:46 No.6303 B P4R3 The graphics are not that bad, just need to get rid of the grain effect, probably something from when you rendered it right? other then that its a great start, +simple solid story. >> Anonymous 20apr2013(sa)22:12 No.6305 OP P5R4 Yeah I later found out I had to set the amount of ray samples used in ray tracing to a higher value. The next version will have the animations re-rendered with better quality. >> Anonymous 22apr2013(mo)13:52 No.6323 C P6R5 i predict this project will be dropped if it isn't i predict the final flash file will be over 9000 megs in size >> Anonymous 26apr2013(fr)20:08 No.6363 OP P7R6 Yes I plan to add at least a hundred animations so the final flash will be over 9000 megs. Unfortunately this site only allows up to 60 megs. I will upload it elsewhere when I reach that point. >> Anonymous 27apr2013(sa)01:12 No.6364 C P8R7 >>6363 30 megs if your flash has video so maybe avoid that But dude, a flash over 30-60 megs isn't very common on the web. You best get some skills in streaming your game, if people will have to wait until 100% is loaded online its gonna be a long wait. Fun fact: 95% of all flashes that has a loading screen could have skipped it completely if only the author knew how to awesome the streaming capabilites of flash are. If the beginning of the animation/game/whatever is loaded why the hell force people to wait needlessly until everything is loaded? >> Anonymous 29apr2013(mo)05:09 No.6384 D P9R8 I think you need to work on camera angles. We shouldn't be so far away from the action even with those closeups. Change the color of the player, if you can. Brown is ugly and he blended in with the background there. The focus of a scene is supposed to stand out from the background so give him a little more color (or at least not brown). All the moving around will get confusing and annoying, so cut a little of that out or simplify it if you can. On the actual content, good stuff. Animations are good and you certainly have me interested. >> Anonymous 5may2013(su)22:12 No.6443 E P10R9 This is OP thank you for your feedback. I will look into the streaming capabilities. Maybe you have a link to get me started? I still have to rely on stencyl to create the flash file so I'm not sure how much configuration I can do there. also 6384 thank you for your feedback. I will try to get a different angle and player color. I will also try to fix the moving around. However as the space gets bigger the player will be able to move greater distances so it may be complicated in the end. I'll try my best though. >> Anonymous 6may2013(mo)01:40 No.6447 C P11R10 >>6443 Don't have a link, I just know from experience. You can probably get away with just not using a load screen. Then flash takes care of stuff automatically. If you want to you can have small ActionScript checks on buttons, for example if a button takes you to frame 30 it checks "is frame 30 downloaded". If true, show frame 3, otherwise show a small message that says "the game is still downloading to your computer, please wait a while and then press the button again". >> Anonymous 24may2013(fr)01:56 No.6810 F P12R11 You could probably post it on E621.net when it gets too big. I think they would gladly take it. And another question, when will next version be out? >> Anonymous 6jun2013(th)22:15 No.6965 E P13R12 This is OP Still working on the next version. It involves Pinky Pie and sugarcube corner, but constructing sugarcube corner is a bitch. So many details and nothing fits like it should Pinkie pies room is out of proportion. Hopefully it will be done in a couple of weeks >> Anonymous 7jun2013(fr)00:32 No.6968 C P14R13 >>6965 Take your time and don't rush it >> . 11jun2013(tu)10:34 No.7027 G P15R14 ponyfag lol >> Nanonymous 12jun2013(we)06:57 No.7048 H P16R15 needs better renders, the models need toon edge and some better textures, also the movies should have better resolution, also maybe the cum shot should be done separately, the fluid just doesn't look right in the way it moves. >> Anonymous 14jun2013(fr)05:09 No.7078 I P17R16 Sophie needs a ponier name. Like 'Hobknob' or, uh... That's not very pretty, better name her after booze! Worked out for Applejack. >> Anonymous 15jun2013(sa)14:58 No.7103 OP P18R17 >>7048 Thanks for your help. I will render the animations at a higher resolution and I'll try to get that toon edge. Also I've only started getting into fluid simulation, maybe I'll adjust it when I have the skills to do so. >>7078 I'm open to suggestions. I haven't seen the show and I'm not familiar with the pony names other then the one's I need. Sophie just came into my mind when I needed a new name. >> Anonymous 15jun2013(sa)20:06 No.7122 C P19R18 >>7103 Watch out with higher resolution in the movies (are there any movie clips?) because that increases the flash file size A LOT. Also, you're making a big pony porn game even though you haven't seen the show? 0_o >> Anonymous 16jun2013(su)08:01 No.7131 I P20R19 >>7103 Well, I'd suggest Blueberry, Berryblue, or Bluebell. The booze name that could of fit, Blue Blazer, is more of a stallion's name. >> Anonymous 18jun2013(tu)20:22 No.7173 E P21R20 This is OP >>7122 Yes increasing the resolution will also increase the file size. I will experiment with different settings and see what works best. I don't watch the show because I would feel too closely connected to the characters to make this game. >>7131 Thanks for the suggestions. The name of Sophie will be changed to Bluebell >> Anonymous 3jul2013(we)20:19 No.7352 E P22 This is OP New version here: http://swfchan.org/2367/#7351 |
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