STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228139
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5122

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/17253111?noj=FRM17253111-18DN" width="1" height="1"></div>

This is resource HWTNJ55, an Archived Thread.
Discovered:6/8 -2013 00:24:12

Ended:6/8 -2013 02:27:09

Checked:6/8 -2013 03:14:13

Original location: http://boards.4chan.org/f/res/2064815
Recognized format: Yes, thread post count is 19.
Discovered flash files: 1


5 Trials.swf
FIRST SIGHT [W] [I] | WIKI



File: 5 Trials.swf-(1.21 MB, 640x480, Game)
[_] Beat it bitch! Anonymous 08/05/13(Mon)17:05 No.2064815

Marked for deletion (old).
>> [_] Dragon Jim 08/05/13(Mon)17:22 No.2064831

  fuck that vampire bullshit

>> [_] Anonymous 08/05/13(Mon)17:23 No.2064833

  What did you want Twilight?

>> [_] Anonymous 08/05/13(Mon)17:36 No.2064859

  couldnt get past 3rd trial ghosts too OP for the double arrow spike jumps

>> [_] Anonymous 08/05/13(Mon)17:37 No.2064862

  You can kill the ghosts as long as you can see them.

>> [_] Anonymous 08/05/13(Mon)17:42 No.2064872

  Vampire is unpossible

>> [_] Anonymous 08/05/13(Mon)17:43 No.2064875

  Why do people keep posting these? The controls are shit. I'd be super easy if they weren't.

>> [_] Anonymous 08/05/13(Mon)17:46 No.2064880

  >>2064875
  Controls aren't that bad. I accidentally caused the game to run at a much faster speed, though,
  and it's making it a lot more difficult.

>> [_] Anonymous 08/05/13(Mon)17:52 No.2064886

  >>2064880
  >totally dedicated jumps
  >not bad

>> [_] Anonymous 08/05/13(Mon)17:58 No.2064891

  WHY ARE THE CONTROLS SO FUCKING HORRIBLE

  LEARN TO CODE YOU RETARD

>> [_] Anonymous 08/05/13(Mon)17:58 No.2064894

  >>2064880
  >Controls aren't that bad.
  its like you've never played a platformer before

>> [_] Anonymous 08/05/13(Mon)18:12 No.2064915

  >>2064815
  I like it.

>> [_] Anonymous 08/05/13(Mon)18:17 No.2064921

  >>2064872
  run from them till you get a good lead then turn and knife em up before they get to vamping on you

>> [_] Anonymous 08/05/13(Mon)18:29 No.2064939

  If dedicated jumps worked in old castlevania games and GnG it can work in other games too.

>> [_] Anonymous 08/05/13(Mon)18:37 No.2064952

  >>2064891
  >>2064875
  >>2064894

  It's called a challenge. Maybe you don't like the challenge it presents you, but you're still
  only actually saying you suck at the game.

>> [_] Anonymous 08/05/13(Mon)18:41 No.2064957

  >>2064939
  Those games had decent collision detection and level design that complemented the control choice.

  Pixel perfect jumps are dandy and all for bonuses, secrets and shortcuts.
  Even with the crippled mechanics, its level design goes against what would be considered the
  'norm' for this type of control scheme.

  Innovation may be innovation, but there's a reason we don't use square wheels.

>> [_] Anonymous 08/05/13(Mon)18:58 No.2064972

  >>2064957
  If the mechanics were crippled, the game would be unbeatable.

>> [_] Anonymous 08/05/13(Mon)19:09 No.2064984

  >>2064972
  While that can be true, it doesn't constitute a necessity.
  False analogies, my friend.

  Let's say you mess with the mechanics of a good game, Super Mario Bros. Take away your ability to
  move left. Make it so every time you hit a ledge on the side, you plummet down instantly. Make it
  impossible to jump while standing still.
  It would still be possible to beat such a game, but it would hardly be as enjoyable.

  You can pose some interesting challenges to a robust, predictable and consistent control scheme,
  as is done in those lovely Kaizo hacks for various games of the Super Mario series.

  Here, you have ill-placed frames of animation that don't relay the information of your collision
  box.
  As for movement, your walk changes your position by a fixed, rather coarse amount. This amount
  can be changed finely depending on how you land after colliding with any object, or by walking
  into the wall the right way. None of this is conveyed to you in any reasonable way.

>> [_] Anonymous 08/05/13(Mon)19:09 No.2064985

  >>2064972
  This is a badly designed game, you have a badly constructed argument and you should feel bad.



http://swfchan.net/16/HWTNJ55.shtml
Created: 6/8 -2013 00:24:12 Last modified: 6/8 -2013 03:14:14 Server time: 18/05 -2024 23:29:09