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This is the wiki page for Flash #136618
Visit the flash's index page for basic data and a list of seen names.


5 Trials.swf
1,22 MiB, 00:00 | [W] [I]

Threads (3):

[BV8Z15E]http://boards.4chan.org/f/res/2197062
ARCHIVEDDiscovered: 27/11 -2013 09:51:37 Ended: 27/11 -2013 10:45:12Flashes: 1 Posts: 8
File: 5 Trials.swf-(1.21 MB, 640x480, Game)
[_] Anon 2197062
>> [_] Anon 2197065 shit game kill yourself
>> [_] Anon 2197066 >># thank you
>> [_] Anon 2197068 >># >3 like facebook page youll never go anywhere in life just commit suicide
>> [_] Anon 2197071 >># no
>> [_] Anon 2197086 This was better then the past games, it actually has some sort of gameplay now rather then just pure platforming.
>> [_] Anon 2197089 >># controls are hokey. Can't move when you jump straight up.
>> [_] Anon 2197096 this is awful


[CLLWHW5]http://boards.4chan.org/f/res/2189342
ARCHIVEDDiscovered: 21/11 -2013 22:02:09 Ended: 21/11 -2013 22:02:09Flashes: 1 Posts: 2
File: 5 Trials.swf-(1.21 MB, 640x480, Game)
[_] Worst futurama game ever.... Anon 2189342
>> [_] Anon 2189400 I love games where the biggest challenge is using the controls. Space and the arrow keys don't work consistently on my laptop. I also love that I flash but I don't actually become invincible after I get hit. It didn't suck too much. It was okay. I didn't care enough to beat the third trial. >fuking casul Yeah.


[HWTNJ55]F ! http://boards.4chan.org/f/res/2064815
ARCHIVEDDiscovered: 6/8 -2013 00:24:12 Ended: 6/8 -2013 02:27:09Flashes: 1 Posts: 19
File: 5 Trials.swf-(1.21 MB, 640x480, Game)
[_] Beat it bitch! Anon 2064815 Marked for deletion (old).
>> [_] Dragon Jim 2064831 fuck that vampire bullshit
>> [_] Anon 2064833 What did you want Twilight?
>> [_] Anon 2064859 couldnt get past 3rd trial ghosts too OP for the double arrow spike jumps
>> [_] Anon 2064862 You can kill the ghosts as long as you can see them.
>> [_] Anon 2064872 Vampire is unpossible
>> [_] Anon 2064875 Why do people keep posting these? The controls are shit. I'd be super easy if they weren't.
>> [_] Anon 2064880 >># Controls aren't that bad. I accidentally caused the game to run at a much faster speed, though, and it's making it a lot more difficult.
>> [_] Anon 2064886 >># >totally dedicated jumps >not bad
>> [_] Anon 2064891 WHY ARE THE CONTROLS SO FUCKING HORRIBLE LEARN TO CODE YOU RETARD
>> [_] Anon 2064894 >># >Controls aren't that bad. its like you've never played a platformer before
>> [_] Anon 2064915 >># I like it.
>> [_] Anon 2064921 >># run from them till you get a good lead then turn and knife em up before they get to vamping on you
>> [_] Anon 2064939 If dedicated jumps worked in old castlevania games and GnG it can work in other games too.
>> [_] Anon 2064952 >># >># >># It's called a challenge. Maybe you don't like the challenge it presents you, but you're still only actually saying you suck at the game.
>> [_] Anon 2064957 >># Those games had decent collision detection and level design that complemented the control choice. Pixel perfect jumps are dandy and all for bonuses, secrets and shortcuts. Even with the crippled mechanics, its level design goes against what would be considered the 'norm' for this type of control scheme. Innovation may be innovation, but there's a reason we don't use square wheels.
>> [_] Anon 2064972 >># If the mechanics were crippled, the game would be unbeatable.
>> [_] Anon 2064984 >># While that can be true, it doesn't constitute a necessity. False analogies, my friend. Let's say you mess with the mechanics of a good game, Super Mario Bros. Take away your ability to move left. Make it so every time you hit a ledge on the side, you plummet down instantly. Make it impossible to jump while standing still. It would still be possible to beat such a game, but it would hardly be as enjoyable. You can pose some interesting challenges to a robust, predictable and consistent control scheme, as is done in those lovely Kaizo hacks for various games of the Super Mario series. Here, you have ill-placed frames of animation that don't relay the information of your collision box. As for movement, your walk changes your position by a fixed, rather coarse amount. This amount can be changed finely depending on how you land after colliding with any object, or by walking into the wall the right way. None of this is conveyed to you in any reasonable way.
>> [_] Anon 2064985 >># This is a badly designed game, you have a badly constructed argument and you should feel bad.



http://swfchan.net/28/136618.shtml
Created: 6/8 -2013 00:31:02 Last modified: 9/2 -2019 03:18:06 Server time: 14/11 -2024 06:40:08