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This is resource QYGQYTK, an Archived Thread.
Discovered:20/6 -2013 02:02:30

Ended:20/6 -2013 05:30:09

Checked:20/6 -2013 07:15:45

Original location: http://boards.4chan.org/f/res/2009133
Recognized format: Yes, thread post count is 18.
Discovered flash files: 1





File: Gotta Go Fast In His World.swf-(9.73 MB, 400x226, Other)
[_] Anonymous 06/19/13(Wed)18:58 No.2009133

Marked for deletion (old).
>> [_] Anonymous 06/19/13(Wed)19:03 No.2009138

  What the ever loving hell. I know unleashed was abysmal but I don't remember it to be this awful.

>> [_] Anonymous 06/19/13(Wed)19:08 No.2009142

  Is this real time?

>> [_] Anonymous 06/19/13(Wed)19:13 No.2009147

  >>2009138
  The fuck are you saying, unleashed is totally awesome. It's just kapiki fucking the game.

  Those glitches are actually hard as fuck to perform.

>> [_] Anonymous 06/19/13(Wed)19:15 No.2009150

  Not even his fastest time.

>> [_] Anonymous 06/19/13(Wed)19:16 No.2009151

  Shit me. I guess this shows why 3d sonic games dont work well - you cant expect a normal person
  to have this sort of reaction time. Though apparently if you could youd have the most interesting
  game for a while.

  Interesting watch though. Captures his speed well.

>> [_] Anonymous 06/19/13(Wed)19:19 No.2009155

  >>2009151
  http://www.youtube.com/watch?v=T-jfxTWqDQg

  Check out this speedrun, this time performed by humans.

>> [_] Anonymous 06/19/13(Wed)19:22 No.2009162

  >>2009151
  this is a glitch run; playing this game like an actual human being is nowhere near this fast. 2D
  sonics couldn't be this fast either, it'd just be a mess of colors until you fell down a pit or
  hit a wall.

  that said, there is a game actually designed to be this fast. you can decide if it's playable
  http://www.youtube.com/watch?v=BXj5tuAtfGs

>> [_] Anonymous 06/19/13(Wed)19:46 No.2009182

  TOO MUCH SPEED

>> [_] Anonymous 06/19/13(Wed)19:58 No.2009199

  That's how real sonic games should play.

  I feel the player should have difficulty controlling sonic, but can eventually master the
  mechanics of going fast.
  I know sonic's a joke, and his fanbase is god awful.

  But fuck man if we could get a sonic game that actually was intense like this, I'd be satisfied.

>> [_] Anonymous 06/19/13(Wed)20:05 No.2009206

  Sonic is my childhood hero. This is how always I've seen all sonic games, fucking speed.
  Feels bad that sonic games have no influence in now-day's players. Feels bad that people don't
  see it as a good game, I mean it's ok if people don't enjoy it as much as I do, but no one? no
  one can really change the luck of our blue hero?

>> [_] Anonymous 06/19/13(Wed)20:08 No.2009209

  >>2009142
  you know it

>> [_] Anonymous 06/19/13(Wed)20:23 No.2009221

  All of this time, I thought Unleashed was a bad game, little did I know our medichlorian count
  isn't high enough.

  NOW THIS IS PODRACING

>> [_] Anonymous 06/19/13(Wed)20:26 No.2009225

  >>2009199
  Yes, I feel similar, but there are two major flaws with a true "fastest thing alive" game
  The first being that it sounds a lot better than it would be to play, and the majority of players
  have poor or worse coordination, reaction time, etc., meaning most wouldn't be able to play the
  game with the minimal skill needed for it to play as intended and to be recognized as "good".
  Leading into two, too much potential = too great requirements = too hard for most = "bad game" =
  no sales = Sega's wasted time and Sega's wasted money = will never be attempted, they see it as
  better to play it safe and assure their sales.

>> [_] Anonymous 06/19/13(Wed)20:27 No.2009227

  >>2009199
  Just look at Nintendo's last like 10 Mario platformers. Now think back to the originals, Super
  Mario Bros., 3, RPG, etc., did those seem as copypasta to you?

  The fact of the matter is that these major gaming companies initially tried to conform to the
  player's wants, and made their games easier. This led into the spiral of laziness and conformity
  that is hard to recover from. As a result, these companies are afraid to climb back up, as they
  are surrounded by other companies making easier, more appealing games, and they are scared that
  if they try to increase the difficulty, sales will decline. Because of companies trying to
  produce less-than-casual games: A. it has led to repetitive games that lack originality, to
  assure sales, and B. it surrounds developing gamers with games that give no challenge, making
  them lazy, and preventing them from playing/liking the increasing challenge of games needed to
  restore creativity.

>> [_] Anonymous 06/19/13(Wed)20:27 No.2009231

  >>2009199
  tl;dr people are bad, won't sell, Sega would see it as wasted everything

>> [_] Anonymous 06/19/13(Wed)22:12 No.2009311

  >Doesn't even get S rank
  Holy shit, 2fast4me

>> [_] Anonymous 06/19/13(Wed)22:20 No.2009325

  >>2009199

  >But fuck man if we could get a sonic game that actually was intense like this, I'd be satisfied.

  I too share this dream. A Sonic game that plays like Burnout would be balls to the wall awesome.



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Created: 20/6 -2013 02:02:30 Last modified: 20/6 -2013 07:15:48 Server time: 22/12 -2024 14:52:14