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This is resource J1THSCW, an Archived Thread.
Discovered:15/8 -2013 11:20:34

Ended:15/8 -2013 14:24:40

Checked:15/8 -2013 16:52:00

Original location: http://boards.4chan.org/f/res/2077688
Recognized format: Yes, thread post count is 23.
Discovered flash files: 1





File: PolarWarfare.swf-(11 KB, 1290x690, Game)
[_] Pre-alpha. Rate my physics pls. Anonymous 08/15/13(Thu)04:18 No.2077688

  So i'm making this game, and these are the physics i have so far. I'm just looking for some
  feedback on how they feel, as i find it to be very time consuming to change them after you added
  a lot of other mechanics on top of the physics (because you usually have to rebalance everything
  if you slightly change the gravity or friction or whatever).

  Arrows to move.

  Thank you for any feedback.

>> [_] Anonymous 08/15/13(Thu)04:23 No.2077693

  >>2077688
  Movement left and right feels like constant accelerations; if this is eventually going to
  represent walking/running movement, there should only be acceleration when you first begin to
  move, then it will stop once you've reached a certain velocity

>> [_] Anonymous 08/15/13(Thu)04:28 No.2077695

  >2D platformer in flash
  You best be using Box2D.

>> [_] Anonymous 08/15/13(Thu)04:33 No.2077698

  >>2077693
  movement left and right are acceleration up to a point (20 pixels per frame (30 fps(600
  px/sec))), at which point the jet engine only keeps you moving at the same speed until you let go
  of the button.
  If you move downhill, you will get some additional acceleration, up to 30 px/frame or 900 px/sec.

  Should i make these interactions more noticeable?

  >>2077695
  i'm not using any libraries other than the ones included in your base flash install,

>> [_] Anonymous 08/15/13(Thu)04:39 No.2077702

  >>2077698
  Why not? Seriously. You can get the source code for a professionally made 2D physics engine with
  no strings attached.

>> [_] Anonymous 08/15/13(Thu)04:42 No.2077703

  >>2077702
  I'm taking a bachelors in game programming, starting this semester. I plan on doing a before and
  after comparison to see what i learned over 3 years.

  This game will be my "before". Wouldn't want to cheat and use other peoples' work for everything.

>> [_] Sage01 08/15/13(Thu)05:04 No.2077724

  >>2077688
  >no momentum when going down hills

  No bueno

>> [_] Anonymous 08/15/13(Thu)05:14 No.2077739

  >>2077724
  Oh snap, that's a bug.
  Thanks, anon!

>> [_] SirGracefulCunt 08/15/13(Thu)05:36 No.2077760

  I see nothing wrong with a continuous acceleration, but my peeve is that jumping slows down the
  acceleration and doesn't continue it.
  Are you working on a sonic like runner? I assumed so, because he's flatuating fire as
  acceleration.

>> [_] Anonymous 08/15/13(Thu)05:40 No.2077765

  i want a jump that lasts as long as you hold it

>> [_] Anonymous 08/15/13(Thu)05:54 No.2077768

  >>2077760
  Movement is supposed to simulate jet-powered skiing.
  What do you mean when you say that jumping slows down the acceleration? When i run the game this
  does not occur, which makes me think it might be a bug. Did you jump with the up key, or did you
  ski over a slope? What were the circumstances around your jump?

  >>2077765
  Flying would be overpowered with the other mechanics i'm planning to add in.

>> [_] Anonymous 08/15/13(Thu)05:57 No.2077769

  >>2077768
  Pressing up will fok it up. Also release a fully flat version pls

>> [_] Anonymous 08/15/13(Thu)05:57 No.2077771

  >>2077769
  pressing up will not fok it up i mean, it will slow ya down substantially.

>> [_] Anonymous 08/15/13(Thu)05:58 No.2077772

  >>2077771
  also going right is faster than going left

>> [_] Anonymous 08/15/13(Thu)06:01 No.2077777

  btw have you checkedem

>> [_] Anonymous 08/15/13(Thu)06:08 No.2077779

  >>2077769
  flat version here:
  >>2077778

  >>2077777
  nice

>> [_] Anonymous 08/15/13(Thu)06:19 No.2077781

  theres no momentum

>> [_] Anonymous 08/15/13(Thu)06:25 No.2077786

  Momentum should continue midair, I think. If you let go of the left/right arrow keys during a
  jump, you decelerate midair

>> [_] Anonymous 08/15/13(Thu)06:29 No.2077790

  >>2077786
  Very well, i will fix it for the next version.
  Thanks for your input!

>> [_] Anonymous 08/15/13(Thu)06:33 No.2077793

  Feels like the platforms have a gravitational field around them.

  also, on occasion, you sometimes bump an invisible wall when you try to use the bottom ramp.

>> [_] SirGracefulCunt 08/15/13(Thu)07:02 No.2077810

  >>2077768
  On the top layer of blocks, I was attempting to see how fast I could accelerate, and I noticed,
  that jumping negates the acceleration, which almost feels like its slowing, but I guess its just
  not getting faster. Also could be I'm tired as hell lol.

>> [_] SirGracefulCunt 08/15/13(Thu)07:03 No.2077811

  >>2077786
  This user seems to simplify my point.

>> [_] Anonymous 08/15/13(Thu)07:10 No.2077817

  >>2077810
  >>2077811
  Right, i understand what you mean now.
  The speed cap was intentional, and the deceleration in midair was intended to give the player
  more air control. I agree that it's silly though, so i will change it to an extremely slight /
  barely noticeable deceleration, with the ability for the player to accelerate in the other
  direction if they want to stop sooner.

  >>2077793
  Could you elaborate on the gravitational field? Is this all platforms, only the square ones, only
  the slopes, only the upside down(roof) slopes?
  Are you able to recognise any specific movement patterns that seem to make it happen, or is it
  all the time?



http://swfchan.net/17/J1THSCW.shtml
Created: 15/8 -2013 11:20:34 Last modified: 15/8 -2013 16:52:02 Server time: 17/05 -2024 08:03:45