STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229676 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is resource J1THSCW, an Archived Thread.
Original location: http://boards.4chan.org/f/res/2077688 Recognized format: Yes, thread post count is 23. Discovered flash files: 1 File: PolarWarfare.swf-(11 KB, 1290x690, Game) [_] Pre-alpha. Rate my physics pls. Anonymous 08/15/13(Thu)04:18 No.2077688 So i'm making this game, and these are the physics i have so far. I'm just looking for some feedback on how they feel, as i find it to be very time consuming to change them after you added a lot of other mechanics on top of the physics (because you usually have to rebalance everything if you slightly change the gravity or friction or whatever). Arrows to move. Thank you for any feedback. >> [_] Anonymous 08/15/13(Thu)04:23 No.2077693 >>2077688 Movement left and right feels like constant accelerations; if this is eventually going to represent walking/running movement, there should only be acceleration when you first begin to move, then it will stop once you've reached a certain velocity >> [_] Anonymous 08/15/13(Thu)04:28 No.2077695 >2D platformer in flash You best be using Box2D. >> [_] Anonymous 08/15/13(Thu)04:33 No.2077698 >>2077693 movement left and right are acceleration up to a point (20 pixels per frame (30 fps(600 px/sec))), at which point the jet engine only keeps you moving at the same speed until you let go of the button. If you move downhill, you will get some additional acceleration, up to 30 px/frame or 900 px/sec. Should i make these interactions more noticeable? >>2077695 i'm not using any libraries other than the ones included in your base flash install, >> [_] Anonymous 08/15/13(Thu)04:39 No.2077702 >>2077698 Why not? Seriously. You can get the source code for a professionally made 2D physics engine with no strings attached. >> [_] Anonymous 08/15/13(Thu)04:42 No.2077703 >>2077702 I'm taking a bachelors in game programming, starting this semester. I plan on doing a before and after comparison to see what i learned over 3 years. This game will be my "before". Wouldn't want to cheat and use other peoples' work for everything. >> [_] Sage01 08/15/13(Thu)05:04 No.2077724 >>2077688 >no momentum when going down hills No bueno >> [_] Anonymous 08/15/13(Thu)05:14 No.2077739 >>2077724 Oh snap, that's a bug. Thanks, anon! >> [_] SirGracefulCunt 08/15/13(Thu)05:36 No.2077760 I see nothing wrong with a continuous acceleration, but my peeve is that jumping slows down the acceleration and doesn't continue it. Are you working on a sonic like runner? I assumed so, because he's flatuating fire as acceleration. >> [_] Anonymous 08/15/13(Thu)05:40 No.2077765 i want a jump that lasts as long as you hold it >> [_] Anonymous 08/15/13(Thu)05:54 No.2077768 >>2077760 Movement is supposed to simulate jet-powered skiing. What do you mean when you say that jumping slows down the acceleration? When i run the game this does not occur, which makes me think it might be a bug. Did you jump with the up key, or did you ski over a slope? What were the circumstances around your jump? >>2077765 Flying would be overpowered with the other mechanics i'm planning to add in. >> [_] Anonymous 08/15/13(Thu)05:57 No.2077769 >>2077768 Pressing up will fok it up. Also release a fully flat version pls >> [_] Anonymous 08/15/13(Thu)05:57 No.2077771 >>2077769 pressing up will not fok it up i mean, it will slow ya down substantially. >> [_] Anonymous 08/15/13(Thu)05:58 No.2077772 >>2077771 also going right is faster than going left >> [_] Anonymous 08/15/13(Thu)06:01 No.2077777 btw have you checkedem >> [_] Anonymous 08/15/13(Thu)06:08 No.2077779 >>2077769 flat version here: >>2077778 >>2077777 nice >> [_] Anonymous 08/15/13(Thu)06:19 No.2077781 theres no momentum >> [_] Anonymous 08/15/13(Thu)06:25 No.2077786 Momentum should continue midair, I think. If you let go of the left/right arrow keys during a jump, you decelerate midair >> [_] Anonymous 08/15/13(Thu)06:29 No.2077790 >>2077786 Very well, i will fix it for the next version. Thanks for your input! >> [_] Anonymous 08/15/13(Thu)06:33 No.2077793 Feels like the platforms have a gravitational field around them. also, on occasion, you sometimes bump an invisible wall when you try to use the bottom ramp. >> [_] SirGracefulCunt 08/15/13(Thu)07:02 No.2077810 >>2077768 On the top layer of blocks, I was attempting to see how fast I could accelerate, and I noticed, that jumping negates the acceleration, which almost feels like its slowing, but I guess its just not getting faster. Also could be I'm tired as hell lol. >> [_] SirGracefulCunt 08/15/13(Thu)07:03 No.2077811 >>2077786 This user seems to simplify my point. >> [_] Anonymous 08/15/13(Thu)07:10 No.2077817 >>2077810 >>2077811 Right, i understand what you mean now. The speed cap was intentional, and the deceleration in midair was intended to give the player more air control. I agree that it's silly though, so i will change it to an extremely slight / barely noticeable deceleration, with the ability for the player to accelerate in the other direction if they want to stop sooner. >>2077793 Could you elaborate on the gravitational field? Is this all platforms, only the square ones, only the slopes, only the upside down(roof) slopes? Are you able to recognise any specific movement patterns that seem to make it happen, or is it all the time? |
|