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This is the wiki page for Flash #137001
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PolarWarfare.swf
11 KiB, 00:00 | [W] [I]

Threads (1):

[J1THSCW]F ! http://boards.4chan.org/f/res/2077688
ARCHIVEDDiscovered: 15/8 -2013 11:20:34 Ended: 15/8 -2013 14:24:40Flashes: 1 Posts: 23
File: PolarWarfare.swf-(11 KB, 1290x690, Game)
[_] Pre-alpha. Rate my physics pls. Anon 2077688 So i'm making this game, and these are the physics i have so far. I'm just looking for some feedback on how they feel, as i find it to be very time consuming to change them after you added a lot of other mechanics on top of the physics (because you usually have to rebalance everything if you slightly change the gravity or friction or whatever). Arrows to move. Thank you for any feedback.
>> [_] Anon 2077693 >># Movement left and right feels like constant accelerations; if this is eventually going to represent walking/running movement, there should only be acceleration when you first begin to move, then it will stop once you've reached a certain velocity
>> [_] Anon 2077695 >2D platformer in flash You best be using Box2D.
>> [_] Anon 2077698 >># movement left and right are acceleration up to a point (20 pixels per frame (30 fps(600 px/sec))), at which point the jet engine only keeps you moving at the same speed until you let go of the button. If you move downhill, you will get some additional acceleration, up to 30 px/frame or 900 px/sec. Should i make these interactions more noticeable? >># i'm not using any libraries other than the ones included in your base flash install,
>> [_] Anon 2077702 >># Why not? Seriously. You can get the source code for a professionally made 2D physics engine with no strings attached.
>> [_] Anon 2077703 >># I'm taking a bachelors in game programming, starting this semester. I plan on doing a before and after comparison to see what i learned over 3 years. This game will be my "before". Wouldn't want to cheat and use other peoples' work for everything.
>> [_] Sage01 2077724 >># >no momentum when going down hills No bueno
>> [_] Anon 2077739 >># Oh snap, that's a bug. Thanks, anon!
>> [_] SirGracefulCunt 2077760 I see nothing wrong with a continuous acceleration, but my peeve is that jumping slows down the acceleration and doesn't continue it. Are you working on a sonic like runner? I assumed so, because he's flatuating fire as acceleration.
>> [_] Anon 2077765 i want a jump that lasts as long as you hold it
>> [_] Anon 2077768 >># Movement is supposed to simulate jet-powered skiing. What do you mean when you say that jumping slows down the acceleration? When i run the game this does not occur, which makes me think it might be a bug. Did you jump with the up key, or did you ski over a slope? What were the circumstances around your jump? >># Flying would be overpowered with the other mechanics i'm planning to add in.
>> [_] Anon 2077769 >># Pressing up will fok it up. Also release a fully flat version pls
>> [_] Anon 2077771 >># pressing up will not fok it up i mean, it will slow ya down substantially.
>> [_] Anon 2077772 >># also going right is faster than going left
>> [_] Anon 2077777 btw have you checkedem
>> [_] Anon 2077779 >># flat version here: >># >># nice
>> [_] Anon 2077781 theres no momentum
>> [_] Anon 2077786 Momentum should continue midair, I think. If you let go of the left/right arrow keys during a jump, you decelerate midair
>> [_] Anon 2077790 >># Very well, i will fix it for the next version. Thanks for your input!
>> [_] Anon 2077793 Feels like the platforms have a gravitational field around them. also, on occasion, you sometimes bump an invisible wall when you try to use the bottom ramp.
>> [_] SirGracefulCunt 2077810 >># On the top layer of blocks, I was attempting to see how fast I could accelerate, and I noticed, that jumping negates the acceleration, which almost feels like its slowing, but I guess its just not getting faster. Also could be I'm tired as hell lol.
>> [_] SirGracefulCunt 2077811 >># This user seems to simplify my point.
>> [_] Anon 2077817 >># >># Right, i understand what you mean now. The speed cap was intentional, and the deceleration in midair was intended to give the player more air control. I agree that it's silly though, so i will change it to an extremely slight / barely noticeable deceleration, with the ability for the player to accelerate in the other direction if they want to stop sooner. >># Could you elaborate on the gravitational field? Is this all platforms, only the square ones, only the slopes, only the upside down(roof) slopes? Are you able to recognise any specific movement patterns that seem to make it happen, or is it all the time?



http://swfchan.net/28/137001.shtml
Created: 15/8 -2013 12:15:48 Last modified: 9/2 -2019 00:38:22 Server time: 20/11 -2024 17:26:23