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This is the wiki page for Flash #86064
Visit the flash's index page for basic data and a list of seen names.


2204355VsWatermelon.swf
965,8 KiB, 00:00 | [W] [I]

Threads (1):

[B1PMC4L]F ! http://boards.4chan.org/f/res/1323710
ARCHIVEDDiscovered: 21/7 -2010 00:44:40 Ended: 21/7 -2010 06:18:52Flashes: 1 Posts: 17
File[2204355VsWatermelon.swf] - (966 KB)
[_] [G] Google Chicken Man VS The Watermelon Anon 1323710
>> [_] Anon 1323731 Why would you make the click script on release?
>> [_] Anon 1323734 >># what are you talking about? Get a better computer bro
>> [_] Anon 1323736 >># Only 4chan is fat enough to argue about event handlers. Incredible.
>> [_] Anon 1323738 >># It's CLICK not MOUSE_UP. You're imagining it, faggot
>> [_] Anon 1323739 >># There's two ways you register clicks. One is on click, meaning the moment the mouse clicks, it registers. The other is on release, meaning when you release the mouse button, it registers. This game is set up for the latter.
>> [_] Anon 1323741 >># No it isn't. You're a moron. Your mouse must be busted or you're just stupid. Now stop pretending you know anything FlashDevelop kiddie >addEventListener(MouseEvent.CLICK,
>> [_] Anon 1323745 >># Suck my Flixel
>> [_] Anon 1323748 >># >Implying mice can click incorrectly and yet still click correctly.
>> [_] Anon 1323752 >># So you're saying CLICK but what you actually want is MOUSE_DOWN. Because Flash is more specific than that: MOUSE_UP is "release" as you first posted. A click is a whole action, involve down and up. Oh, I remember now, by "on release" you mean "onRelease"; I think that's from some archaic dead language. Why does it matter? Do you have a disability? Why can't you execute a full click?
>> [_] Anon 1323754 >># I was actually referring to the physical mouse, if I wanted to refer to the "archaic dead language" you are talking about, I would have put it in quotes. Also thanks for acknowledging I was right.
>> [_] Anon 1323755 >># I just don't get what difference it makes. MOUSE_DOWN is for when you want to click and hold, like drag and drop. You use it in a context where you want to know that the mouse is down but not necessarily back up yet. Why should it listen to MOUSE_DOWN? So that you can continue holding down the button over the empty space? What sense does that make?
>> [_] Anon 1323756 >># Yes, you confused me with your ancient, uncivilized terminology.
>> [_] Anon 1323785 >># Yes loser, use "MOUSE_DOWN". "CLICK" refers to "MOUSE_DOWN", then "MOUSE_UP" meaning that you have to do both on the watermelon in order to succeed. Only a total fucking noob would use the "CLICK" event in a clicking game like yours.
>> [_] Anon 1323846 i agree that it should register on mouse down, not mouse up, ruins the game pretty bad. also there should be some goal you should reach, like a level advance each 10/20/30/40... and a life meter (50 dropped ones and it's game over). right now its more joke than game nice flash still though, saved
>> [_] Anon 1323877 YOU PEOPE MAKE ME CRY ALL I WANED TO DO WAS MAKE NIGGER EAT MELUNZ AND NOW THERE IS ARGEUMENT ABOUT SOMEMOUSE THOING I DONT EVEN UNDERSTAND
>> [_] Anon 1323982 >># This. >># If by "archaic dead language" you mean "java",m which uses a mouseReleased() listener.


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http://swfchan.net/18/86064.shtml
Created: 21/7 -2010 00:47:47 Last modified: 30/3 -2019 15:20:36 Server time: 03/04 -2025 14:02:51