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This is resource B1PMC4L, a Archived Thread.
Discovered:21/7 -2010 00:44:40

Ended:21/7 -2010 06:18:52

Checked:23/7 -2010 05:44:05

Original location: http://boards.4chan.org/f/res/1323710
Recognized format: Yes, thread post count is 17.
Discovered flash files: 1





 File[2204355VsWatermelon.swf] - (966 KB)
[_] [G] Google Chicken Man VS The Watermelon Anonymous 07/20/10(Tue)17:05 No.1323710

>> [_] Anonymous 07/20/10(Tue)17:19 No.1323731

  Why would you make the click script on release?

>> [_] Anonymous 07/20/10(Tue)17:19 No.1323734

  >>1323731
  what are you talking about? Get a better computer bro

>> [_] Anonymous 07/20/10(Tue)17:20 No.1323736

  >>1323731
  Only 4chan is fat enough to argue about event handlers. Incredible.

>> [_] Anonymous 07/20/10(Tue)17:22 No.1323738

  >>1323731
  It's CLICK not MOUSE_UP. You're imagining it, faggot

>> [_] Anonymous 07/20/10(Tue)17:22 No.1323739

  >>1323734
  There's two ways you register clicks. One is on click, meaning the moment the mouse clicks, it
  registers. The other is on release, meaning when you release the mouse button, it registers. This
  game is set up for the latter.

>> [_] Anonymous 07/20/10(Tue)17:24 No.1323741

  >>1323739
  No it isn't. You're a moron. Your mouse must be busted or you're just stupid. Now stop pretending
  you know anything FlashDevelop kiddie

  >addEventListener(MouseEvent.CLICK,

>> [_] Anonymous 07/20/10(Tue)17:28 No.1323745

  >>1323741
  Suck my Flixel

>> [_] Anonymous 07/20/10(Tue)17:35 No.1323748

  >>1323741
  >Implying mice can click incorrectly and yet still click correctly.

>> [_] Anonymous 07/20/10(Tue)17:36 No.1323752

  >>1323739
  So you're saying CLICK but what you actually want is MOUSE_DOWN. Because Flash is more specific
  than that: MOUSE_UP is "release" as you first posted. A click is a whole action, involve down and
  up.

  Oh, I remember now, by "on release" you mean "onRelease"; I think that's from some archaic dead
  language.

  Why does it matter? Do you have a disability? Why can't you execute a full click?

>> [_] Anonymous 07/20/10(Tue)17:39 No.1323754

  >>1323752
  I was actually referring to the physical mouse, if I wanted to refer to the "archaic dead
  language" you are talking about, I would have put it in quotes. Also thanks for acknowledging I
  was right.

>> [_] Anonymous 07/20/10(Tue)17:39 No.1323755

  >>1323748
  I just don't get what difference it makes. MOUSE_DOWN is for when you want to click and hold,
  like drag and drop. You use it in a context where you want to know that the mouse is down but not
  necessarily back up yet. Why should it listen to MOUSE_DOWN? So that you can continue holding
  down the button over the empty space? What sense does that make?

>> [_] Anonymous 07/20/10(Tue)17:40 No.1323756

  >>1323754
  Yes, you confused me with your ancient, uncivilized terminology.

>> [_] Anonymous 07/20/10(Tue)18:21 No.1323785

  >>1323755
  Yes loser, use "MOUSE_DOWN". "CLICK" refers to "MOUSE_DOWN", then "MOUSE_UP" meaning that you
  have to do both on the watermelon in order to succeed. Only a total fucking noob would use the
  "CLICK" event in a clicking game like yours.

>> [_] Anonymous 07/20/10(Tue)19:38 No.1323846

  i agree that it should register on mouse down, not mouse up, ruins the game pretty bad.

  also there should be some goal you should reach, like a level advance each 10/20/30/40... and a
  life meter (50 dropped ones and it's game over). right now its more joke than game

  nice flash still though, saved

>> [_] Anonymous 07/20/10(Tue)20:23 No.1323877

  YOU PEOPE MAKE ME CRY ALL I WANED TO DO WAS MAKE NIGGER EAT MELUNZ AND NOW THERE IS ARGEUMENT
  ABOUT SOMEMOUSE THOING I DONT EVEN UNDERSTAND

>> [_] Anonymous 07/20/10(Tue)22:50 No.1323982

  >>1323785

  This.

  >>1323752

  If by "archaic dead language" you mean "java",m which uses a mouseReleased() listener.



http://swfchan.net/6/B1PMC4L.shtml
Created: 21/7 -2010 00:44:40 Last modified: 23/7 -2010 05:49:51 Server time: 17/05 -2024 23:37:16