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IdleQuest.swf
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Threads (1):

[AGRJMUO]F !!!! http://boards.4chan.org/f/res/1380588
ARCHIVEDDiscovered: 24/9 -2010 07:06:35 Ended: 24/9 -2010 20:42:44Flashes: 1 Posts: 121
File[IdleQuest.swf] - (21 KB)
[_] [G] IdleQuest ladder version 1.9.1 OP !8nHncBHSeM 1380588 Softcore as /r/'d. With possible fix to the rare monsters bug that needs testing. Marked for deletion (old).
>> [_] War 1380611 "getting quest from shady person" "collect 9 puppies" .....
>> [_] Anon 1380699 >># >die >be revived you don't appreciate the simple things until you lose them
>> [_] Japanese Bird Cooking Spaghetti !.kY34XtGRg 1380709 ENLARGE MUSCLES!
>> [_] Anon 1380750 I'm riding a slutty elite unicorn >.>
>> [_] Anon 1380759 SO characters?
>> [_] Anon 1380761 >># Sarra the level 8 Bloody Half-orc Regen Knight reporting in. I was dead but didn't close the window and now I'm revived lol
>> [_] noko noko !ZAax4CLxaM 1380762 >># Shit tier spell is shit tier
>> [_] Anon 1380763 Hardcore edition was better IMHO. Even with the new sidearms and mounts making rogues and paladins level up pretty fast, all-out glass cannon wizards are still probably better in the long run when characters can't die.
>> [_] Anon 1380765 >># Don't know about your character but Sarra is currently one-shotting everything at Oasis with her +2 Dull bastard sword. Just leveled up to Gory, too. No dodge problems so far. Str: 266 Con: 166 Dex: 198 Int: 4 510 HP, 11 MP fuck year!
>> [_] Anon 1380768 >># So long as you can die, learning is always better. Even your char would be better with learning. And even better as a wizard with spell focus in learning. I've had one reach level 20 easy. Better deal w/it.
>> [_] Anon 1380769 >># and by can die, I mean can't die.
>> [_] Anon 1380770 >># http://imgur.com/vpu0h.jpg Gandalf currently doing whatever the fuck he wants. Game got fucked up pretty hard a while back, and those levels in learning have been wreaking havok on his stats.
>> [_] Anon 1380771 >># this was in reply to >># this
>> [_] Anon 1380772 >># Oh fuck me in the ass. Fuck wizards man. ...rolling one now.
>> [_] Anon 1380774 >># DEM STATS Also congrats on being a cyborg I guess. Now tell me that is a hardcore character.
>> [_] Anon 1380775 I'd just like to point out to everybody that screams about High Elf Wizards being god-tier and the best combo in the game possible that my Hobbit Necromancer had the same base int and nearly double the base wis. If you want to be able to cast those spells you're jerking off about you might consider rolling one, too.
>> [_] Anon 1380776 >># Learning SERIOUSLY needs to be nerfed. Seriously. Either that or make next version hardcore again.
>> [_] Anon 1380778 >># He's already nerfed Learning once, and buffed Sixth Sense. I don't disagree that it's still a bit overpowered, but it's not like he isn't trying.
>> [_] Anon 1380780 >># >make next version hardcore again Fuck that. Characters dying is the worst. Nobody can win those versions.
>> [_] Anon 1380781 Yay my rogue has a mica butter knife for a sidearm!
>> [_] Gandalf 1380782 >># No argument here. I've been stuck on the same fucking alien gang for a couple of hours. When he finally gets off his ass and fireballs it goes down in one shot, but until then there isn't much to do. >># This character has been around long before hardcore was ever around. This xp mod or whatever is on here is only going to make me level up even more ridiculously though.
>> [_] Anon 1380783 >># I agree with this man. Hardcore versions are neat, and fun to fuck around with, but any character that lives beyond level 10 is nothing but ridiculously lucky, because the game is -made- to inch up in zones until one kills you and then go back one and grind there for a while, before inching up again to test your limits.
>> [_] Anon 1380784 >># >># But having to worry about a character dying is a nice touch and adds a lot of balance, punishing players who go all out on offense. Maybe there's a compromise, like OP could make reviving take an hour or so?
>> [_] Anon 1380785 >># >adds a lot of balance Just no. Hardcore mode does not add any balance, it just fucks the balance issues over to the other side of the scale, making any character with offense fucked in the ass and rewarding only characters based purely on defense.
>> [_] Anon 1380787 >># Got to agree with this. Having regenerating dwarf rogues/paladins being the only class that can survive is just as retarded as having wizards be the only class with an exponential growth curve. There's got to be a better solution.
>> [_] Anon 1380788 >># >># So how do you guys feel about the making reviving take very long idea?
>> [_] Anon 1380791 Just rolled up a hobbit learning wizard and now I'm leveling up like a maniac.
>> [_] Anon 1380792 >># >OP could make reviving take an hour or so? That is dumb and you are dumb; if you really want to make death a bigger deal than it is now I think the first step would be REMOVING TELEPORT; any mage class by level 15 is going to have teleport so high that even without Learning at all it is at a ridiculous advantage over the other classes. The next step would be making mages travel slower than other classes naturally, but not by some retarded amount causing a death to take a fucking hour to recover from because that is retarded, I'm thinking maybe half the speed of a ranged class which is two thirds the speed of a mounted class (mounts should help travel time c'mon it makes sense)
>> [_] Anon 1380793 >># For the record, nobody has done any public testing of the stat growth of wizards vs necromancers, but all classes do have separate stat growths; your wis may still be lacking.
>> [_] Anon 1380794 >># ...but teleport doesn't help you revive faster, only travel faster. And mages die more than other classes.
>> [_] Anon 1380795 >># But dying makes you have to travel back to town and then back out to the zone you were in, plus natural speed differences would make normal questing take different amounts of time, with penalties on mages /all the time/, which is something they can fucking live with since their spells make them so godly as it is and would further help in balancing the classes.
>> [_] OP !8nHncBHSeM 1380796 >># Mounts already reduce travel time since version 1.5 or something. At least they're supposed to. I am monitoring this thread. I don't yet know what would be the best rebalance myself, but I don't like nerfing particular race/class/spell combinations, because that means punishing success - would prefer to change the game mechanics instead.
>> [_] Anon 1380799 >># That would just make playing a mage annoying as fuck. You're not weak, you just can't go fast. Herpaderp
>> [_] Anon 1380800 No offense to the awesomeness of idlequest, i was wondering if anyone here has that chanlive that was posted a few days back, swf chan went down.
>> [_] Anon 1380801 >># So. Care to shed any light on the differences between necromancers and wizards?
>> [_] Anon 1380804 >># It's back up dude
>> [_] Anon 1380806 >># He's already said he won't post stuff like that because it's too spoilery. It's not too difficult to just roll a wizard and a necromancer of the same race and note their stats at each level. It's not like they level slowly or anything.
>> [_] Anon 1380808 Johnny Wizard the level 1 Hobbit Wizard: Str: 1 Con: 1 Dex: 1 Cha: 1 Int: 2 Wis: 2 Johnny Necro the level 1 Hobbit Necromancer: Str: 1 Con: 1 Dex: 1 Cha: 1 Int: 2 Wis: 2
>> [_] Anon 1380814 when i first saw idlequest i didnt think it would ever be updated god damn
>> [_] Anon 1380815 >># The new updates are actually awesome as hell. Everything is rebalanced, monsters are different from each other, class titles, new items, ... original IdleQuest is boring as fuck by comparison.
>> [_] Anon 1380817 Johnny Wizard the level 2 Hobbit Wizard: Str: 1 | Con: 1 | Dex: 2 | Cha: 2 | Int: 3 | Wis: 2 Johnny Necro the level 2 Hobbit Necromancer: Str: 1 | Con: 1 | Dex: 2 | Cha: 1 | Int: 2 | Wis: 2 Johnny Wizard the level 3 Hobbit Wizard: Str: 1 | Con: 2 | Dex: 3 | Cha: 2 | Int: 4 | Wis: 3 Johnny Necro the level 3 Hobbit Necromancer: Str: 2 | Con: 2 | Dex: 3 | Cha: 2 | Int: 4 | Wis: 4 Johnny Wizard the level 4 Hobbit Wizard: Str: 1 | Con: 2 | Dex: 4 | Cha: 2 | Int: 7 | Wis: 4 Johnny Necro the level 4 Hobbit Necromancer: Str: 2 | Con: 2 | Dex: 4 | Cha: 2 | Int: 6 | Wis: 6 Johnny Wizard the level 5 Hobbit Wizard: Str: 2 | Con: 2 | Dex: 5 | Cha: 3 | Int: 10 | Wis: 8 Johnny Necro the level 5 Hobbit Necromancer: Str: 2 | Con: 2 | Dex: 5 | Cha: 2 | Int: 9 | Wis: 9
>> [_] Anon 1380818 >># Shit, sorry for the line breaks being dumb, they made more sense before I pasted into the text field. Oh well. I feel the need to note that these numbers are all from v1.9.1 and I am not so dumb as to be including spell buffs.
>> [_] Anon 1380819 >># Keep posting, this is interesting. So far it seems like they gain different stats but it could be random chance.
>> [_] Anon 1380820 To all fags complaining about wizards: Try a half-orc learning-focused knight. Just try one. Race it against your wizard. So far it's catching up with everything I have, that is a rogue, a paladin and a hobbit wizard with learning focus. Knights really tend to one-shot stuff in this version and they don't waste time debuffing the enemy either.
>> [_] Anon 1380821 Johnny Wizard the level 6 Hobbit Wizard: Str: 2 | Con: 2 | Dex: 8 | Cha: 4 | Int: 17 | Wis: 11 Johnny Necro the level 6 Hobbit Necromancer: Str: 2 | Con: 2 | Dex: 8 | Cha: 3 | Int: 14 | Wis: 14 Levels are getting further apart in time and exp now, and I don't feel like watching and waiting for them to level up anymore; I have better things to do with my time. Enjoy the data, guys.
>> [_] Anon 1380823 >># Yeah, every class has different stat growth, that is known and obvious, it's just that it isn't documented -what- each class's stat growths are. Different races are the same deal; a Hobbit gains different stats from a High Elf gains different stats from a Half-Orc etc. etc. It's just that nobody has done any /public/ testing of the differences, probably because levels start taking too long to be interesting data after level 5 and it takes so many characters running in parallel that it's just too big a task to take on for one person alone.
>> [_] Anon 1380824 for the record, I ran two hobbit necromancers in parallel from level 1 to level 19, and I can confirm that stats are NOT random at ALL because every single level their base stats stayed the same and the only differences were due to the passive spell buffs.
>> [_] Anon 1380825 >># So... wizards get more int, necros get more wis?
>> [_] Anon 1380826 >># What level are you talking about here? Unless you're talking beyond level 13 or 14 then it doesn't really matter, because that is where enemies start getting big enough HP pools that shit is not even close to getting one-shot and you need to be able to tank to live, and I just don't see a knight without ice arrow and regen out the ass to do much but die at this stage. I could be wrong, of course, especially with the new mount mechanics and the huge dex buff each non-mage class got, since most of my knowledge is from v1.0 not v1.9, it's just that even with those bonuses I don't see it working out very well for them in my head.
>> [_] Anon 1380827 >># If what >># is saying is true, then you could basically map all classes by running human <class> in parallel and all races by running say <race> knight in parallel. It's just that it's a lot of data to process.
>> [_] Anon 1380828 Bubba the Sleepy Human Cowboy riding a Pathetic Pathetic Donkey and wearing Smelly Lace. Win.
>> [_] Anon 1380829 >># That's what it seems like, yeah. And I've gotta say, having seen level 19 necromancers, one being forseeing focused, running out of mana against enemies, I would much rather the necromancer than the wizard. Being able to nuke shit doesn't mean much if you don't have the mana to back it up.
>> [_] Anon 1380830 >># if you want images to back my claims up I've got a few, here's one: http://img683.imageshack.us/img683/8994/ necromancerslevel17.png that's from v1.0 but as far as I'm aware that shouldn't matter
>> [_] Anon 1380831 >># It could matter since OP's changed the game mechanics a lot. See for example monster modifiers actually affecting how tough the monster is instead of just being for show.
>> [_] Anon 1380833 >># Well then. Wis confirmed to affect manapool. And Wis confirmed to be a better focus than Poison.
>> [_] Anon 1380834 >># He's included patch notes for each version, though, and I've got all of them and none have mentioned randomizing stat growth, or anything other than how he increased non-mage dex so they could stay competitive. Honestly, if you guys wanna know this shit so bad just decompile the flash and look at the source code, it's only 21 KB it's not gonna be too hard to figure out.
>> [_] Anon 1380835 >># This is shit we've known since like the second thread.
>> [_] Anon 1380837 >># Too spoilerey. Actually OP himself posted source last thread when some guy asked but it's in some kind of crazy assembler code I can't read for shit with push and goto instructions.
>> [_] Anon 1380838 >># funny story, I started the forseeing focus like an hour after the poison focus, and it took him about five hours to pass poison in exp, then a day later I check on them and poison has passed forseeing back by like 40% exp, then two more days later and forseeing is just fucking stomping the shit out of poison. I stopped running the game just a little bit after this, but I don't see poison passing forseeing again because mana pool is just so crucial to fast kills once you get up to level 19.
>> [_] Anon 1380840 >># Who in their right mind would write a flash program in assembler?
>> [_] Anon 1380841 >># so it's 'too spoilery' to look at the soruce code and figure out the rate of stat growth for each class, but it's okay to figure it out by running a million different characters and gathering raw data and just brute forcing it? i could at least understand 'too easy' but that is not the arguement you're making
>> [_] Anon 1380843 >># I guess it's more like it would break the spell of the game. Like you're reading the script as opposed to watching the play.
>> [_] Anon 1380844 idlequest 1.0, pre-4chan update source code: http://actionscript.pastebin.com/Rt21WBNc have fun, guys
>> [_] Anon 1380845 >># More like who in their right mind would write this particular program in anything
>> [_] Anon 1380846 Also, sauce for version 1.9.1 as posted by OP yesterday: http://pastebin.com/0xSDpACg
>> [_] Anon 1380847 Johnny Wizard the level 7 Hobbit Wizard: Str: 2 | Con: 3 | Dex: 11 | Cha: 5 | Int: 27 | Wis: 17 Johnny Necro the level 7 Hobbit Necromancer: Str: 3 | Con: 3 | Dex: 11 | Cha: 4 | Int: 21 | Wis: 21
>> [_] Anon 1380848 >># How many spell levels total do they both have?
>> [_] Anon 1380850 >># if he posted it yesterday then it can't be 1.9.1 since that was only posted just now with this thread, that is version 1.9, otherwise known as "the hardcore edit"
>> [_] ThatNameFag !EIrugWqKkI 1380851 >># >16000 lines >Z80 Assembler >my face when >># that decompiled actionscript? 'cause it won't compile
>> [_] Anon 1380853 >># Mage classes always have a minimum number of spell levels equal to their base int levels, plus however many extra they get from buying spellbooks. Incidentally, other classes always have a number of spell levels equal to their base int, since they can't get extra from buying spellbooks. Wizard has 35 and Necromancer has 39, though.
>> [_] Anon 1380856 >># I don't know what language it's in, all I know is it's the link that Anon posted in the last v1.0 thread, right before the explosion of hacks, including this one.
>> [_] ThatNameFag !EIrugWqKkI 1380857 >># okay. seems like decompiled actionscript to me
>> [_] Anon 1380858 wHAT'S The difference between the HardCOre and the SOftcore?
>> [_] Anon 1380860 >># Hardcore = when your character dies, instead of reviving you are dead forever. It even says you are dead. Also known as itrolu mode before OP decided it should be an official part of the game
>> [_] Anon 1380863 >># Update: The half-orc knight is currently level 10 The hobbit wizard is at level 8 Both have a focus in learning. The wizard was something like level 5 when I started the knight.
>> [_] Anon 1380864 Sidearm: Explosive wooden bread knife ...really?
>> [_] Anon 1380865 hey guys i think i found the stat growth on lines 607 and 608 of v1.0 ["Necromancer", 1, 1, 3, 1, 7, 7], ["Wizard", 0, 1, 3, 2, 8, 6], ["Bard", 2, 2, 2, 8, 3, 3], ["Knight", 6, 5, 3, 3, 1, 2], ["Ranger", 4, 3, 6, 3, 2, 2], ["Archeologist", 3, 3, 2, 3, 6, 3], ["Paladin", 3, 6, 2, 5, 1, 3], ["Rogue", 3, 1, 8, 3, 2, 3], ["Priest", 2, 2, 3, 4, 6, 3], ["Cowboy", 5, 3, 4, 3, 2, 3] ["Dwarf", 4, 5, 2, 2, 4, 3], ["Human", 4, 3, 3, 4, 3, 3], ["Elf", 3, 2, 4, 3, 4, 4], ["Gnome", 2, 4, 3, 4, 3, 4], ["Half-Orc", 5, 5, 4, 2, 2, 2], ["Hobbit", 2, 2, 5, 3, 4, 4], ["High Elf", 3, 2, 3, 5, 3, 4], ["Half-Elf", 3, 3, 4, 3, 3, 4]
>> [_] Anon 1380866 >># that's pre-rebalance though also I don't know what that means
>> [_] Anon 1380867 >># What exactly am I looking at here?
>> [_] Anon 1380868 >># I'll admit I don't know the specifics, but if you look at the numbers being posted for the hobbit wizard/necro it's pretty obvious that higher numbers = you gain more in that stat.
>> [_] Anon 1380873 I think the graveyard flash needs to be posted again.
>> [_] Anon 1380874 >># Necromancer: 0.1, 0.1, 0.3, 0.1, 0.7, 0.7 Wizard: 0.0, 0.1, 0.3, 0.2, 0.8, 0.6 Bard: 0.2, 0.2, 0.6, 1.6, 0.3, 0.3 Knight: 1.2, 1.0, 1.2, 0.3, 0.1, 0.2 Ranger: 0.8, 0.6, 2.4, 0.3, 0.2, 0.2 Archeologist: 0.6, 1.2, 0.8, 0.3, 1.2, 0.3 Paladin: 0.6, 1.2, 0.8, 1.0, 0.1, 0.3 Rogue: 0.6, 0.1, 4.8, 0.6, 0.2, 0.3 Priest: 0.2, 0.2, 0.3, 0.4, 0.6, 0.3 Cowboy: 1.0, 0.6, 1.6, 0.3, 0.4, 0.3 Those are the rebalance numbers; races were unchanged.
>> [_] Anon 1380875 >># >># i think it's pretty obvious now why priests are considered shit-tier even though they are also mages and are mechanically the same as wizards and necromancers
>> [_] Anon 1380876 >># Yeah. More balanced, less twinked = bad
>> [_] Anon 1380878 Now why do I have a slutty horse as a mount?
>> [_] Anon 1380879 >># I was more looking at the fact that they are a mage class with the same wis, and thus mana, as every other fucking class in the game.
>> [_] Anon 1380880 "Preadolescent Cyborg Icicle"? What is this I don't even How does that even work?
>> [_] Anon 1380881 Johnny Wizard the level 8 Hobbit Wizard: Str: 2 | Con: 3 | Dex: 15 | Cha: 6 | Int: 43 | Wis: 26 Johnny Necro the level 8 Hobbit Necromancer: Str: 3 | Con: 3 | Dex: 15 | Cha: 4 | Int: 33 | Wis: 33 should i even bother carrying on with this at this point?
>> [_] Anon 1380882 >># True. I vote they should have higher wis and less int than other classes.
>> [_] Anon 1380883 >># No real need, we already know the difference now. Although you do tell us how much the difference means in practice.
>> [_] Anon 1380884 >># if the last level hadn't taken a fucking hour i'd carry on to level 10 just to get to a nice stopping number, but man fuck that, you guys get eight levels i think that is enough to work with
>> [_] Anon 1380885 >># You don't actually need to watch the game to play it you know. Just run it in the background.
>> [_] Anon 1380886 >># yeah, i know, i wasn't watching the game for that hour, i mean i've got other shit to do today than sit at the computer and this thread is probably not even going to be here for the next level let alone the one after that
>> [_] Anon 1380889 >># Wow, your wizards level up slowly. My knight is level 12 already.
>> [_] Anon 1380893 Since neither Hobbit nor Necromancer stat growth has changed between v1.0 and v1.9.1 this data I have on my v1.0 character can be added to the pile. lv10 4 | 4 | 29 | 6 | 80 | 80 lv 11 5 | 5 | 40 | 7 | 124 | 124 lv 12 5 | 5 | 57 | 9 | 192 | 192 lv13 6 | 6 | 79 | 11 | 298 | 298 lv14 7 | 7 | 111 | 13 | 462 | 462 lv15 8 | 8 | 156 | 15 | 716 | 716 lv16 9 | 9 | 218 | 18 | 1110 | 1110 lv17 11 | 11 | 305 | 22 | 1720 | 1720 lv18 12 | 12 | 427 | 27 | 2667 | 2667 lv19 14 | 14 | 598 | 32 | 4133 | 4133
>> [_] Anon 1380894 >this thread You're all nuts.
>> [_] Anon 1380897 >># the wizard is level 8 and doesn't have a single level of fireball, so he is killing shit with using swords, and the necromancer has level 2 learning, unlike your knight. don't get too smug, boy.
>> [_] Anon 1380898 >># >this post You're nuts.
>> [_] Anon 1380902 >># No seriously, you're having a 100 post in-depth strategy discussion of what is functionally a customizable screen saver
>> [_] Anon 1380904 Haters gonna hate, bitches gonna bitch.
>> [_] Anon 1380908 >># >youmustbenewhere.jpg http://swfchan.net/7/PRP5NKU.shtml http://swfchan.net/7/JGO4NWH.shtml
>> [_] Anon 1380915 Update: Half Orc Learning Knight, current status: 5-hitting enemies @ 887 str Lv. 11.68 Dead Forest Hobbit Learning Wizard: 10-shot fireballing enemies @ 114 int Level 10.06 Location: Oasis
>> [_] Anon 1380916 >># Also keep in mind the wizard has the time advantage. It seems like the rebalancing is working out so far.
>> [_] Anon 1380926 Holy fuck my wizard is slow. Which is a better focus, concentration or learning? I'm starting to think concentration.
>> [_] Anon 1380932 >># Updating... Knight is now 12.18 Wizard is now 10.27 Knight's advantage seems to last.
>> [_] Anon 1380934 >># We don't really know. I ran a concentration necro before, but was overtaken by a learning necro. That was back in 1.5. Now I'm running a learning wizard and he seems very slow compared to my knight. Knights were shit in 1.5... Concentration makes you a nuker, but at higher levels learning may still be faster I don't know.
>> [_] noko noko !ZAax4CLxaM 1380936 Here's the short of it, at least how it used to be. Wizard specializations: God tier: Learning, Concentration High tier: Foresight Mid tier: Regeneration Low tier Other attribute-boosting spells Shit tier: Heal, Fireball, Poison, Ice Arrow, Teleportation, Sixth Sense Warrior specializations: God tier: Learning High tier: Regeneration Shit tier: All else Rogue specializations: God tier: Resistance High tier: Learning, regeneration
>> [_] Anon 1380939 My elf high wizard has +19 strength, and 2 constitution. Meaning he's level 5 or 6 with only 14 health and still melees everything. What the fuck.
>> [_] Anon 1380945 >># Guess you have a few levels of enlarge muscles huh how's that working out for you
>> [_] Anon 1380960 This game's genius. I can study for an exam and play WoW at the same time!
>> [_] Anon 1380961 I look away for one second and now i'm a level 5 rogue with 650 dex, what the fuck. also 2 con.
>> [_] Anon 1380962 I look away for one second and now i'm a level 5 rogue with 650 dex, what the fuck. also 2 con.>># >># Did I say 650? I apparenty meant 2220, what. the. fuck.
>> [_] Anon 1380963 How do you choose a specialization ?.?
>> [_] Anon 1380969 >># Reroll the character until you find a nice one >># Trust me you'll need that
>> [_] Anon 1380975 Bitches don't know about my +18 frosty longsword.
>> [_] Anon 1380984 >># Bitches don't know about my +21 Chocolate broadsword if you know what I mean
>> [_] OP !8nHncBHSeM 1380989 OP here. Started work on v. 1.9.5 Gonna include class specific skills, as well as new improvements for spell casters. Taking requests nao!
>> [_] Anon 1380990 yeaaa about my elf rogue she has 365616 dexterity....wtf mate screenshot included :D http://img843.imageshack.us/i/overpowere dk.png/
>> [_] Anon 1380996 >># try fixing gold and quest experience at later levels. Killings mobs that are giving like 7000 exp, but when I turn in a quest I only get 40 exp and like 80 gold? should scale that up more imo
>> [_] Anon 1381003 Reply #120.



http://swfchan.net/18/87456.shtml
Created: 24/9 -2010 07:08:00 Last modified: 29/3 -2019 23:40:47 Server time: 28/04 -2024 04:33:26