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This is resource AGRJMUO, a Archived Thread.
Discovered:24/9 -2010 07:06:35

Ended:24/9 -2010 20:42:44

Checked:26/9 -2010 09:22:40

Original location: http://boards.4chan.org/f/res/1380588
Recognized format: Yes, thread post count is 121.
Discovered flash files: 1


IdleQuest.swf
FIRST SIGHT [W] [I] | WIKI



File[IdleQuest.swf] - (21 KB)
[_] [G] IdleQuest ladder version 1.9.1 OP !8nHncBHSeM 09/24/10(Fri)00:02 No.1380588

  Softcore as /r/'d. With possible fix to the rare monsters bug that needs testing.

Marked for deletion (old).

>> [_] War 09/24/10(Fri)00:27 No.1380611

  "getting quest from shady person"
  "collect 9 puppies"
  .....

>> [_] Anonymous 09/24/10(Fri)01:27 No.1380699

  >>1380588
  >die
  >be revived
  you don't appreciate the simple things until you lose them

>> [_] Japanese Bird Cooking Spaghetti !.kY34XtGRg 09/24/10(Fri)01:46 No.1380709

  ENLARGE MUSCLES!

>> [_] Anonymous 09/24/10(Fri)03:01 No.1380750

  I'm riding a slutty elite unicorn >.>

>> [_] Anonymous 09/24/10(Fri)03:33 No.1380759

  SO

  characters?

>> [_] Anonymous 09/24/10(Fri)03:35 No.1380761

  >>1380759
  Sarra the level 8 Bloody Half-orc Regen Knight reporting in.

  I was dead but didn't close the window and now I'm revived lol

>> [_] noko noko !ZAax4CLxaM 09/24/10(Fri)03:36 No.1380762

  >>1380709
  Shit tier spell is shit tier

>> [_] Anonymous 09/24/10(Fri)03:37 No.1380763

  Hardcore edition was better IMHO.

  Even with the new sidearms and mounts making rogues and paladins level up pretty fast, all-out
  glass cannon wizards are still probably better in the long run when characters can't die.

>> [_] Anonymous 09/24/10(Fri)03:43 No.1380765

  >>1380763
  Don't know about your character but Sarra is currently one-shotting everything at Oasis with her
  +2 Dull bastard sword. Just leveled up to Gory, too. No dodge problems so far.

  Str: 266
  Con: 166
  Dex: 198
  Int: 4
  510 HP, 11 MP fuck year!

>> [_] Anonymous 09/24/10(Fri)03:56 No.1380768

  >>1380765
  So long as you can die, learning is always better. Even your char would be better with learning.
  And even better as a wizard with spell focus in learning. I've had one reach level 20 easy.
  Better deal w/it.

>> [_] Anonymous 09/24/10(Fri)03:57 No.1380769

  >>1380768
  and by can die, I mean can't die.

>> [_] Anonymous 09/24/10(Fri)03:57 No.1380770

  >>1380765

  http://imgur.com/vpu0h.jpg

  Gandalf currently doing whatever the fuck he wants. Game got fucked up pretty hard a while back,
  and those levels in learning have been wreaking havok on his stats.

>> [_] Anonymous 09/24/10(Fri)03:58 No.1380771

  >>1380770
  this was in reply to
  >>1380768
  this

>> [_] Anonymous 09/24/10(Fri)03:58 No.1380772

  >>1380770
  Oh fuck me in the ass. Fuck wizards man.

  ...rolling one now.

>> [_] Anonymous 09/24/10(Fri)04:02 No.1380774

  >>1380770
  DEM STATS

  Also congrats on being a cyborg I guess. Now tell me that is a hardcore character.

>> [_] Anonymous 09/24/10(Fri)04:02 No.1380775

  I'd just like to point out to everybody that screams about High Elf Wizards being god-tier and
  the best combo in the game possible that my Hobbit Necromancer had the same base int and nearly
  double the base wis.

  If you want to be able to cast those spells you're jerking off about you might consider rolling
  one, too.

>> [_] Anonymous 09/24/10(Fri)04:04 No.1380776

  >>1380770
  Learning SERIOUSLY needs to be nerfed.

  Seriously.

  Either that or make next version hardcore again.

>> [_] Anonymous 09/24/10(Fri)04:05 No.1380778

  >>1380776
  He's already nerfed Learning once, and buffed Sixth Sense.

  I don't disagree that it's still a bit overpowered, but it's not like he isn't trying.

>> [_] Anonymous 09/24/10(Fri)04:07 No.1380780

  >>1380776
  >make next version hardcore again

  Fuck that. Characters dying is the worst. Nobody can win those versions.

>> [_] Anonymous 09/24/10(Fri)04:08 No.1380781

  Yay my rogue has a mica butter knife for a sidearm!

>> [_] Gandalf 09/24/10(Fri)04:08 No.1380782

  >>1380775
  No argument here. I've been stuck on the same fucking alien gang for a couple of hours. When he
  finally gets off his ass and fireballs it goes down in one shot, but until then there isn't much
  to do.

  >>1380774
  This character has been around long before hardcore was ever around. This xp mod or whatever is
  on here is only going to make me level up even more ridiculously though.

>> [_] Anonymous 09/24/10(Fri)04:09 No.1380783

  >>1380780
  I agree with this man.

  Hardcore versions are neat, and fun to fuck around with, but any character that lives beyond
  level 10 is nothing but ridiculously lucky, because the game is -made- to inch up in zones until
  one kills you and then go back one and grind there for a while, before inching up again to test
  your limits.

>> [_] Anonymous 09/24/10(Fri)04:12 No.1380784

  >>1380783
  >>1380780
  But having to worry about a character dying is a nice touch and adds a lot of balance, punishing
  players who go all out on offense.

  Maybe there's a compromise, like OP could make reviving take an hour or so?

>> [_] Anonymous 09/24/10(Fri)04:14 No.1380785

  >>1380784
  >adds a lot of balance

  No. Just no.

  Hardcore mode does not add any balance, it just fucks the balance issues over to the other side
  of the scale, making any character with offense fucked in the ass and rewarding only characters
  based purely on defense.

>> [_] Anonymous 09/24/10(Fri)04:17 No.1380787

  >>1380785
  Got to agree with this. Having regenerating dwarf rogues/paladins being the only class that can
  survive is just as retarded as having wizards be the only class with an exponential growth curve.
  There's got to be a better solution.

>> [_] Anonymous 09/24/10(Fri)04:19 No.1380788

  >>1380787
  >>1380785
  So how do you guys feel about the making reviving take very long idea?

>> [_] Anonymous 09/24/10(Fri)04:22 No.1380791

  Just rolled up a hobbit learning wizard and now I'm leveling up like a maniac.

>> [_] Anonymous 09/24/10(Fri)04:24 No.1380792

  >>1380784
  >OP could make reviving take an hour or so?

  That is dumb and you are dumb; if you really want to make death a bigger deal than it is now I
  think the first step would be REMOVING TELEPORT; any mage class by level 15 is going to have
  teleport so high that even without Learning at all it is at a ridiculous advantage over the other
  classes. The next step would be making mages travel slower than other classes naturally, but not
  by some retarded amount causing a death to take a fucking hour to recover from because that is
  retarded, I'm thinking maybe half the speed of a ranged class which is two thirds the speed of a
  mounted class (mounts should help travel time c'mon it makes sense)

>> [_] Anonymous 09/24/10(Fri)04:25 No.1380793

  >>1380791
  For the record, nobody has done any public testing of the stat growth of wizards vs necromancers,
  but all classes do have separate stat growths; your wis may still be lacking.

>> [_] Anonymous 09/24/10(Fri)04:25 No.1380794

  >>1380792
  ...but teleport doesn't help you revive faster, only travel faster. And mages die more than other
  classes.

>> [_] Anonymous 09/24/10(Fri)04:28 No.1380795

  >>1380794
  But dying makes you have to travel back to town and then back out to the zone you were in, plus
  natural speed differences would make normal questing take different amounts of time, with
  penalties on mages /all the time/, which is something they can fucking live with since their
  spells make them so godly as it is and would further help in balancing the classes.

>> [_] OP !8nHncBHSeM 09/24/10(Fri)04:33 No.1380796

  >>1380792
  Mounts already reduce travel time since version 1.5 or something. At least they're supposed to.

  I am monitoring this thread. I don't yet know what would be the best rebalance myself, but I
  don't like nerfing particular race/class/spell combinations, because that means punishing success
  - would prefer to change the game mechanics instead.

>> [_] Anonymous 09/24/10(Fri)04:36 No.1380799

  >>1380795
  That would just make playing a mage annoying as fuck. You're not weak, you just can't go fast.
  Herpaderp

>> [_] Anonymous 09/24/10(Fri)04:36 No.1380800

  No offense to the awesomeness of idlequest, i was wondering if anyone here has that chanlive that
  was posted a few days back, swf chan went down.

>> [_] Anonymous 09/24/10(Fri)04:39 No.1380801

  >>1380796
  So. Care to shed any light on the differences between necromancers and wizards?

>> [_] Anonymous 09/24/10(Fri)04:41 No.1380804

  >>1380800
  It's back up dude

>> [_] Anonymous 09/24/10(Fri)04:43 No.1380806

  >>1380801
  He's already said he won't post stuff like that because it's too spoilery.

  It's not too difficult to just roll a wizard and a necromancer of the same race and note their
  stats at each level. It's not like they level slowly or anything.

>> [_] Anonymous 09/24/10(Fri)04:47 No.1380808

  Johnny Wizard the level 1 Hobbit Wizard:
  Str: 1
  Con: 1
  Dex: 1
  Cha: 1
  Int: 2
  Wis: 2

  Johnny Necro the level 1 Hobbit Necromancer:
  Str: 1
  Con: 1
  Dex: 1
  Cha: 1
  Int: 2
  Wis: 2

>> [_] Anonymous 09/24/10(Fri)04:53 No.1380814

  when i first saw idlequest i didnt think it would ever be updated

  god damn

>> [_] Anonymous 09/24/10(Fri)04:58 No.1380815

  >>1380814
  The new updates are actually awesome as hell. Everything is rebalanced, monsters are different
  from each other, class titles, new items, ... original IdleQuest is boring as fuck by comparison.

>> [_] Anonymous 09/24/10(Fri)05:00 No.1380817

  Johnny Wizard the level 2 Hobbit Wizard:
  Str: 1 | Con: 1 | Dex: 2 | Cha: 2 | Int: 3 | Wis: 2

  Johnny Necro the level 2 Hobbit Necromancer:
  Str: 1 | Con: 1 | Dex: 2 | Cha: 1 | Int: 2 | Wis: 2
  Johnny Wizard the level 3 Hobbit Wizard:
  Str: 1 | Con: 2 | Dex: 3 | Cha: 2 | Int: 4 | Wis: 3

  Johnny Necro the level 3 Hobbit Necromancer:
  Str: 2 | Con: 2 | Dex: 3 | Cha: 2 | Int: 4 | Wis: 4
  Johnny Wizard the level 4 Hobbit Wizard:
  Str: 1 | Con: 2 | Dex: 4 | Cha: 2 | Int: 7 | Wis: 4

  Johnny Necro the level 4 Hobbit Necromancer:
  Str: 2 | Con: 2 | Dex: 4 | Cha: 2 | Int: 6 | Wis: 6
  Johnny Wizard the level 5 Hobbit Wizard:
  Str: 2 | Con: 2 | Dex: 5 | Cha: 3 | Int: 10 | Wis: 8

  Johnny Necro the level 5 Hobbit Necromancer:
  Str: 2 | Con: 2 | Dex: 5 | Cha: 2 | Int: 9 | Wis: 9

>> [_] Anonymous 09/24/10(Fri)05:03 No.1380818

  >>1380817
  Shit, sorry for the line breaks being dumb, they made more sense before I pasted into the text
  field. Oh well.

  I feel the need to note that these numbers are all from v1.9.1 and I am not so dumb as to be
  including spell buffs.

>> [_] Anonymous 09/24/10(Fri)05:08 No.1380819

  >>1380818
  Keep posting, this is interesting. So far it seems like they gain different stats but it could be
  random chance.

>> [_] Anonymous 09/24/10(Fri)05:09 No.1380820

  To all fags complaining about wizards:

  Try a half-orc learning-focused knight. Just try one. Race it against your wizard. So far it's
  catching up with everything I have, that is a rogue, a paladin and a hobbit wizard with learning
  focus.

  Knights really tend to one-shot stuff in this version and they don't waste time debuffing the
  enemy either.

>> [_] Anonymous 09/24/10(Fri)05:11 No.1380821

  Johnny Wizard the level 6 Hobbit Wizard:
  Str: 2 | Con: 2 | Dex: 8 | Cha: 4 | Int: 17 | Wis: 11
  Johnny Necro the level 6 Hobbit Necromancer:
  Str: 2 | Con: 2 | Dex: 8 | Cha: 3 | Int: 14 | Wis: 14

  Levels are getting further apart in time and exp now, and I don't feel like watching and waiting
  for them to level up anymore; I have better things to do with my time. Enjoy the data, guys.

>> [_] Anonymous 09/24/10(Fri)05:16 No.1380823

  >>1380819
  Yeah, every class has different stat growth, that is known and obvious, it's just that it isn't
  documented -what- each class's stat growths are.

  Different races are the same deal; a Hobbit gains different stats from a High Elf gains different
  stats from a Half-Orc etc. etc.

  It's just that nobody has done any /public/ testing of the differences, probably because levels
  start taking too long to be interesting data after level 5 and it takes so many characters
  running in parallel that it's just too big a task to take on for one person alone.

>> [_] Anonymous 09/24/10(Fri)05:18 No.1380824

  for the record, I ran two hobbit necromancers in parallel from level 1 to level 19, and I can
  confirm that stats are NOT random at ALL because every single level their base stats stayed the
  same and the only differences were due to the passive spell buffs.

>> [_] Anonymous 09/24/10(Fri)05:22 No.1380825

  >>1380821
  So... wizards get more int, necros get more wis?

>> [_] Anonymous 09/24/10(Fri)05:23 No.1380826

  >>1380820
  What level are you talking about here? Unless you're talking beyond level 13 or 14 then it
  doesn't really matter, because that is where enemies start getting big enough HP pools that shit
  is not even close to getting one-shot and you need to be able to tank to live, and I just don't
  see a knight without ice arrow and regen out the ass to do much but die at this stage.

  I could be wrong, of course, especially with the new mount mechanics and the huge dex buff each
  non-mage class got, since most of my knowledge is from v1.0 not v1.9, it's just that even with
  those bonuses I don't see it working out very well for them in my head.

>> [_] Anonymous 09/24/10(Fri)05:24 No.1380827

  >>1380823
  If what >>1380824 is saying is true, then you could basically map all classes by running human <c
  lass> in parallel and all races by running say <race> knight in parallel. It's just that it's a
  lot of data to process.

>> [_] Anonymous 09/24/10(Fri)05:25 No.1380828

  Bubba the Sleepy Human Cowboy riding a Pathetic Pathetic Donkey and wearing Smelly Lace.

  Win.

>> [_] Anonymous 09/24/10(Fri)05:26 No.1380829

  >>1380825
  That's what it seems like, yeah.

  And I've gotta say, having seen level 19 necromancers, one being forseeing focused, running out
  of mana against enemies, I would much rather the necromancer than the wizard. Being able to nuke
  shit doesn't mean much if you don't have the mana to back it up.

>> [_] Anonymous 09/24/10(Fri)05:29 No.1380830

  >>1380827
  if you want images to back my claims up I've got a few, here's one: http://img683.imagesh
  ack.us/img683/8994/necromancerslevel17.png

  that's from v1.0 but as far as I'm aware that shouldn't matter

>> [_] Anonymous 09/24/10(Fri)05:30 No.1380831

  >>1380830
  It could matter since OP's changed the game mechanics a lot. See for example monster modifiers
  actually affecting how tough the monster is instead of just being for show.

>> [_] Anonymous 09/24/10(Fri)05:32 No.1380833

  >>1380830
  Well then.

  Wis confirmed to affect manapool. And Wis confirmed to be a better focus than Poison.

>> [_] Anonymous 09/24/10(Fri)05:32 No.1380834

  >>1380831
  He's included patch notes for each version, though, and I've got all of them and none have
  mentioned randomizing stat growth, or anything other than how he increased non-mage dex so they
  could stay competitive.

  Honestly, if you guys wanna know this shit so bad just decompile the flash and look at the source
  code, it's only 21 KB it's not gonna be too hard to figure out.

>> [_] Anonymous 09/24/10(Fri)05:33 No.1380835

  >>1380833
  This is shit we've known since like the second thread.

>> [_] Anonymous 09/24/10(Fri)05:36 No.1380837

  >>1380834
  Too spoilerey. Actually OP himself posted source last thread when some guy asked but it's in some
  kind of crazy assembler code I can't read for shit with push and goto instructions.

>> [_] Anonymous 09/24/10(Fri)05:36 No.1380838

  >>1380833
  funny story, I started the forseeing focus like an hour after the poison focus, and it took him
  about five hours to pass poison in exp, then a day later I check on them and poison has passed
  forseeing back by like 40% exp, then two more days later and forseeing is just fucking stomping
  the shit out of poison. I stopped running the game just a little bit after this, but I don't see
  poison passing forseeing again because mana pool is just so crucial to fast kills once you get up
  to level 19.

>> [_] Anonymous 09/24/10(Fri)05:38 No.1380840

  >>1380837
  Who in their right mind would write a flash program in assembler?

>> [_] Anonymous 09/24/10(Fri)05:39 No.1380841

  >>1380837
  so it's 'too spoilery' to look at the soruce code and figure out the rate of stat growth for each
  class, but it's okay to figure it out by running a million different characters and gathering raw
  data and just brute forcing it?

  i could at least understand 'too easy' but that is not the arguement you're making

>> [_] Anonymous 09/24/10(Fri)05:41 No.1380843

  >>1380841
  I guess it's more like it would break the spell of the game. Like you're reading the script as
  opposed to watching the play.

>> [_] Anonymous 09/24/10(Fri)05:41 No.1380844

  idlequest 1.0, pre-4chan update source code: http://actionscript.pastebin.com/Rt21WBNc

  have fun, guys

>> [_] Anonymous 09/24/10(Fri)05:41 No.1380845

  >>1380840
  More like who in their right mind would write this particular program in anything

>> [_] Anonymous 09/24/10(Fri)05:43 No.1380846

  Also, sauce for version 1.9.1 as posted by OP yesterday:
  http://pastebin.com/0xSDpACg

>> [_] Anonymous 09/24/10(Fri)05:44 No.1380847

  Johnny Wizard the level 7 Hobbit Wizard:
  Str: 2 | Con: 3 | Dex: 11 | Cha: 5 | Int: 27 | Wis: 17
  Johnny Necro the level 7 Hobbit Necromancer:
  Str: 3 | Con: 3 | Dex: 11 | Cha: 4 | Int: 21 | Wis: 21

>> [_] Anonymous 09/24/10(Fri)05:45 No.1380848

  >>1380847
  How many spell levels total do they both have?

>> [_] Anonymous 09/24/10(Fri)05:46 No.1380850

  >>1380846
  if he posted it yesterday then it can't be 1.9.1 since that was only posted just now with this
  thread, that is version 1.9, otherwise known as "the hardcore edit"

>> [_] ThatNameFag !EIrugWqKkI 09/24/10(Fri)05:47 No.1380851

  >>1380846
  >16000 lines
  >Z80 Assembler
  >my face when

  >>1380844
  that decompiled actionscript? 'cause it won't compile

>> [_] Anonymous 09/24/10(Fri)05:48 No.1380853

  >>1380848
  Mage classes always have a minimum number of spell levels equal to their base int levels, plus
  however many extra they get from buying spellbooks. Incidentally, other classes always have a
  number of spell levels equal to their base int, since they can't get extra from buying spellbooks.

  Wizard has 35 and Necromancer has 39, though.

>> [_] Anonymous 09/24/10(Fri)05:50 No.1380856

  >>1380851
  I don't know what language it's in, all I know is it's the link that Anonymous posted in the last
  v1.0 thread, right before the explosion of hacks, including this one.

>> [_] ThatNameFag !EIrugWqKkI 09/24/10(Fri)05:52 No.1380857

  >>1380856
  okay. seems like decompiled actionscript to me

>> [_] Anonymous 09/24/10(Fri)05:52 No.1380858

  wHAT'S The difference between the HardCOre and the SOftcore?

>> [_] Anonymous 09/24/10(Fri)05:54 No.1380860

  >>1380858
  Hardcore = when your character dies, instead of reviving you are dead forever. It even says you
  are dead.

  Also known as itrolu mode before OP decided it should be an official part of the game

>> [_] Anonymous 09/24/10(Fri)06:00 No.1380863

  >>1380826
  Update: The half-orc knight is currently level 10
  The hobbit wizard is at level 8
  Both have a focus in learning. The wizard was something like level 5 when I started the knight.

>> [_] Anonymous 09/24/10(Fri)06:03 No.1380864

  Sidearm: Explosive wooden bread knife

  ...really?

>> [_] Anonymous 09/24/10(Fri)06:03 No.1380865

  hey guys i think i found the stat growth on lines 607 and 608 of v1.0

  ["Necromancer", 1, 1, 3, 1, 7, 7],
  ["Wizard", 0, 1, 3, 2, 8, 6],
  ["Bard", 2, 2, 2, 8, 3, 3],
  ["Knight", 6, 5, 3, 3, 1, 2],
  ["Ranger", 4, 3, 6, 3, 2, 2],
  ["Archeologist", 3, 3, 2, 3, 6, 3],
  ["Paladin", 3, 6, 2, 5, 1, 3],
  ["Rogue", 3, 1, 8, 3, 2, 3],
  ["Priest", 2, 2, 3, 4, 6, 3],
  ["Cowboy", 5, 3, 4, 3, 2, 3]

  ["Dwarf", 4, 5, 2, 2, 4, 3],
  ["Human", 4, 3, 3, 4, 3, 3],
  ["Elf", 3, 2, 4, 3, 4, 4],
  ["Gnome", 2, 4, 3, 4, 3, 4],
  ["Half-Orc", 5, 5, 4, 2, 2, 2],
  ["Hobbit", 2, 2, 5, 3, 4, 4],
  ["High Elf", 3, 2, 3, 5, 3, 4],
  ["Half-Elf", 3, 3, 4, 3, 3, 4]

>> [_] Anonymous 09/24/10(Fri)06:05 No.1380866

  >>1380865
  that's pre-rebalance though

  also I don't know what that means

>> [_] Anonymous 09/24/10(Fri)06:06 No.1380867

  >>1380865
  What exactly am I looking at here?

>> [_] Anonymous 09/24/10(Fri)06:08 No.1380868

  >>1380866
  I'll admit I don't know the specifics, but if you look at the numbers being posted for the hobbit
  wizard/necro it's pretty obvious that higher numbers = you gain more in that stat.

>> [_] Anonymous 09/24/10(Fri)06:22 No.1380873

  I think the graveyard flash needs to be posted again.

>> [_] Anonymous 09/24/10(Fri)06:22 No.1380874

  >>1380865
  Necromancer: 0.1, 0.1, 0.3, 0.1, 0.7, 0.7
  Wizard: 0.0, 0.1, 0.3, 0.2, 0.8, 0.6
  Bard: 0.2, 0.2, 0.6, 1.6, 0.3, 0.3
  Knight: 1.2, 1.0, 1.2, 0.3, 0.1, 0.2
  Ranger: 0.8, 0.6, 2.4, 0.3, 0.2, 0.2
  Archeologist: 0.6, 1.2, 0.8, 0.3, 1.2, 0.3
  Paladin: 0.6, 1.2, 0.8, 1.0, 0.1, 0.3
  Rogue: 0.6, 0.1, 4.8, 0.6, 0.2, 0.3
  Priest: 0.2, 0.2, 0.3, 0.4, 0.6, 0.3
  Cowboy: 1.0, 0.6, 1.6, 0.3, 0.4, 0.3

  Those are the rebalance numbers; races were unchanged.

>> [_] Anonymous 09/24/10(Fri)06:25 No.1380875

  >>1380865
  >>1380874
  i think it's pretty obvious now why priests are considered shit-tier even though they are also
  mages and are mechanically the same as wizards and necromancers

>> [_] Anonymous 09/24/10(Fri)06:27 No.1380876

  >>1380875
  Yeah. More balanced, less twinked = bad

>> [_] Anonymous 09/24/10(Fri)06:28 No.1380878

  Now why do I have a slutty horse as a mount?

>> [_] Anonymous 09/24/10(Fri)06:29 No.1380879

  >>1380876
  I was more looking at the fact that they are a mage class with the same wis, and thus mana, as
  every other fucking class in the game.

>> [_] Anonymous 09/24/10(Fri)06:31 No.1380880

  "Preadolescent Cyborg Icicle"? What is this I don't even

  How does that even work?

>> [_] Anonymous 09/24/10(Fri)06:32 No.1380881

  Johnny Wizard the level 8 Hobbit Wizard:
  Str: 2 | Con: 3 | Dex: 15 | Cha: 6 | Int: 43 | Wis: 26
  Johnny Necro the level 8 Hobbit Necromancer:
  Str: 3 | Con: 3 | Dex: 15 | Cha: 4 | Int: 33 | Wis: 33

  should i even bother carrying on with this at this point?

>> [_] Anonymous 09/24/10(Fri)06:33 No.1380882

  >>1380879
  True. I vote they should have higher wis and less int than other classes.

>> [_] Anonymous 09/24/10(Fri)06:34 No.1380883

  >>1380881
  No real need, we already know the difference now.

  Although you do tell us how much the difference means in practice.

>> [_] Anonymous 09/24/10(Fri)06:36 No.1380884

  >>1380883
  if the last level hadn't taken a fucking hour i'd carry on to level 10 just to get to a nice
  stopping number, but man fuck that, you guys get eight levels i think that is enough to work with

>> [_] Anonymous 09/24/10(Fri)06:38 No.1380885

  >>1380884
  You don't actually need to watch the game to play it you know. Just run it in the background.

>> [_] Anonymous 09/24/10(Fri)06:40 No.1380886

  >>1380885
  yeah, i know, i wasn't watching the game for that hour, i mean i've got other shit to do today
  than sit at the computer and this thread is probably not even going to be here for the next level
  let alone the one after that

>> [_] Anonymous 09/24/10(Fri)06:47 No.1380889

  >>1380886
  Wow, your wizards level up slowly. My knight is level 12 already.

>> [_] Anonymous 09/24/10(Fri)06:55 No.1380893

  Since neither Hobbit nor Necromancer stat growth has changed between v1.0 and v1.9.1 this data I
  have on my v1.0 character can be added to the pile.

  lv10
  4 | 4 | 29 | 6 | 80 | 80

  lv 11
  5 | 5 | 40 | 7 | 124 | 124

  lv 12
  5 | 5 | 57 | 9 | 192 | 192

  lv13
  6 | 6 | 79 | 11 | 298 | 298

  lv14
  7 | 7 | 111 | 13 | 462 | 462

  lv15
  8 | 8 | 156 | 15 | 716 | 716

  lv16
  9 | 9 | 218 | 18 | 1110 | 1110

  lv17
  11 | 11 | 305 | 22 | 1720 | 1720

  lv18
  12 | 12 | 427 | 27 | 2667 | 2667

  lv19
  14 | 14 | 598 | 32 | 4133 | 4133

>> [_] Anonymous 09/24/10(Fri)06:56 No.1380894

  >this thread

  You're all nuts.

>> [_] Anonymous 09/24/10(Fri)06:59 No.1380897

  >>1380889
  the wizard is level 8 and doesn't have a single level of fireball, so he is killing shit with
  using swords, and the necromancer has level 2 learning, unlike your knight. don't get too smug,
  boy.

>> [_] Anonymous 09/24/10(Fri)07:00 No.1380898

  >>1380894
  >this post

  You're nuts.

>> [_] Anonymous 09/24/10(Fri)07:14 No.1380902

  >>1380898
  No seriously, you're having a 100 post in-depth strategy discussion of what is functionally a
  customizable screen saver

>> [_] Anonymous 09/24/10(Fri)07:15 No.1380904

  Haters gonna hate, bitches gonna bitch.

>> [_] Anonymous 09/24/10(Fri)07:23 No.1380908

  >>1380902
  >youmustbenewhere.jpg

  http://swfchan.net/7/PRP5NKU.shtml
  http://swfchan.net/7/JGO4NWH.shtml

>> [_] Anonymous 09/24/10(Fri)07:57 No.1380915

  Update: Half Orc Learning Knight, current status:
  5-hitting enemies @ 887 str
  Lv. 11.68
  Dead Forest

  Hobbit Learning Wizard:
  10-shot fireballing enemies @ 114 int
  Level 10.06
  Location: Oasis

>> [_] Anonymous 09/24/10(Fri)07:58 No.1380916

  >>1380915
  Also keep in mind the wizard has the time advantage. It seems like the rebalancing is working out
  so far.

>> [_] Anonymous 09/24/10(Fri)08:41 No.1380926

  Holy fuck my wizard is slow. Which is a better focus, concentration or learning? I'm starting to
  think concentration.

>> [_] Anonymous 09/24/10(Fri)09:03 No.1380932

  >>1380915
  Updating...
  Knight is now 12.18
  Wizard is now 10.27

  Knight's advantage seems to last.

>> [_] Anonymous 09/24/10(Fri)09:05 No.1380934

  >>1380926
  We don't really know. I ran a concentration necro before, but was overtaken by a learning necro.
  That was back in 1.5. Now I'm running a learning wizard and he seems very slow compared to my
  knight. Knights were shit in 1.5...

  Concentration makes you a nuker, but at higher levels learning may still be faster I don't know.

>> [_] noko noko !ZAax4CLxaM 09/24/10(Fri)09:11 No.1380936

  Here's the short of it, at least how it used to be.
  Wizard specializations:

  God tier:
  Learning, Concentration

  High tier:
  Foresight

  Mid tier:
  Regeneration

  Low tier
  Other attribute-boosting spells

  Shit tier:
  Heal, Fireball, Poison, Ice Arrow, Teleportation, Sixth Sense

  Warrior specializations:

  God tier:
  Learning

  High tier:
  Regeneration

  Shit tier:
  All else

  Rogue specializations:

  God tier:
  Resistance

  High tier:
  Learning, regeneration

>> [_] Anonymous 09/24/10(Fri)09:21 No.1380939

  My elf high wizard has +19 strength, and 2 constitution. Meaning he's level 5 or 6 with only 14
  health and still melees everything.

  What the fuck.

>> [_] Anonymous 09/24/10(Fri)09:33 No.1380945

  >>1380939
  Guess you have a few levels of enlarge muscles huh
  how's that working out for you

>> [_] Anonymous 09/24/10(Fri)10:24 No.1380960

  This game's genius. I can study for an exam and play WoW at the same time!

>> [_] Anonymous 09/24/10(Fri)10:26 No.1380961

  I look away for one second and now i'm a level 5 rogue with 650 dex, what the fuck.

  also 2 con.

>> [_] Anonymous 09/24/10(Fri)10:27 No.1380962

  I look away for one second and now i'm a level 5 rogue with 650 dex, what the fuck.

  also 2 con.>>1380939
  >>1380961
  Did I say 650? I apparenty meant 2220, what. the. fuck.

>> [_] Anonymous 09/24/10(Fri)10:28 No.1380963

  How do you choose a specialization ?.?

>> [_] Anonymous 09/24/10(Fri)10:53 No.1380969

  >>1380963
  Reroll the character until you find a nice one
  >>1380962
  Trust me you'll need that

>> [_] Anonymous 09/24/10(Fri)11:05 No.1380975

  Bitches don't know about my +18 frosty longsword.

>> [_] Anonymous 09/24/10(Fri)11:33 No.1380984

  >>1380975
  Bitches don't know about my +21 Chocolate broadsword if you know what I mean

>> [_] OP !8nHncBHSeM 09/24/10(Fri)12:02 No.1380989

  OP here. Started work on v. 1.9.5

  Gonna include class specific skills, as well as new improvements for spell casters.

  Taking requests nao!

>> [_] Anonymous 09/24/10(Fri)12:05 No.1380990

  yeaaa about my elf rogue

  she has 365616 dexterity....wtf mate

  screenshot included :D

  http://img843.imageshack.us/i/overpoweredk.png/

>> [_] Anonymous 09/24/10(Fri)12:31 No.1380996

  >>1380989

  try fixing gold and quest experience at later levels. Killings mobs that are giving like 7000
  exp, but when I turn in a quest I only get 40 exp and like 80 gold? should scale that up more imo

>> [_] Anonymous 09/24/10(Fri)13:01 No.1381003

  Reply #120.



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Created: 24/9 -2010 07:06:35 Last modified: 26/9 -2010 09:22:47 Server time: 11/05 -2024 16:57:56