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This is resource AGRJMUO, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1380588 Recognized format: Yes, thread post count is 121. Discovered flash files: 1 File[IdleQuest.swf] - (21 KB) [_] [G] IdleQuest ladder version 1.9.1 OP !8nHncBHSeM 09/24/10(Fri)00:02 No.1380588 Softcore as /r/'d. With possible fix to the rare monsters bug that needs testing. Marked for deletion (old). >> [_] War 09/24/10(Fri)00:27 No.1380611 "getting quest from shady person" "collect 9 puppies" ..... >> [_] Anonymous 09/24/10(Fri)01:27 No.1380699 >>1380588 >die >be revived you don't appreciate the simple things until you lose them >> [_] Japanese Bird Cooking Spaghetti !.kY34XtGRg 09/24/10(Fri)01:46 No.1380709 ENLARGE MUSCLES! >> [_] Anonymous 09/24/10(Fri)03:01 No.1380750 I'm riding a slutty elite unicorn >.> >> [_] Anonymous 09/24/10(Fri)03:33 No.1380759 SO characters? >> [_] Anonymous 09/24/10(Fri)03:35 No.1380761 >>1380759 Sarra the level 8 Bloody Half-orc Regen Knight reporting in. I was dead but didn't close the window and now I'm revived lol >> [_] noko noko !ZAax4CLxaM 09/24/10(Fri)03:36 No.1380762 >>1380709 Shit tier spell is shit tier >> [_] Anonymous 09/24/10(Fri)03:37 No.1380763 Hardcore edition was better IMHO. Even with the new sidearms and mounts making rogues and paladins level up pretty fast, all-out glass cannon wizards are still probably better in the long run when characters can't die. >> [_] Anonymous 09/24/10(Fri)03:43 No.1380765 >>1380763 Don't know about your character but Sarra is currently one-shotting everything at Oasis with her +2 Dull bastard sword. Just leveled up to Gory, too. No dodge problems so far. Str: 266 Con: 166 Dex: 198 Int: 4 510 HP, 11 MP fuck year! >> [_] Anonymous 09/24/10(Fri)03:56 No.1380768 >>1380765 So long as you can die, learning is always better. Even your char would be better with learning. And even better as a wizard with spell focus in learning. I've had one reach level 20 easy. Better deal w/it. >> [_] Anonymous 09/24/10(Fri)03:57 No.1380769 >>1380768 and by can die, I mean can't die. >> [_] Anonymous 09/24/10(Fri)03:57 No.1380770 >>1380765 http://imgur.com/vpu0h.jpg Gandalf currently doing whatever the fuck he wants. Game got fucked up pretty hard a while back, and those levels in learning have been wreaking havok on his stats. >> [_] Anonymous 09/24/10(Fri)03:58 No.1380771 >>1380770 this was in reply to >>1380768 this >> [_] Anonymous 09/24/10(Fri)03:58 No.1380772 >>1380770 Oh fuck me in the ass. Fuck wizards man. ...rolling one now. >> [_] Anonymous 09/24/10(Fri)04:02 No.1380774 >>1380770 DEM STATS Also congrats on being a cyborg I guess. Now tell me that is a hardcore character. >> [_] Anonymous 09/24/10(Fri)04:02 No.1380775 I'd just like to point out to everybody that screams about High Elf Wizards being god-tier and the best combo in the game possible that my Hobbit Necromancer had the same base int and nearly double the base wis. If you want to be able to cast those spells you're jerking off about you might consider rolling one, too. >> [_] Anonymous 09/24/10(Fri)04:04 No.1380776 >>1380770 Learning SERIOUSLY needs to be nerfed. Seriously. Either that or make next version hardcore again. >> [_] Anonymous 09/24/10(Fri)04:05 No.1380778 >>1380776 He's already nerfed Learning once, and buffed Sixth Sense. I don't disagree that it's still a bit overpowered, but it's not like he isn't trying. >> [_] Anonymous 09/24/10(Fri)04:07 No.1380780 >>1380776 >make next version hardcore again Fuck that. Characters dying is the worst. Nobody can win those versions. >> [_] Anonymous 09/24/10(Fri)04:08 No.1380781 Yay my rogue has a mica butter knife for a sidearm! >> [_] Gandalf 09/24/10(Fri)04:08 No.1380782 >>1380775 No argument here. I've been stuck on the same fucking alien gang for a couple of hours. When he finally gets off his ass and fireballs it goes down in one shot, but until then there isn't much to do. >>1380774 This character has been around long before hardcore was ever around. This xp mod or whatever is on here is only going to make me level up even more ridiculously though. >> [_] Anonymous 09/24/10(Fri)04:09 No.1380783 >>1380780 I agree with this man. Hardcore versions are neat, and fun to fuck around with, but any character that lives beyond level 10 is nothing but ridiculously lucky, because the game is -made- to inch up in zones until one kills you and then go back one and grind there for a while, before inching up again to test your limits. >> [_] Anonymous 09/24/10(Fri)04:12 No.1380784 >>1380783 >>1380780 But having to worry about a character dying is a nice touch and adds a lot of balance, punishing players who go all out on offense. Maybe there's a compromise, like OP could make reviving take an hour or so? >> [_] Anonymous 09/24/10(Fri)04:14 No.1380785 >>1380784 >adds a lot of balance No. Just no. Hardcore mode does not add any balance, it just fucks the balance issues over to the other side of the scale, making any character with offense fucked in the ass and rewarding only characters based purely on defense. >> [_] Anonymous 09/24/10(Fri)04:17 No.1380787 >>1380785 Got to agree with this. Having regenerating dwarf rogues/paladins being the only class that can survive is just as retarded as having wizards be the only class with an exponential growth curve. There's got to be a better solution. >> [_] Anonymous 09/24/10(Fri)04:19 No.1380788 >>1380787 >>1380785 So how do you guys feel about the making reviving take very long idea? >> [_] Anonymous 09/24/10(Fri)04:22 No.1380791 Just rolled up a hobbit learning wizard and now I'm leveling up like a maniac. >> [_] Anonymous 09/24/10(Fri)04:24 No.1380792 >>1380784 >OP could make reviving take an hour or so? That is dumb and you are dumb; if you really want to make death a bigger deal than it is now I think the first step would be REMOVING TELEPORT; any mage class by level 15 is going to have teleport so high that even without Learning at all it is at a ridiculous advantage over the other classes. The next step would be making mages travel slower than other classes naturally, but not by some retarded amount causing a death to take a fucking hour to recover from because that is retarded, I'm thinking maybe half the speed of a ranged class which is two thirds the speed of a mounted class (mounts should help travel time c'mon it makes sense) >> [_] Anonymous 09/24/10(Fri)04:25 No.1380793 >>1380791 For the record, nobody has done any public testing of the stat growth of wizards vs necromancers, but all classes do have separate stat growths; your wis may still be lacking. >> [_] Anonymous 09/24/10(Fri)04:25 No.1380794 >>1380792 ...but teleport doesn't help you revive faster, only travel faster. And mages die more than other classes. >> [_] Anonymous 09/24/10(Fri)04:28 No.1380795 >>1380794 But dying makes you have to travel back to town and then back out to the zone you were in, plus natural speed differences would make normal questing take different amounts of time, with penalties on mages /all the time/, which is something they can fucking live with since their spells make them so godly as it is and would further help in balancing the classes. >> [_] OP !8nHncBHSeM 09/24/10(Fri)04:33 No.1380796 >>1380792 Mounts already reduce travel time since version 1.5 or something. At least they're supposed to. I am monitoring this thread. I don't yet know what would be the best rebalance myself, but I don't like nerfing particular race/class/spell combinations, because that means punishing success - would prefer to change the game mechanics instead. >> [_] Anonymous 09/24/10(Fri)04:36 No.1380799 >>1380795 That would just make playing a mage annoying as fuck. You're not weak, you just can't go fast. Herpaderp >> [_] Anonymous 09/24/10(Fri)04:36 No.1380800 No offense to the awesomeness of idlequest, i was wondering if anyone here has that chanlive that was posted a few days back, swf chan went down. >> [_] Anonymous 09/24/10(Fri)04:39 No.1380801 >>1380796 So. Care to shed any light on the differences between necromancers and wizards? >> [_] Anonymous 09/24/10(Fri)04:41 No.1380804 >>1380800 It's back up dude >> [_] Anonymous 09/24/10(Fri)04:43 No.1380806 >>1380801 He's already said he won't post stuff like that because it's too spoilery. It's not too difficult to just roll a wizard and a necromancer of the same race and note their stats at each level. It's not like they level slowly or anything. >> [_] Anonymous 09/24/10(Fri)04:47 No.1380808 Johnny Wizard the level 1 Hobbit Wizard: Str: 1 Con: 1 Dex: 1 Cha: 1 Int: 2 Wis: 2 Johnny Necro the level 1 Hobbit Necromancer: Str: 1 Con: 1 Dex: 1 Cha: 1 Int: 2 Wis: 2 >> [_] Anonymous 09/24/10(Fri)04:53 No.1380814 when i first saw idlequest i didnt think it would ever be updated god damn >> [_] Anonymous 09/24/10(Fri)04:58 No.1380815 >>1380814 The new updates are actually awesome as hell. Everything is rebalanced, monsters are different from each other, class titles, new items, ... original IdleQuest is boring as fuck by comparison. >> [_] Anonymous 09/24/10(Fri)05:00 No.1380817 Johnny Wizard the level 2 Hobbit Wizard: Str: 1 | Con: 1 | Dex: 2 | Cha: 2 | Int: 3 | Wis: 2 Johnny Necro the level 2 Hobbit Necromancer: Str: 1 | Con: 1 | Dex: 2 | Cha: 1 | Int: 2 | Wis: 2 Johnny Wizard the level 3 Hobbit Wizard: Str: 1 | Con: 2 | Dex: 3 | Cha: 2 | Int: 4 | Wis: 3 Johnny Necro the level 3 Hobbit Necromancer: Str: 2 | Con: 2 | Dex: 3 | Cha: 2 | Int: 4 | Wis: 4 Johnny Wizard the level 4 Hobbit Wizard: Str: 1 | Con: 2 | Dex: 4 | Cha: 2 | Int: 7 | Wis: 4 Johnny Necro the level 4 Hobbit Necromancer: Str: 2 | Con: 2 | Dex: 4 | Cha: 2 | Int: 6 | Wis: 6 Johnny Wizard the level 5 Hobbit Wizard: Str: 2 | Con: 2 | Dex: 5 | Cha: 3 | Int: 10 | Wis: 8 Johnny Necro the level 5 Hobbit Necromancer: Str: 2 | Con: 2 | Dex: 5 | Cha: 2 | Int: 9 | Wis: 9 >> [_] Anonymous 09/24/10(Fri)05:03 No.1380818 >>1380817 Shit, sorry for the line breaks being dumb, they made more sense before I pasted into the text field. Oh well. I feel the need to note that these numbers are all from v1.9.1 and I am not so dumb as to be including spell buffs. >> [_] Anonymous 09/24/10(Fri)05:08 No.1380819 >>1380818 Keep posting, this is interesting. So far it seems like they gain different stats but it could be random chance. >> [_] Anonymous 09/24/10(Fri)05:09 No.1380820 To all fags complaining about wizards: Try a half-orc learning-focused knight. Just try one. Race it against your wizard. So far it's catching up with everything I have, that is a rogue, a paladin and a hobbit wizard with learning focus. Knights really tend to one-shot stuff in this version and they don't waste time debuffing the enemy either. >> [_] Anonymous 09/24/10(Fri)05:11 No.1380821 Johnny Wizard the level 6 Hobbit Wizard: Str: 2 | Con: 2 | Dex: 8 | Cha: 4 | Int: 17 | Wis: 11 Johnny Necro the level 6 Hobbit Necromancer: Str: 2 | Con: 2 | Dex: 8 | Cha: 3 | Int: 14 | Wis: 14 Levels are getting further apart in time and exp now, and I don't feel like watching and waiting for them to level up anymore; I have better things to do with my time. Enjoy the data, guys. >> [_] Anonymous 09/24/10(Fri)05:16 No.1380823 >>1380819 Yeah, every class has different stat growth, that is known and obvious, it's just that it isn't documented -what- each class's stat growths are. Different races are the same deal; a Hobbit gains different stats from a High Elf gains different stats from a Half-Orc etc. etc. It's just that nobody has done any /public/ testing of the differences, probably because levels start taking too long to be interesting data after level 5 and it takes so many characters running in parallel that it's just too big a task to take on for one person alone. >> [_] Anonymous 09/24/10(Fri)05:18 No.1380824 for the record, I ran two hobbit necromancers in parallel from level 1 to level 19, and I can confirm that stats are NOT random at ALL because every single level their base stats stayed the same and the only differences were due to the passive spell buffs. >> [_] Anonymous 09/24/10(Fri)05:22 No.1380825 >>1380821 So... wizards get more int, necros get more wis? >> [_] Anonymous 09/24/10(Fri)05:23 No.1380826 >>1380820 What level are you talking about here? Unless you're talking beyond level 13 or 14 then it doesn't really matter, because that is where enemies start getting big enough HP pools that shit is not even close to getting one-shot and you need to be able to tank to live, and I just don't see a knight without ice arrow and regen out the ass to do much but die at this stage. I could be wrong, of course, especially with the new mount mechanics and the huge dex buff each non-mage class got, since most of my knowledge is from v1.0 not v1.9, it's just that even with those bonuses I don't see it working out very well for them in my head. >> [_] Anonymous 09/24/10(Fri)05:24 No.1380827 >>1380823 If what >>1380824 is saying is true, then you could basically map all classes by running human <c lass> in parallel and all races by running say <race> knight in parallel. It's just that it's a lot of data to process. >> [_] Anonymous 09/24/10(Fri)05:25 No.1380828 Bubba the Sleepy Human Cowboy riding a Pathetic Pathetic Donkey and wearing Smelly Lace. Win. >> [_] Anonymous 09/24/10(Fri)05:26 No.1380829 >>1380825 That's what it seems like, yeah. And I've gotta say, having seen level 19 necromancers, one being forseeing focused, running out of mana against enemies, I would much rather the necromancer than the wizard. Being able to nuke shit doesn't mean much if you don't have the mana to back it up. >> [_] Anonymous 09/24/10(Fri)05:29 No.1380830 >>1380827 if you want images to back my claims up I've got a few, here's one: http://img683.imagesh |
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